Re: D dropped in favour of C# for PSP emulator

2012-05-16 Thread Anders Sjögren
Since this post is about inuition, I'll raise my voice even though I'm a total D newbie (with background in C++, C#, Haskell, etc.). From my point of view, the AssumeSorted way makes sense, but without getting a hit on it when searching for BinarySearch it's a bit cryptic. On the other hand,

Re: DUDA

2012-05-15 Thread Anders Sjögren
On Tuesday, 15 May 2012 at 09:03:01 UTC, Matthias Pleh wrote: Am 15.05.2012 10:22, schrieb "Anders Sjögren" ": On Tuesday, 15 May 2012 at 02:36:25 UTC, Nick Sabalausky wrote: Thanks, now I can't get "Camptown Races" out of my head! ;) ;-) Doo-dah! doo-dah! ;)

Re: DUDA

2012-05-15 Thread Anders Sjögren
On Tuesday, 15 May 2012 at 02:36:25 UTC, Nick Sabalausky wrote: Thanks, now I can't get "Camptown Races" out of my head! ;) ;-)

Re: DUDA

2012-05-14 Thread Anders Sjögren
wrote: I think CUDA is a completely pointless waste of time because of OpenCL. On Mon, May 14, 2012 at 9:35 PM, <"Anders Sjögren\" "@puremagic.com> wrote: Hi! I was wondering, is anyone aware if there been any efforts on using D as the foundation for a GPGPU language? F

DUDA

2012-05-14 Thread Anders Sjögren
Hi! I was wondering, is anyone aware if there been any efforts on using D as the foundation for a GPGPU language? For example: Given that there is are LLVM based D and CUDA compilers, might there be a way to modify D to nVidia GPU-enabled DUDA similar to how C++ is modified to CUDA, without