Re: "body" keyword is unnecessary

2017-11-18 Thread Eljay via Digitalmars-d
On Monday, 28 March 2011 at 18:59:03 UTC, Walter Bright wrote: On 3/27/2011 10:35 PM, Jonathan M Davis wrote: I'll be _very_ excited to have both the destructor issues and the const issues sorted out. They are some of the more annoying quality of implementation issues at the moment. Yes, I a

Re: What are the unused but useful feature you know in D?

2017-11-04 Thread Eljay via Digitalmars-d
On Monday, 26 June 2017 at 00:38:21 UTC, Mike wrote: IMO, part of the problem is that D has the wrong defaults (e.g. `immutable` by default, `@safe` by default, `final` by default, etc...), so users have to opt in to these things when they should really only be opting out of them. Unfortunatel

Re: D vs Rust

2017-09-04 Thread Eljay via Digitalmars-d
On Sunday, 3 September 2017 at 19:40:27 UTC, Ali Çehreli wrote: Been there, done that. Decision makers rationalize any other choice pretty easily: In my fantasy, I'd be the decision maker. ;-) In reality, along all my career, usually the decision as to the language used was made usually by (

Re: D vs Rust

2017-09-03 Thread Eljay via Digitalmars-d
I work on a large multi-platform desktop shrink-wrap application. It is a large application, with a code base of over 400,000 files. The majority of which is C++, although there is some JavaScript in the mix in some of the corners of the UI. The code base is about 30 years old... so you prob

Re: Gui in D: I miss this project

2017-07-13 Thread Eljay via Digitalmars-d
On Wednesday, 18 January 2017 at 09:24:09 UTC, aberba wrote: What about Photoshop? Is it native? No. No, by-and-large Photoshop does not use native controls. However, I would not hold up Photoshop as validation for not using native controls. Games have wide latitude for ignoring their platf