Re: Isn't it about time for D3?

2017-06-10 Thread James Hofmann via Digitalmars-d
On Saturday, 10 June 2017 at 23:30:18 UTC, Liam McGillivray wrote: I realize that there are people who want to continue using D as it is, but those people may continue to use D2. Putting the breaking changes in a separate branch ensures that DM won't lose current clients as they can just contin

Re: Mockup of my doc dream ideas

2015-12-24 Thread James Hofmann via Digitalmars-d
On Friday, 25 December 2015 at 05:06:47 UTC, Adam D. Ruppe wrote: Next, observe the highlighted words... and go ahead and try to click on them. Oh snap! They are links to the language features used. This is the web, let's link all over the place. I want to have relevant conceptual overviews ava

Re: I hate new DUB config format

2015-11-30 Thread James Hofmann via Digitalmars-d
Although I admit to coming in late to a big bikeshed-fest, I have some opinions on configuration file formats from having seen younger, non-technical end users try to configure their own game servers. The support cost of misconfiguration due to syntax error is enormous. Gob-stoppingly huge. It

Re: Our template emission strategy is broken

2015-11-11 Thread James Hofmann via Digitalmars-d
On Wednesday, 11 November 2015 at 17:19:31 UTC, David Nadlinger wrote: Of course, many of the problems could have probably been avoided if there was an iron-clad rule that the module dependency graph must remain acyclic from the beginning of development (at least at the level of units of compil

Re: Make all new symbols go through std.experimental?

2015-10-28 Thread James Hofmann via Digitalmars-d
On Wednesday, 28 October 2015 at 00:28:51 UTC, Andrei Alexandrescu wrote: What say you? Andrei I think most people like the idea of having new things categorized, but encounter difficulty agreeing on what categories to use. Everyone will make broad assumptions that fit their comfort zone. W