On Friday, 2 September 2016 at 03:25:33 UTC, Jeremy DeHaan wrote:
Hi everyone,
I know I'm super late to the party for this, and sorry for
that. While my work on the precise GC didn't go as planned, it
is closer than it was to be getting merged.
[...]
On Friday, 2 September 2016 at
On Saturday, 23 April 2016 at 14:35:55 UTC, Vadim Lopatin wrote:
On Saturday, 23 April 2016 at 12:45:01 UTC, FrankLike wrote:
On Saturday, 23 April 2016 at 11:42:49 UTC, Vadim Lopatin
wrote:
[...]
Thank you.
But why nothing to be shown,only black color?
Probably something is wrong with
On Saturday, 23 April 2016 at 11:42:49 UTC, Vadim Lopatin wrote:
[...]
Thank you.
But why nothing to be shown,only black color?
On Friday, 22 April 2016 at 17:02:20 UTC, Vadim Lopatin wrote:
Does it crash instantly or shows app GUI for some time?
Is your smartphone arm-based?
test-runner.apk is ok,but DLangUITetrisExample.apk and
DlangUIHelloWorld.apk ,only shows black color.
HTC Android 5.02 ,it's arm-based,Not ok,
On Friday, 22 April 2016 at 17:02:20 UTC, Vadim Lopatin wrote:
On Friday, 22 April 2016 at 15:02:32 UTC, FrankLike wrote:
You can downlowd sample APK:
https://sourceforge.net/projects/crengine/files/DlangUI/
DlangUI Tetris example now works ok on Android (arm,
android4.4+)
Android5.02 ,Not
On Friday, 22 April 2016 at 12:05:52 UTC, Vadim Lopatin wrote:
On Thursday, 21 April 2016 at 13:28:18 UTC, Vadim Lopatin wrote:
Hello,
I've implemented initial support of Android in DlangUI.
Only armv7a architecture is supported so far.
You can downlowd sample APK:
On Thursday, 21 April 2016 at 13:28:18 UTC, Vadim Lopatin wrote:
Hello,
I've implemented initial support of Android in DlangUI.
[...]
Congratulations!
Hi,everyone:
I've wrapper wiringPi library for ARM :(Raspberry Pi 2 model B.)
I push the wiringPi-D to github.com:
https://github.com/FrankLIKE/wiringPi-D
If you need it useful for you,please give it a star.
Thank you.
Frank
On Sunday, 30 August 2015 at 11:48:26 UTC, Andrei wrote:
On Monday, 24 August 2015 at 18:43:01 UTC, Andrei Alexandrescu
wrote:
Hello everyone,
Following an increasing desire to focus on working on the D
language and foundation, I have recently made the difficult
decision to part ways with
On Wednesday, 18 February 2015 at 14:13:25 UTC, Martin Nowak
wrote:
Find more information on the dmd-beta mailing list.
http://forum.dlang.org/thread/54e41ca2.4060...@dawg.eu
'lib32mscoff' should be in there,what do you think?
Frank
Hello,everyone!
Now,dco can be used in vs.net and MonoD as other build tool or
custom build tool.
you can config a local.ini quickly(by dco -ini),better than use
dub.
It can build any projects on Windows.
https://github.com/FrankLIKE/dco
Thank you.
Frank
On Sunday, 1 February 2015 at 19:25:15 UTC, Suliman wrote:
Could you add to DCO resolving dependents like DUB have?
Add it,after some time.
On Friday, 23 January 2015 at 11:04:12 UTC, Walter Bright wrote:
Mandatory reddit link:
http://www.reddit.com/r/programming/comments/2tdy5z/interfacing_d_to_legacy_c_code_by_walter_bright/
There's been a lot of interest in this topic.
Great!
On Thursday, 22 January 2015 at 13:37:16 UTC, Vadim Lopatin wrote:
If use dco to build the dlangIDE,config local.ini
local.ini---
DC=dmd
DCStandardEnvBin=dmd2\windows\bin
SpecialLib=dlanguilib
importPath= -I..\..\dlangui\src
;lflags=console
lflags=win32
On Wednesday, 21 January 2015 at 15:49:06 UTC, FrankLike wrote:
On Wednesday, 21 January 2015 at 14:52:36 UTC, Vadim Lopatin
wrote:
DlangIDE status Update:
Syntax highlight for D source is working.
It's just highlight based on token types. No advanced features
like code completion, folding,
On Wednesday, 21 January 2015 at 14:52:36 UTC, Vadim Lopatin
wrote:
DlangIDE status Update:
Syntax highlight for D source is working.
It's just highlight based on token types. No advanced features
like code completion, folding, etc.
Best regards,
Vadim
good work.
On Thursday, 22 January 2015 at 00:51:34 UTC, Walter Bright wrote:
On 1/21/2015 4:42 AM, FrankLike wrote:
How about the result?
??
Re: I'll be presenting at NWCPP on Jan 21 at Microsoft
D is modern and systerm language,we like it,how about the
Microsoft?
On Wednesday, 21 January 2015 at 17:36:36 UTC, Vadim Lopatin
wrote:
On Wednesday, 21 January 2015 at 16:20:31 UTC, FrankLike wrote:
On Wednesday, 21 January 2015 at 15:49:06 UTC, FrankLike wrote:
On Wednesday, 21 January 2015 at 14:52:36 UTC, Vadim Lopatin
wrote:
DlangIDE status Update:
On Monday, 5 January 2015 at 07:46:20 UTC, Walter Bright wrote:
http://nwcpp.org/
All are invited.
Now I just have to write the presentation :-(
How about the result?
Thanks.
Frank
On Monday, 5 January 2015 at 07:46:20 UTC, Walter Bright wrote:
http://nwcpp.org/
All are invited.
Now I just have to write the presentation :-(
Congratulations.
If we can build program in Visual studio like C#,and be native
app,we will be happy.
(I've known the Visual D 0.3.40 can do a
On Sunday, 28 December 2014 at 06:49:26 UTC, Andrei Alexandrescu
wrote:
On 12/18/14 1:18 AM, Rune Christensen wrote:
On Monday, 18 November 2013 at 17:23:25 UTC, Andrei
Alexandrescu wrote:
On 11/18/13 6:03 AM, Gary Willoughby wrote:
On Friday, 11 October 2013 at 00:36:12 UTC, Andrei
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote:
Hello!
DlangUI project is alive and under active development.
https://github.com/buggins/dlangui
Recent changes:
- new controls: ScrollWidget, TreeView, ComboBox, ...
- new dialogs: FileOpenDialog, MessageBox
- a lot of
On Monday, 22 December 2014 at 11:41:16 UTC, FrankLike wrote:
dco is a build tool,and very easy to use,it can build dfl64.lib
,dgui.lib or other your projects,it can auto copy dfl.lib to
the dmd2\windows\lib or lib64.
After you work on the dfl2,use the build.bat,you will feel it's
very easy to
On Monday, 22 December 2014 at 11:41:16 UTC, FrankLike wrote:
dco is a build tool,and very easy to use,it can build dfl64.lib
,dgui.lib or other your projects,it can auto copy dfl.lib to
the dmd2\windows\lib or lib64.
After you work on the dfl2,use the build.bat,you will feel it's
very easy to
Now,you can use dfl2 to get the 64 bit winForm.
Frank.
dco is a build tool,and very easy to use,it can build dfl64.lib
,dgui.lib or other your projects,it can auto copy dfl.lib to the
dmd2\windows\lib or lib64.
After you work on the dfl2,use the build.bat,you will feel it's
very easy to use.
dco:
https://github.com/FrankLIKE/dco/
dfl2:
On Monday, 22 December 2014 at 11:33:14 UTC, FrankLike wrote:
Now,you can use dfl2 to get the 64 bit winForm.
Frank.
dfl2:
https://github.com/FrankLIKE/dfl2/
On Thursday, 18 December 2014 at 09:18:06 UTC, Rune Christensen
wrote:
On Monday, 18 November 2013 at 17:23:25 UTC, Andrei
Alexandrescu wrote:
On 11/18/13 6:03 AM, Gary Willoughby wrote:
On Friday, 11 October 2013 at 00:36:12 UTC, Andrei
Alexandrescu wrote:
In all likelihood we'll follow up
On Monday, 22 December 2014 at 12:57:01 UTC, uri wrote:
On Monday, 22 December 2014 at 11:41:16 UTC, FrankLike wrote:
dco is a build tool,and very easy to use,it can build
dfl64.lib ,dgui.lib or other your projects,it can auto copy
dfl.lib to the dmd2\windows\lib or lib64.
After you work on
On Thursday, 18 December 2014 at 23:56:54 UTC, Ronald Adonyo
wrote:
Hi Everyone,
In my spare time over the last 3 weeks, I've been working on a
C# to D Compiler based on Roslyn.
Please check it out and give comments. I would also like this
to be a basis to provide both Libraries in D and allow
On Thursday, 18 December 2014 at 23:56:54 UTC, Ronald Adonyo
wrote:
Hi Everyone,
In my spare time over the last 3 weeks, I've been working on a
C# to D Compiler based on Roslyn.
Please check it out and give comments. I would also like this
to be a basis to provide both Libraries in D and allow
On Monday, 24 November 2014 at 19:22:52 UTC, Brian Schott wrote:
dfix is a tool for automatically upgrading the syntax of D
source code.
Changes since 0.1.1:
* #1 dfix will now rewrite const int foo() {} to int foo()
const {}
* #6 The C-style array syntax fix is no longer incorrectly
applied
On Tuesday, 28 October 2014 at 01:29:32 UTC, Brian Schott wrote:
No. Really. I'm serious.
https://github.com/Hackerpilot/dfix
dfix is a tool for automatically upgrading older D syntax to
the newer style.
* Updates old-style alias syntax to new-style
* Fixes implicit concatenation of string
On Monday, 20 October 2014 at 15:33:55 UTC, FrankLike wrote:
There seems something wrong with the cv2pdb conversion.
Please open a bug report at
https://issues.dlang.org/enter_bug.cgi and quote the file
Debug\dguiTest.buildlog.html
I test it by dfltest.exe
The bug has reported on Issue
There seems something wrong with the cv2pdb conversion.
Please open a bug report at
https://issues.dlang.org/enter_bug.cgi and quote the file
Debug\dguiTest.buildlog.html
I test it by dfltest.exe
The bug has reported on Issue 13641 .
There were 15 forks of DFL on github (some of them working fine
with 2.066), you made a 16nth, with another name. ;)
What's the point?
Btw, your version (just like most others) contains bugs causing
the app to crash on exit. The issue is with destructors (in
Timer and Tooltip, for example)
Hi,every one!
Christopher E. Miller made the dfl for win32,many persons like
it,now ,i register
it ,it can use on D2.066 for win32,can be used in Visual
Studio.net ,such as VS2010; and can be used by Dub.
If I made some wrong thing ,correct it for me,please.
Thank you, Christopher E.
https://github.com/FrankLIKE/dfl2
select the master.
Thank you.
On Sunday, 12 October 2014 at 17:53:06 UTC, Gary Willoughby wrote:
On Sunday, 12 October 2014 at 13:23:33 UTC, Frank Like wrote:
Hello,Denis Shelomovskij.
How about the DGui's new status?
You can see all activity here:
https://bitbucket.org/dgui/dgui/
Sorry,I'm waiting for the Denis
Sorry, Rainer,
I find it didn't get the Debug info !
I test it by DGui.
Converting debug information...
Debug\dguiTest.exe not created!
Building Debug\dguiTest.exe failed!
Project Property → Compiler → Debug → Debug Info
The Default item is 'Symbolic(suitable for Mago)'.
But I use the vs's
On Friday, 8 August 2014 at 12:01:43 UTC, Andrew Edwards wrote:
DMD v2.066.0-rc2 binaries are available for testing:
http://wiki.dlang.org/Beta_Testing
very good.The compile time is shorter than v2.065, Memory Used is
smaller ,and the exe file'size is smaller .
Frank
How about the DGui's status?
On Wednesday, 25 June 2014 at 17:32:06 UTC, Gary Willoughby wrote:
On Wednesday, 25 June 2014 at 15:16:03 UTC, FrankLike wrote:
How about the DGui's status?
https://bitbucket.org/dgui/dgui/issues
#1to#5,those were built by me.
On Tuesday, 24 June 2014 at 04:50:07 UTC, Kai Nacke wrote:
Hi everyone,
LDC 0.13.0, the LLVM-based D compiler, is available for
download!
This is the first stable release based on the 2.064.2 frontend
and standard library and supports LLVM 3.1-3.4.2 (OS X:
3.2/3.4.x only).
As usual, you
How about the DGui's status?
DGui is very cool,but need some other controls,such as
Calendar,DateTimePickere.t.c,but which control can be the
'data source',for saving data when runing,for filter data?
Thank you.
Frank
There is no plan to add new controls and I don't see any
lacking ones.
I test it again,found DGui is the very cool,Memory Usage the
least ,2.2M,very cool.,but must use the 'this',if I known some
controls,not want use the 'this',then don't compile.
But for DFL ,it's not be must.
Thank
There is no plan to add new controls and I don't see any
lacking ones.
I test it again,found DGui is the very cool,Memory Usage the
least ,2.2M,very cool.,but must use the 'this',if I known some
controls,not want use the 'this',then don't compile.
Thank you.
Frank
On Tuesday, 20 May 2014 at 07:20:16 UTC, Denis Shelomovskij wrote:
DGui is a lightweight graphic library for Windows with API
close to .NET's Windows Forms.
The library is written by Trogu Antonio Davide, but he isn't
supporting it any longer so you can refer me as a current
project manager.
DGui is a lightweight graphic library for Windows with API
close to .NET's Windows Forms.
DGui's codes are less than DFL,it's a better thing.If it can
work on Linux,Mac Os X,maybe change it by Base Class?
It's a huge work!
Thank you.
Frank
Can you put DGui into github.com and code.dlang.org ?
Let all d's coders build on it!
Thank you.
Frank
Helloworld:
// main.d
import dlangui.all;
mixin DLANGUI_ENTRY_POINT;
/// entry point for dlangui based application
extern (C) int UIAppMain(string[] args) {
// resource directory search paths
string[] resourceDirs = [
appendPath(exePath, ../res/), // for Visual D and
DUB
On Thursday, 8 May 2014 at 16:05:50 UTC, Andrei Alexandrescu
wrote:
http://www.reddit.com/r/programming/comments/251s5i/tkd_cross_platform_gui_toolkit_for_d_based_on/
https://twitter.com/D_Programming/status/464434846849179648
https://www.facebook.com/dlang.org/posts/843295265684156
Hello,
Can you let the memory usage below to 3M? like the DFL?
Thank you.
Frank
dub build --force --config=example
x11: [x11]
tcltk: [tcltk, x11]
tkd: [tkd, tcltk, x11]
Building x11 configuration library, build type debug.
Running dmd...
Building tcltk configuration library, build type debug.
Running dmd...
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