[Development] Distributing 3rd party closed source libs

2016-10-30 Thread Sean Harmer
Hi, a very common request is for Qt 3D to support the Autodesk FBX file format which is a pretty standard format for exchanging 3D meshes, and animations. Unfortunately the format is undocumented and proprietary but Autodesk does provide a free (as in beer) SDK that can be used to parse FBX f

Re: [Development] Distributing 3rd party closed source libs

2016-10-30 Thread Richard Moore
On 30 October 2016 at 09:03, Sean Harmer wrote: > What can we do in terms of pre-compiled release builds of Qt? Is it > feasible for us to distribute the runtime lib required by the plugin from > the fbx SDK? Or do we need to find some other solution such as build the > plugin for the release pac

Re: [Development] Distributing 3rd party closed source libs

2016-10-30 Thread Thiago Macieira
On domingo, 30 de outubro de 2016 09:03:59 PDT Sean Harmer wrote: > I guess this is similar to the database driver plugins. Right. We ship the compiled plugins for both MySQL and PostgreSQL, but not their libraries, so the plugins can't be loaded unless the user installs the required client lib

Re: [Development] Distributing 3rd party closed source libs

2016-10-30 Thread Chris Gilbert
Greetings, We use both QT5 and the Autodesk FBX loader in our application - and we would strongly prefer Qt to NOT link it in. There is a need quite often for us to update the Autodesk FBX SDK asymmetrically to QT, and it would be preferable QT doesn't use it in order to avoid potential conf

Re: [Development] Distributing 3rd party closed source libs

2016-10-31 Thread Sean Harmer
Hi, On 31/10/2016 00:48, Chris Gilbert wrote: Greetings, We use both QT5 and the Autodesk FBX loader in our application - and we would strongly prefer Qt to NOT link it in. There is a need quite often for us to update the Autodesk FBX SDK asymmetrically to QT, and it would be preferable QT doe

Re: [Development] Distributing 3rd party closed source libs

2016-10-31 Thread Lars Knoll
On 31/10/16 10:08, "Development on behalf of Sean Harmer" wrote: >Hi, > >On 31/10/2016 00:48, Chris Gilbert wrote: >> Greetings, >> >> We use both QT5 and the Autodesk FBX loader in our application - and we >> would strongly prefer Qt to NOT link it in. >> >> There is a need quite often for us

Re: [Development] Distributing 3rd party closed source libs

2016-10-31 Thread Sean Harmer
Hi Lars, On 31/10/2016 09:22, Lars Knoll wrote: On 31/10/16 10:08, "Development on behalf of Sean Harmer" wrote: Hi, On 31/10/2016 00:48, Chris Gilbert wrote: Greetings, We use both QT5 and the Autodesk FBX loader in our application - and we would strongly prefer Qt to NOT link it in.

Re: [Development] Distributing 3rd party closed source libs

2016-11-01 Thread Oswald Buddenhagen
On Mon, Oct 31, 2016 at 01:06:04PM +, Sean Harmer wrote: > On 31/10/2016 09:22, Lars Knoll wrote: > > It might make sense to rethink this, and provide those plugins as > > standalone source packages, that can be easily compiled within > > creator by our users. That would of probably also requir

Re: [Development] Distributing 3rd party closed source libs

2016-11-01 Thread Thiago Macieira
On segunda-feira, 31 de outubro de 2016 13:06:04 PDT Sean Harmer wrote: > > It might make sense to rethink this, and provide those plugins as > > standalone source packages, that can be easily compiled within creator by > > our users. That would of probably also require that they live in a > > repo

Re: [Development] Distributing 3rd party closed source libs

2016-11-02 Thread Donald Carr
> Is it really too difficult to download the qt3d source tarball, cd somewhere, > type qmake && make? It does make this kind of functionality hard to test for people outside of the hardened Qt community. Well documented manual processes are always an acceptable baseline, but they introduce a barri

Re: [Development] Distributing 3rd party closed source libs

2016-11-02 Thread Lisandro Damián Nicanor Pérez Meyer
On lunes, 31 de octubre de 2016 9:22:34 A. M. ART Lars Knoll wrote: [snip] > We’re facing the same problem in a couple of places in Qt. For > postgres/mysql we provide a precompiles plugin, but don’t ship the client > libs which has proven to be problematic, as users wonder why it doesn’t > work, o

Re: [Development] Distributing 3rd party closed source libs

2016-11-04 Thread Kevin Kofler
Sean Harmer wrote: > Yeah, trouble with that approach is we are always chasing feature > support and we'd rather focus efforts elsewhere. And just running Blender's Python FBX converter (https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/Autodesk_FBX) as is and then working

Re: [Development] Distributing 3rd party closed source libs

2016-11-05 Thread Sean Harmer
Hi, On 05/11/2016 02:34, Kevin Kofler wrote: Sean Harmer wrote: Yeah, trouble with that approach is we are always chasing feature support and we'd rather focus efforts elsewhere. And just running Blender's Python FBX converter (https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Impo