Alessandro Portale alessandro at casaportale.de writes:
On Mon, Jul 16, 2012 at 7:07 PM, Olivier Goffart olivier at woboq.com
wrote:
All QPainter operations (at least in the raster engine) assume a
linear color
space. That means that the color conversion need to hapen last, right
reference the real profile and on edit it does a copy.
kind regards
Kai-Uwe Behrmann
--
developing for colour management
www.behrmann.name + www.oyranos.org
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, but that would be a huge waste of system resource and performance drag
when running on non-retina system. Are there any better solutions?
Aren't you seeing the window size in pixels as usual? With that available,
you would have a generic answere for your kind of question.
kind regards
Kai-Uwe Behrmann
What is the point of special casing sRGB?
kind regards
Kai-Uwe Behrmann
Sorvig Morten morten.sor...@digia.com schrieb:
On 04 Nov 2013, at 10:49, John Layt jl...@kde.org wrote:
On 4 November 2013 08:22, Sletta Gunnar gunnar.sle...@digia.com wrote:
The work that was done is here:
https
with colour management.
Short term support for sRGB only would make Qt a pretty limiting choice for
many colour managed applications.
IMHO, limiting support to RGB in a first development stage is a more sound
target.
kind regards
Kai-Uwe Behrmann
Sorvig Morten morten.sor...@digia.com schrieb:
On 06
Am 08.11.2013 14:17, schrieb Sorvig Morten:
On 07 Nov 2013, at 12:48, Kai-Uwe Behrmann k...@gmx.de wrote:
Detecting a colour space and converting to device colour spaces is around
the same amount of developer time as for special casing sRGB. Detecting sRGB
among hundrets of ICC profiles
list is a precondition to do the automatic or late colour
binding stuff.
kind regards
Kai-Uwe Behrmann
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texture lookup on the GPU, which is fast.
kind regards
Kai-Uwe Behrmann
[1]
http://www.openicc.info/index.php?title=ICC_Profiles_in_X_Specification_0.4
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I can not see much changes on codereview from your link since summer of
last year. What do I miss?
Your attached PDF was interessting, thanks for it.
kind regards
Kai-Uwe Behrmann
Am 16.12.2013 10:43, schrieb Alexandros Dermenakis:
Hello!
I am working on merging a patch I made in summer 2012