Re: [Development] OpenGL drivers

2013-12-11 Thread Joerg Bornemann
On 03.12.2013 10:28, Thomas Hartmann wrote: There will be no design/welcome page everybody likes. What we can provide is a welcome page that works for everybody and does not get into the way. I present an alternative, with a clearly defined feature set and without room for bikeshedding (*):

Re: [Development] OpenGL drivers

2013-12-04 Thread Sletta Gunnar
@qt-project.org] p#229; vegne av Thiago Macieira [thiago.macie...@intel.com] Sendt: 3. desember 2013 18:09 To: development@qt-project.org Emne: Re: [Development] OpenGL drivers On terça-feira, 3 de dezembro de 2013 10:27:24, Thomas Hartmann wrote: Hi, we really should think about

Re: [Development] OpenGL drivers

2013-12-04 Thread Thomas Hartmann
@qt-project.org [development-bounces+gunnar.sletta=digia@qt-project.org] p#229; vegne av Thiago Macieira [thiago.macie...@intel.com] Sendt: 3. desember 2013 18:09 To: development@qt-project.org Emne: Re: [Development] OpenGL drivers On terça-feira, 3 de dezembro de 2013 10:27:24, Thomas

Re: [Development] OpenGL drivers

2013-12-04 Thread Mitch Curtis
2013 18:09 To: development@qt-project.org Emne: Re: [Development] OpenGL drivers On terça-feira, 3 de dezembro de 2013 10:27:24, Thomas Hartmann wrote: Hi, we really should think about introducing em or percent for font sizes. But non pixel size fonts create a lot of problems for complex

Re: [Development] OpenGL drivers

2013-12-04 Thread Sorvig Morten
On 04 Dec 2013, at 11:47, Sletta Gunnar gunnar.sle...@digia.com wrote: QWidget has the exact opposite problem. Layouts, styles and rendering happens in pixel units while fonts are sized in point size. This is also a problem when moving between platfoms as the pixelsize of a point has a

Re: [Development] OpenGL drivers

2013-12-04 Thread Mark Gaiser
Macieira [thiago.macie...@intel.com] Sendt: 3. desember 2013 18:09 To: development@qt-project.org Emne: Re: [Development] OpenGL drivers On terça-feira, 3 de dezembro de 2013 10:27:24, Thomas Hartmann wrote: Hi, we really should think about introducing em or percent for font sizes. But non

Re: [Development] OpenGL drivers

2013-12-04 Thread Sletta Gunnar
. Fra: Mark Gaiser [mark...@gmail.com] Sendt: 4. desember 2013 14:54 To: Curtis Mitch Cc: Sletta Gunnar; Thiago Macieira; development@qt-project.org Emne: Re: [Development] OpenGL drivers On Wed, Dec 4, 2013 at 12:37 PM, Mitch Curtis mitch.cur...@digia.com wrote

Re: [Development] OpenGL drivers

2013-12-04 Thread Thomas McGuire
Hi, On Wednesday 04 December 2013 11:47:29 Sletta Gunnar wrote: If we added conversion functions for inch(), cm(), mm(), points() to QQuickItem, it could look up its current window/screen object and figure out the relationship between each unit for the screen the item is on and just set that.

Re: [Development] OpenGL drivers

2013-12-03 Thread Thomas Hartmann
Hi, the design was done by a professional designer. I am not a professional designer and so far I trusted external expertise. I did some sanity checks of course and other software products use even smaller fonts. Using pixel size is problematic, but using point sizes is not perfect either.

Re: [Development] OpenGL drivers

2013-12-03 Thread Thomas Hartmann
Hi, we really should think about introducing em or percent for font sizes. But non pixel size fonts create a lot of problems for complex layouts. This is a general problem mostly of the web world, but also relevant to webish QML like the welcome page. There is no general solution. You use px

Re: [Development] OpenGL drivers

2013-12-03 Thread Thiago Macieira
On terça-feira, 3 de dezembro de 2013 10:27:24, Thomas Hartmann wrote: Hi, we really should think about introducing em or percent for font sizes. But non pixel size fonts create a lot of problems for complex layouts. QWidget has worked with that for 15 years, so I don't accept that as an

Re: [Development] OpenGL drivers

2013-12-02 Thread Ziller Eike
On Nov 30, 2013, at 10:29 PM, Mark Gaiser mark...@gmail.com wrote: On Fri, Nov 29, 2013 at 7:01 PM, Thiago Macieira thiago.macie...@intel.com wrote: On sexta-feira, 29 de novembro de 2013 12:27:44, Sletta Gunnar wrote: So, I'm asking that if you encounter issues with flickering, crashes, bad

Re: [Development] OpenGL drivers

2013-12-02 Thread Robert Knight
Just use this where you need native looking text: Having to put that everywhere a Text {} element is used in a cross-platform app is ugly. One could wrap this in a custom component but it shouldn't be necessary for such a basic use case. Regards, Rob. On 2 December 2013 11:11, Ziller Eike

Re: [Development] OpenGL drivers

2013-12-02 Thread Thomas Hartmann
Hi, the Controls have a Label item. Kind Regards, Thomas Hartmann Am 02/12/2013 13:41, schrieb Robert Knight: Just use this where you need native looking text: Having to put that everywhere a Text {} element is used in a cross-platform app is ugly. One could wrap this in a custom component

Re: [Development] OpenGL drivers

2013-12-02 Thread Thomas Hartmann
Hi, yes, this was a conscious decision. Does it create usability issues for you? Kind Regards, Thomas Hartmann Am 01/12/2013 03:30, schrieb Thiago Macieira: On sábado, 30 de novembro de 2013 22:29:12, Mark Gaiser wrote: What you refer to are probably the fonts rendered through QML. By

Re: [Development] OpenGL drivers

2013-12-02 Thread Ziller Eike
On Dec 2, 2013, at 4:44 PM, Thiago Macieira thiago.macie...@intel.com wrote: On segunda-feira, 2 de dezembro de 2013 14:26:29, Thomas Hartmann wrote: Hi, yes, this was a conscious decision. Does it create usability issues for you? Usability? That's debatable. My eyesight is still pretty

Re: [Development] OpenGL drivers

2013-12-02 Thread Giuseppe D'Angelo
On 2 December 2013 16:44, Thiago Macieira thiago.macie...@intel.com wrote: The project names and paths have blurry fonts because they're way too small. Not to mention the totally broken kernings on the bigger texts (the buttons and the New to Qt area)... :( -- Giuseppe D'Angelo

Re: [Development] OpenGL drivers

2013-12-02 Thread Robert Knight
yes, this was a conscious decision. Does it create usability issues for you? Digia is trying to sell a UI toolkit for native app development. Surely you want one of Qt's flagship apps to create a good first impression! On 2 December 2013 16:32, Giuseppe D'Angelo dange...@gmail.com wrote: On 2

Re: [Development] OpenGL drivers

2013-12-02 Thread Thiago Macieira
On segunda-feira, 2 de dezembro de 2013 16:28:06, Ziller Eike wrote: On Dec 2, 2013, at 4:44 PM, Thiago Macieira thiago.macie...@intel.com wrote: On segunda-feira, 2 de dezembro de 2013 14:26:29, Thomas Hartmann wrote: Hi, yes, this was a conscious decision. Does it create usability

Re: [Development] OpenGL drivers

2013-12-01 Thread Thiago Macieira
On sábado, 30 de novembro de 2013 22:29:12, Mark Gaiser wrote: What you refer to are probably the fonts rendered through QML. By default QML renders fonts with the distance field stuff [1]. It looks awesome on mobile, but looks horrible on the desktop. This has been known for a while [2] but

Re: [Development] OpenGL drivers

2013-12-01 Thread Sean Harmer
On 30/11/2013 21:29, Mark Gaiser wrote: On Fri, Nov 29, 2013 at 7:01 PM, Thiago Macieira thiago.macie...@intel.com wrote: On sexta-feira, 29 de novembro de 2013 12:27:44, Sletta Gunnar wrote: So, I'm asking that if you encounter issues with flickering, crashes, bad rendering and similar, help

Re: [Development] OpenGL drivers

2013-11-30 Thread Sletta Gunnar
- Gunnar On 29. nov. 2013, at 19:02, Thiago Macieira thiago.macie...@intel.com wrote: On sexta-feira, 29 de novembro de 2013 12:27:44, Sletta Gunnar wrote: So, I'm asking that if you encounter issues with flickering, crashes, bad rendering and similar, help us track which things are

Re: [Development] OpenGL drivers

2013-11-30 Thread Mark Gaiser
On Fri, Nov 29, 2013 at 7:01 PM, Thiago Macieira thiago.macie...@intel.com wrote: On sexta-feira, 29 de novembro de 2013 12:27:44, Sletta Gunnar wrote: So, I'm asking that if you encounter issues with flickering, crashes, bad rendering and similar, help us track which things are problematic by

[Development] OpenGL drivers

2013-11-29 Thread Sletta Gunnar
Hi, As many of you might already have noticed, OpenGL drivers are not always working as well as would like. This has always been a problem, but since Qt Creator 3.0 is using Qt Quick 2.0 and Qt Quick 2.0 is also being used in more and more places, the problem is becoming more mainstream. We

Re: [Development] OpenGL drivers

2013-11-29 Thread Robert Knight
As many of you might already have noticed, OpenGL drivers are not always working as well as would like. To what extent does this apply to different platforms and vendors? Is Qt doing anything different from other GL apps on the same platform or are they facing the same issues? On 29 November

Re: [Development] OpenGL drivers

2013-11-29 Thread Sean Harmer
On Friday 29 November 2013 14:20:48 Robert Knight wrote: As many of you might already have noticed, OpenGL drivers are not always working as well as would like. To what extent does this apply to different platforms and vendors? Is Qt doing anything different from other GL apps on the same

Re: [Development] OpenGL drivers

2013-11-29 Thread Thiago Macieira
On sexta-feira, 29 de novembro de 2013 12:27:44, Sletta Gunnar wrote: So, I'm asking that if you encounter issues with flickering, crashes, bad rendering and similar, help us track which things are problematic by filing a bugreport on bugreports.qt-project.org and use the label driverissue in