On Monday, 28 March 2011 at 18:59:03 UTC, Walter Bright wrote:
On 3/27/2011 10:35 PM, Jonathan M Davis wrote:
I'll be _very_ excited to have both the destructor issues and
the const issues
sorted out. They are some of the more annoying quality of
implementation
issues at the moment.
Yes, I a
On Monday, 26 June 2017 at 00:38:21 UTC, Mike wrote:
IMO, part of the problem is that D has the wrong defaults (e.g.
`immutable` by default, `@safe` by default, `final` by default,
etc...), so users have to opt in to these things when they
should really only be opting out of them. Unfortunatel
On Sunday, 3 September 2017 at 19:40:27 UTC, Ali Çehreli wrote:
Been there, done that. Decision makers rationalize any other
choice pretty easily:
In my fantasy, I'd be the decision maker. ;-)
In reality, along all my career, usually the decision as to the
language used was made usually by (
I work on a large multi-platform desktop shrink-wrap application.
It is a large application, with a code base of over 400,000
files. The majority of which is C++, although there is some
JavaScript in the mix in some of the corners of the UI. The code
base is about 30 years old... so you prob
On Wednesday, 18 January 2017 at 09:24:09 UTC, aberba wrote:
What about Photoshop? Is it native? No.
No, by-and-large Photoshop does not use native controls.
However, I would not hold up Photoshop as validation for not
using native controls.
Games have wide latitude for ignoring their platf