Re: [Development] Visual C++ 2013 binaries

2013-10-19 Thread Nagy-Egri Máté Ferenc
I have tried to build Qt 5.0 alpha with Visual Studio 2013 RTM and I got the following errors: c:\qt-src\qtdeclarative\src\qml\jsruntime\qv4global_p.h(58) : error C2883: 'std::signbit' : function declaration conflicts with 'signbit' introduced by using-declaration (util\qqmladaptormodel.cpp)

[Development] Building Qt5.2 under Visual Studio 2013

2013-10-07 Thread Nagy-Egri Máté Ferenc
Hi! I’m trying to build a program that extensively makes use of the proper template machinery under Visual Studio 2013 plus uses Qt GUI libs, therefore I took on the venture of building Qt 5.2 with Visual Studio 2013. However, configure.bat fails at compilation, namely:

Re: [Development] Future of QtOpenCL

2013-06-30 Thread Nagy-Egri Máté Ferenc
The way I see it, is that Qt would definately benefit from stable, Qt interface to a cross-platform compute API. There are many things under the hood, that could be acomplished through it, if it is stable enough. The very long term plan of integrating it into QtConcurrent is practically what

Re: [Development] Future of QtOpenCL

2013-06-29 Thread Nagy-Egri Máté Ferenc
Hi! I myself would be interested also. RIght now I’m implementing a giant project using the cl.hpp headers to make use of RAII. I too think that having a Qt-ish interface would be beneficial, but only if all entities are QObjects, able to operate on their own (in a seperate thread if one

[Development] Qt 5.2, Textures and FBO

2013-06-26 Thread Nagy-Egri Máté Ferenc
Hi! I see that QOpenGLTextures is on Gerrit and is under development (although the comments have remained the same for the past few weeks). I had a short discussion with ZapB here: http://qt-project.org/forums/viewthread/27640/ about Textures and FBO. Is there hope of these classes making