Re: [Development] Adding 10-bit OpenGL support in QML

2014-02-26 Thread Kurt Pattyn
Thanks for the reply. On 25 Feb 2014, at 23:22, Gunnar Sletta gunnar.sle...@jolla.com wrote: On 26 Feb 2014, at 00:42, Kurt Pattyn pattyn.k...@gmail.com wrote: We are currently looking into a way to render a 10-bit image in QML. I'm going to assume we're talking about Qt Quick 2.0. Yes,

Re: [Development] Adding 10-bit OpenGL support in QML

2014-02-26 Thread Gunnar Sletta
On 26 Feb 2014, at 18:26, Kurt Pattyn pattyn.k...@gmail.com wrote: Thanks for the reply. On 25 Feb 2014, at 23:22, Gunnar Sletta gunnar.sle...@jolla.com wrote: On 26 Feb 2014, at 00:42, Kurt Pattyn pattyn.k...@gmail.com wrote: We are currently looking into a way to render a 10-bit

[Development] Adding 10-bit OpenGL support in QML

2014-02-25 Thread Kurt Pattyn
We are currently looking into a way to render a 10-bit image in QML. Our first idea is to create an OpenGL context in C++ and use that in QML. QML must be able to overlay text on this 10-bit OpenGL context. What is the best approach for this? Is it possible at all? Can we expose a QGLWidget, or

Re: [Development] Adding 10-bit OpenGL support in QML

2014-02-25 Thread Gunnar Sletta
On 26 Feb 2014, at 00:42, Kurt Pattyn pattyn.k...@gmail.com wrote: We are currently looking into a way to render a 10-bit image in QML. I'm going to assume we're talking about Qt Quick 2.0. As in 10-bit grayscale or GL_UNSIGNED_INT_10_10_10_2? In any case, you can create a custom QSGTexture