> On 18 Dec 2015, at 01:05, Corentin Jabot wrote:
>
> Having stumbled upon this issue very recently, here are my 2 cents.
> • Svg images should be devicePixelRatio aware without having to set a
> source size
> • Likewise, QQuickImageProvider should know about devicePixelRation,
> w
Having stumbled upon this issue very recently, here are my 2 cents.
- Svg images should be devicePixelRatio aware without having to set a
source size
- Likewise, QQuickImageProvider should know about devicePixelRation,
without having to set a source size.
- I would absolutely love a
> On 15 Dec 2015, at 20:25, rpzrpz...@gmail.com wrote:
>
> Instead of worrying about @2x and @3x and trying to generate artwork in all
> of the sizes, would it not be advantageous
> to only use SVG vector format and allow the svg plugin to generate and scale
> at run-time a single svg file in t
> On 15 Dec 2015, at 22:16, Tim Blechmann wrote:
>
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA256
>
> Your thoughts on projects that use ONLY SVG image resources
> and not PNG/JPEG?
But the above:
1) already works
>>>
>>> kind of ... the above will rasterize
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA256
Your thoughts on projects that use ONLY SVG image resources
and not PNG/JPEG?
>>>
>>> But the above:
>>>
>>> 1) already works
>>
>> kind of ... the above will rasterize the svg for the resolution
>> of the Image which is then upscaled, t
On Tuesday 15. December 2015 20:53:22 Tim Blechmann wrote:
> >> Image { id: gicon source: qrc:/img/test.svg anchors.fill: parent
> >> }
> >>
> >> Pro File:
> >>
> >> QT += svg
> >>
> >> Outside of the app, in the Android Manifext.xml and IOS, you need
> >> to provide pre-generated launcher PNG i
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA256
>> Image { id: gicon source: qrc:/img/test.svg anchors.fill: parent
>> }
>>
>> Pro File:
>>
>> QT += svg
>>
>> Outside of the app, in the Android Manifext.xml and IOS, you need
>> to provide pre-generated launcher PNG icons, but inside the app
>>
On Tue, Dec 15, 2015 at 8:25 PM, rpzrpz...@gmail.com
wrote:
> Image
> {
> id: gicon
> source: qrc:/img/test.svg
> anchors.fill: parent
> }
>
> Pro File:
>
> QT += svg
>
> Outside of the app, in the Android Manifext.xml and IOS, you need to provide
> pre-generated launcher PNG icons, bu
On 12/15/2015 5:03 AM, Sorvig Morten wrote:
Hi,
I’d like to provide short update on the changes in this space, an also lay out
some plans and possibilities for the future. Thanks to everyone who has helped
out! New changes:
* @3x support landed, both for Qt Widgets and Qt Quick. Implemented as
Hi,
I’d like to provide short update on the changes in this space, an also lay out
some plans and possibilities for the future. Thanks to everyone who has helped
out! New changes:
* @3x support landed, both for Qt Widgets and Qt Quick. Implemented as @Nx
support, with @9x as a maximum value.
*
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