Re: [Development] Mixing OpenGL and Raster

2012-10-18 Thread Sorvig Morten
On Oct 16, 2012, at 10:06 PM, Uwe Rathmann wrote: > > We are using QWS ( we don't even have X11 for the Carmine chip ) so this > is no problem - but by QWindow you mean Qt5 ? Yes. I can't help you with QWS, sorry. Morten ___ Development mailing list

Re: [Development] Mixing OpenGL and Raster

2012-10-16 Thread Uwe Rathmann
On Tue, 16 Oct 2012 09:18:39 +0200, Samuel Rødal wrote: > Right, it's possible to do native ES 1.x rendering with Qt 5, but at the > moment there's no ES 1.x capable paint engine, and QML 2 requires ES 2. > It would be possible to write a new ES 1.x paint engine (or port the one > from 4.8) if nee

Re: [Development] Mixing OpenGL and Raster

2012-10-16 Thread Sorvig Morten
On Oct 15, 2012, at 9:36 PM, Uwe Rathmann wrote: > > But when really trying to work with OpenGL I came across many other > problems. F.e. I remember that OpenGL surfaces are always sorted on top > of regular surfaces ignoring the window stack. I found several situations > where the framework