On Oct 16, 2012, at 10:06 PM, Uwe Rathmann wrote:
>
> We are using QWS ( we don't even have X11 for the Carmine chip ) so this
> is no problem - but by QWindow you mean Qt5 ?
Yes. I can't help you with QWS, sorry.
Morten
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On Tue, 16 Oct 2012 09:18:39 +0200, Samuel Rødal wrote:
> Right, it's possible to do native ES 1.x rendering with Qt 5, but at the
> moment there's no ES 1.x capable paint engine, and QML 2 requires ES 2.
> It would be possible to write a new ES 1.x paint engine (or port the one
> from 4.8) if nee
On Oct 15, 2012, at 9:36 PM, Uwe Rathmann wrote:
>
> But when really trying to work with OpenGL I came across many other
> problems. F.e. I remember that OpenGL surfaces are always sorted on top
> of regular surfaces ignoring the window stack. I found several situations
> where the framework