John Simon wrote:
Oh man I've tried, believe me.
I couldn't figure out how to call the destructors in-place. Also, structs can't
have parameter-less constructors
Have you tried just calling delete on the reference? That should do
what you want. In D2 it certainly will at any rate... I have
This person wants to add even more stuff to C++ :-) That's a bit crazy. But the
article may interest someone, its about ways to add dynamic ways to C++, as
partially done in C#4 and in a different way as done in Object-C (and the
probably uncommon Object-C++):
http://www.codeproject.com/KB/cpp/
Sometimes one remembers a function name or something else, but not where
it is documented. Wouldn't it be nice to be able to do something like
$ dmdfind typeinfo
and simply get a list of the files where it is mentioned.
The output might be something like what one gets with
$ grep -il typeinfo
On Mon, Mar 9, 2009 at 4:36 PM, Jacob Carlborg wrote:
> If I understand things correct dmd uses gcc to do the linking on linux and
> osx, therefore I should be able to link against frameworks on osx.
>
> GDC/GCC uses the compiler flag "-framework Carbon" and the passes the same
> flag to the linke
Jacob Carlborg wrote:
The problem is if compile like this for example: "dmd -L-framework
Carbon main.d" dmd complains that it can't find Carbon.d. It seems that
it takes everything as a D source file if it doesn't recognize it as a
compiler switch.
Seems it needs the -L flag on each: dmd -L-
You can use the -v switch to dmd which will show the linker command line
it tries.
If I understand things correct dmd uses gcc to do the linking on linux
and osx, therefore I should be able to link against frameworks on osx.
GDC/GCC uses the compiler flag "-framework Carbon" and the passes the
same flag to the linker. LDC/LLVM uses the linker flag
"-framework=Carbon" which I
Denis Koroskin Wrote:
> On Sat, 07 Mar 2009 08:15:59 +0300, John Simon wrote:
>
> > I'd like to propose a new use for the 'scope' keyword within an
> > aggregate body.
> >
> > Members of class type declared with the scope keyword are allocated not
> > as references or pointers, but initializ
Yigal Chripun Wrote:
> On 09/03/2009 00:12, John Simon wrote:
> > Sean Kelly Wrote:
> >
> >> John Simon wrote:
> >>> Sean Kelly Wrote:
> Oh, I should mention that I'm not sure how the compiler would
> handle this scenario:
>
> class A { byte[16]; } class B { byte[32]; } class C
Inspired by recent benchmarking posts, I decided to do a little, too.
I decided to compare looping up and looping down.
void main(char[][] args)
{
auto count = to!(long)(args[1]);
for(long i = 0; i < count; i++) { /* do nothing */ }
}
I wanted to know if it makes a difference if the lo
Kagamin Wrote:
> Jason House Wrote:
>
> > Maybe my web searches are failing me, but all I found was your posts in the
> > "equivalent functions" thread. The details there were sparse. In that
> > thread, your first post did not support sameconst(this), but was added a
> > bit later. As far as
Robert Clipsham:
> How would you like them improved?
In any way that lets me see them well and not makes Tufte cry.
> By minimum do you mean the fastest or slowest result?
Where do the shorter and longer timings come from? Think a bit about that.
(The answer is minimum, but you have to know why
On Sun, 08 Mar 2009 19:24:32 -0700, Andrei Alexandrescu wrote:
> Steve Schveighoffer wrote:
>> On Sun, 08 Mar 2009 17:24:09 -0700, Walter Bright wrote:
>>
>>> Derek Parnell wrote:
I know that a better way to code this example would have been to use
the .idup functionality, but that is n
Steven Schveighoffer wrote:
On Sun, 08 Mar 2009 20:51:39 -0700, Andrei Alexandrescu wrote:
Walter Bright wrote:
Steve Schveighoffer wrote:
Walter: Use invariant when you can, it's the best! User: ok, how do I
use it?
Walter: You need to cast mutable data to invariant, but it's on you to
make
Alexy Khrabrov Wrote:
> OK, so now I have Tango; if I used to have Phobos, what do I now set the
> include paths
> to -- only Tango? I've saw the Tangobos project saying it allows for code
> using either.
> Does it mean I'd be better off with Tangobos? Then what do I set my include
> paths
On Sun, 08 Mar 2009 20:51:39 -0700, Andrei Alexandrescu wrote:
> Walter Bright wrote:
>> Steve Schveighoffer wrote:
>>> Walter: Use invariant when you can, it's the best! User: ok, how do I
>>> use it?
>>> Walter: You need to cast mutable data to invariant, but it's on you to
>>> make sure nobody
Robert Clipsham wrote:
Someone has already pointed this out, and I plan to do it next time. By
minimum do you mean the fastest or slowest result?
Fastest result.
Andrei
bearophile wrote:
- Having a C or C++ (or something better, where necessary) baseline reference
can be very useful to know how much far is the D code from the fastest non-ASM
versions.
This seems to be quite a popular request, I'll do this at some point
- you can improve the graphs in the d
Sean Kelly wrote:
It would be nicer if it went something like:
1) Install compiler package
It would be easy enough to write an install script. Or did you mean
something like an RPM? I don't even know what the OSX equivalent is.
It's called PackageMaker, creates .pkg (or .dmg) files...
Li
Denis Koroskin Wrote:
> No. Scope has different meaning here.
O RLY? That's good news.
Jason House Wrote:
> Maybe my web searches are failing me, but all I found was your posts in the
> "equivalent functions" thread. The details there were sparse. In that thread,
> your first post did not support sameconst(this), but was added a bit later.
> As far as I can tell, it died with And
Andrei Alexandrescu wrote:
Don wrote:
Andrei Alexandrescu wrote:
As far as signatures of functions in std.string, I agree that those
not needing a string of immutable characters should just accept in
Char[] (where Char is one of the three character types). That should
make people using mutabl
Anders F Björklund wrote:
Seems a bit complicated, don't you think ???
To be fair, if you want to use Phobos all you have to do is make DMD
executable and put it in your path.
It would be nicer if it went something like:
1) Install compiler package
It would be easy enough to write an ins
On Mon, 09 Mar 2009 18:07:05 +0300, Kagamin wrote:
Sergey Gromov Wrote:
In D2, 'in' means 'const scope'. I've seen that in writing but can't
remember where.
How can it be scope? If you have scope object, it gets *destructed* when
leaving scope: when function exits. Ouch.
No. Scope has
Sergey Gromov Wrote:
> In D2, 'in' means 'const scope'. I've seen that in writing but can't
> remember where.
How can it be scope? If you have scope object, it gets *destructed* when
leaving scope: when function exits. Ouch.
Don wrote:
Andrei Alexandrescu wrote:
As far as signatures of functions in std.string, I agree that those
not needing a string of immutable characters should just accept in
Char[] (where Char is one of the three character types). That should
make people using mutable and immutable strings equa
Andrei Alexandrescu wrote:
As far as signatures of functions in std.string, I agree that those not
needing a string of immutable characters should just accept in Char[]
(where Char is one of the three character types). That should make
people using mutable and immutable strings equally joyous.
bearophile wrote:
Can something like a pmap() (parallel map) be added to std.algorithm that
accepts a pure function/pure delegate, and uses more than one core when
available (and just calls map when not available)?
Clojure is showing the way :-)
http://blog.rguha.net/?p=153
Not yet.
Andrei
Can something like a pmap() (parallel map) be added to std.algorithm that
accepts a pure function/pure delegate, and uses more than one core when
available (and just calls map when not available)?
Clojure is showing the way :-)
http://blog.rguha.net/?p=153
Bye,
bearophile
Sergey Gromov wrote:
Sun, 08 Mar 2009 19:24:32 -0700, Andrei Alexandrescu wrote:
As far as signatures of functions in std.string, I agree that those not
needing a string of immutable characters should just accept in Char[]
(where Char is one of the three character types). That should make
peo
- Having a C or C++ (or something better, where necessary) baseline reference
can be very useful to know how much far is the D code from the fastest non-ASM
versions.
- you can improve the graphs in the dbench.octarineparrot.com page so they can
be read better.
- Tune all your tests so they run
Sun, 08 Mar 2009 19:24:32 -0700, Andrei Alexandrescu wrote:
> As far as signatures of functions in std.string, I agree that those not
> needing a string of immutable characters should just accept in Char[]
> (where Char is one of the three character types). That should make
> people using mutab
Christopher Wright wrote:
If dsss works but complains that gdc is missing, you need to look at the
files in /etc/rebuild (or wherever you installed dsss to). You should
copy dmd-posix-tango to dmd-osx-tango or something similar and change
any usage of "Posix" to "Darwin".
version(darwin) is
Alexy Khrabrov wrote:
John Stoneham Wrote:
You don't need DSSS to compile Tango on OS X, just DMD itself. Grab Tango SVN and follow the linux/dmd "manual build and install" instructions here:
http://www.dsource.org/projects/tango/wiki/LinuxInstallDmd
Awesome John! It worked like a charm. No
Burton Radons wrote:
Jarrett Billingsley Wrote:
On Fri, Mar 6, 2009 at 4:25 PM, Burton Radons wrote:
Not even the great Jarrett Billingsley has done this one? Dmn. Guess we
will need attributes then.
Psh! Most template hacking I learned from the best - Don and Kirk :P
Don't bother in
Sean Kelly wrote:
Does anyone have a straightfoward writeup on what to do from the very
beginning -- in what sequence I get D, DSSS, Tango up and running? On
a Mac, too! :)
Here's what I do to install DMD:
- unzip to ~/dmd
- sudo mkdir /opt/dmd-1.040 (or whatever)
- sudo ln -s /opt/dmd-1.04
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