On Monday March 30 2015 08:15:09 Agocs Laszlo wrote:
Hi,
That has nothing to do with the platform plugins. You will want to introduce
your own makespecs, or at least start customizing the standard Mac one. See
e.g. mkspecs/common/mac.conf. That's what pulls in the standard GL frameworks
for
=theqtcompany@qt-project.org on behalf of
René J.V. Bertin rjvber...@gmail.com
Sent: Monday, March 30, 2015 10:42 AM
Cc: Apple X11 Users' List; development@qt-project.org
Subject: Re: [Development] [OS X/xcb] error: xp_attach_gl_context
returned: 2 followed by hang during application exit
Huddleston Sequoia
Cc: Apple X11 Users' List; development@qt-project.org
Subject: Re: [Development] [OS X/xcb] error: xp_attach_gl_context returned:
2 followed by hang during application exit
On Sunday March 29 2015 14:15:20 Jeremy Huddleston Sequoia wrote:
You can run 'nm -m /opt/local
On Monday March 30 2015 08:54:48 Agocs Laszlo wrote:
The OpenGL libs (and potentially a number of other system libs) are not
supposed to be runtime switchable. The exception is Windows, where Qt 5.4
introduced fully dynamic resolving for WGL/EGL/GL/GLES in the platform plugin.
More or less
Hello,
I know there is no official support for using the xcb platform plugin on OS X,
but since it builds (without particular hurdles):
The OpenGL examples run on a local X server, despite the fact that the xcb
plugin links to both the X11 GL libraries and {OpenGL,AGL}.framework . However,
On Sunday March 29 2015 11:57:16 Jeremy Huddleston Sequoia wrote:
The OpenGL examples run on a local X server, despite the fact that the xcb
plugin links to both the X11 GL libraries and {OpenGL,AGL}.framework .
Yeah, you should drop those other links. Hopefully the libGL link is at
On Sunday March 29 2015 14:15:20 Jeremy Huddleston Sequoia wrote:
You can run 'nm -m /opt/local/share/qt5/plugins/platforms/libqxcb.dylib |
grep OpenGL' to see if there is anything actually using the OpenGL.framework
link. However, this linking is certainly not the source of your problems.