[Development] Meeting minutes from Qt Release Team meeting 12.09.2023

2023-09-12 Thread Jani Heikkinen via Development
Qt 6.5 status: - Branching from '6.5' to '6.5.3' isn't done yet but the target is to do the branching later this week - The target is still to release Qt 6.5.3 during September. Qt 6.6 status: - Qt 6.6.0 Beta4 content is frozen. The target is to release the beta4 later this week - Branching

Re: [Development] Proposal: (re)move qt5.git/_clang-format

2023-09-12 Thread Ahmad Samir
On 13/9/23 01:46, Marc Mutz via Development wrote: [I didn't get André's Email...] On 12.09.23 23:40, Ahmad Samir wrote: On 13/9/23 00:11, apoenitz wrote: On Tue, Sep 12, 2023 at 11:33:17PM +0300, Ahmad Samir wrote: A config file that is 80-90% correct is better than nothing. I disagree.

Re: [Development] Proposal: (re)move qt5.git/_clang-format

2023-09-12 Thread Marc Mutz via Development
[I didn't get André's Email...] On 12.09.23 23:40, Ahmad Samir wrote: > On 13/9/23 00:11, apoenitz wrote: >> On Tue, Sep 12, 2023 at 11:33:17PM +0300, Ahmad Samir wrote: >>> A config file that is 80-90% correct is better than nothing. >> >> I disagree. >> >> The result of such a thing is that

Re: [Development] qt6_add_shaders and static libraries

2023-09-12 Thread Ranen Ghosh via Development
Hi, I've found that there's a cpp file, and then an object file, generated with the name qrc_. And the object file includes the symbol qInitResources_ (See https://doc.qt.io/qt-6/qt-add-resources.html for where comes from, as qt6_add_shaders calls qt6_add_resources) So the only remaining issue

Re: [Development] Proposal: (re)move qt5.git/_clang-format

2023-09-12 Thread Ahmad Samir
On 13/9/23 00:11, apoenitz wrote: On Tue, Sep 12, 2023 at 11:33:17PM +0300, Ahmad Samir wrote: A config file that is 80-90% correct is better than nothing. I disagree. The result of such a thing is that people submit patches matching the config 100%, deviating from the wanted style by

Re: [Development] Proposal: (re)move qt5.git/_clang-format

2023-09-12 Thread Ahmad Samir
On 12/9/23 20:29, Marc Mutz via Development wrote: Hi, TL;DR: - remove _clang-format in qt5.git - add it instead to submodules which conform to it The clang-format philosophy is that you pick a config and stick to it. If your personal preferences are different, you use a different

Re: [Development] Proposal: (re)move qt5.git/_clang-format

2023-09-12 Thread Edward Welbourne via Development
Marc Mutz (12 September 2023 19:29) wrote: > TL;DR: > - remove _clang-format in qt5.git > - add it instead to submodules which conform to it [snip] > WDYT? Well - given that (after init-repository has set up the symlinks "for" me), my first reaction to any message from clang-format is usually to

[Development] Proposal: (re)move qt5.git/_clang-format

2023-09-12 Thread Marc Mutz via Development
Hi, TL;DR: - remove _clang-format in qt5.git - add it instead to submodules which conform to it The clang-format philosophy is that you pick a config and stick to it. If your personal preferences are different, you use a different configuration locally and re-format on check-in and check-out.

Re: [Development] Nominating Ahmad Samir for approver

2023-09-12 Thread Giuseppe D'Angelo via Development
On 12/09/2023 14:00, Marc Mutz via Development wrote: I would have a waited a bit longer with the proposal, but considering what little Qt code some TQtC approvers have under their belt... Hell, YES! Ahmad has more than earned his stripes. He's persistent, patient and industrious to the point

Re: [Development] Nominating Ahmad Samir for approver

2023-09-12 Thread Marc Mutz via Development
I would have a waited a bit longer with the proposal, but considering what little Qt code some TQtC approvers have under their belt... Hell, YES! Ahmad has more than earned his stripes. He's persistent, patient and industrious to the point that I wonder when he ever sleeps. +1 On 11.09.23

[Development] qt6_add_shaders and static libraries

2023-09-12 Thread Ranen Ghosh via Development
Hi, How does one use qt6_add_shaders in static libraries? When running an application that uses said static library, we get this error messages like this Failed to find shader "://shader.vert.qsb" We're using static linking because the target platform is iOS. On Windows where we use