Re: indie game contests

2015-05-23 Thread Namespace via Digitalmars-d
On Friday, 22 May 2015 at 21:34:27 UTC, Vlad Levenfeld wrote: On Friday, 22 May 2015 at 17:00:06 UTC, Namespace wrote: On Friday, 22 May 2015 at 16:24:18 UTC, Vlad Levenfeld wrote: I know there's a strong gamedev presence here, so I'm wondering if anyone's submitted any games written in D to an

Re: Boy, std.bitmanip.bigEndianToNative is annoying to use

2015-05-23 Thread Kagamin via Digitalmars-d
On Friday, 22 May 2015 at 21:03:43 UTC, Jonathan M Davis wrote: On Friday, 22 May 2015 at 20:21:59 UTC, Kagamin wrote: Hmm, now that I look at it, the declaration of bigEndianToNative is weird: http://dpaste.dzfl.pl/6fad7c9ef22d What's weird about it? Why it has a separate n parameter? It ma

Re: Uphill

2015-05-23 Thread ketmar via Digitalmars-d
On Fri, 22 May 2015 16:00:28 +, Jonathan M Davis wrote: > Joking aside, we do seem to frequently have the problem that what we > have is good enough that folks expect it to be perfect and thus start > complaining about how we don't do something well enough when we actually > do it better than

Re: Uphill

2015-05-23 Thread Russel Winder via Digitalmars-d
On Fri, 2015-05-22 at 16:00 +, Jonathan M Davis via Digitalmars-d wrote: > On Friday, 22 May 2015 at 14:11:49 UTC, H. S. Teoh wrote: > > +1, finally, something other than the usual bickering on the > > forum. ;-) > > LOL. Don't worry. I'm sure that someone will come along and start > griping

Re: Boy, std.bitmanip.bigEndianToNative is annoying to use

2015-05-23 Thread H. S. Teoh via Digitalmars-d
On Sat, May 23, 2015 at 09:54:35AM +, Kagamin via Digitalmars-d wrote: > On Friday, 22 May 2015 at 21:03:43 UTC, Jonathan M Davis wrote: > >On Friday, 22 May 2015 at 20:21:59 UTC, Kagamin wrote: > >>Hmm, now that I look at it, the declaration of bigEndianToNative is > >>weird: http://dpaste.dzf

Re: shared libs for OSX

2015-05-23 Thread Jacob Carlborg via Digitalmars-d
On 2015-05-22 18:12, Martin Nowak wrote: One could also make emulated TLS work with shared libraries. Yeah, but then you would need to implement something similar to the TLS code already present in the dynamic linker in druntime. Both alternatives would require changes to both the compiler a

Re: shared libs for OSX

2015-05-23 Thread Jacob Carlborg via Digitalmars-d
On 2015-05-22 03:13, bitwise wrote: So does that mean that "_dyld_register_func_for_add_image" shouldn't be called at all from shared libs at all then? The fact that there is no "unregister" function seems to suggest that it's meant to be called once from the main executable to add a callbacck t

Re: indie game contests

2015-05-23 Thread extrawurst via Digitalmars-d
Danny that is great cause I am not capable of more than coder art :) How can i reach you ? On Saturday, 23 May 2015 at 05:17:13 UTC, Danni Coy wrote: Got very close to a year or so ago. Probably something I would be much more capable of doing now. The only downside is that I enjoy doing asset