Re: Jai Primer

2015-09-19 Thread Klaim - Joël Lamotte via Digitalmars-d
On 18 September 2015 at 14:35, qznc via Digitalmars-d < digitalmars-d@puremagic.com> wrote: > > I don't see any runtime polymorphism. Isn't that desirable for games? > This language is experimental work in progress made on spare time, so the author think about what he wants to add or not add (like

Re: Google definitely biased…

2014-08-11 Thread Klaim - Joël Lamotte via Digitalmars-d
Shouldn't the website be upper in the rank if it was using ssl? On Mon, Aug 11, 2014 at 7:24 PM, Andrei Alexandrescu via Digitalmars-d < digitalmars-d@puremagic.com> wrote: > On 8/11/14, 9:06 AM, AsmMan wrote: > >> On Monday, 11 August 2014 at 15:34:30 UTC, Sönke Ludwig wrote: >> >>> Am 11.08.20

Re: discuss disqus

2014-08-05 Thread Klaim - Joël Lamotte via Digitalmars-d
Hi,​ did you consider using Discourse at least as a replacement for comments system? http://www.discourse.org/ It's made by the guys who made stackoverflow.com and it's useful at least as an alternative to disqus and also obviously as a forum. Some blogs (using wordpress) do use Discourse for comm

Re: Heartbleed and static analysis

2014-04-13 Thread Klaim - Joël Lamotte
On Sun, Apr 13, 2014 at 12:38 AM, H. S. Teoh wrote: > C++ is better in theory, but not all that much better than C in > practice. The design flaws of the language often makes it worse than C > in terms of maintainability. At my day job, we switched a major project > from C++ back to C, because th

Re: Adding Java and C++ to the MQTT benchmarks or: How I Learned to Stop Worrying and Love the Garbage Collector

2014-01-09 Thread Klaim - Joël Lamotte
On Thu, Jan 9, 2014 at 7:11 AM, Manu wrote: > You're making a keen assumption here that C programmers use STL. And no > sane programmer that I've ever worked with uses STL precisely for this > reason :P I think this sentence is misleading. I've made high performance application with no copy wit

Re: Microsoft working on new systems language

2013-12-28 Thread Klaim - Joël Lamotte
This is interesting but: - they don't talk about generic code? - it's not clear if their language solves the build time issue C++ have (which D solves) - if it's not a totally open language specification, then it's a dead-end to me.

Re: John Carmack on Eclipse performance

2013-09-28 Thread Klaim - Joël Lamotte
On Sat, Sep 28, 2013 at 3:59 PM, Paulo Pinto wrote: > Except the world of C and C++ is not just clang, gcc and visual studio, > there are lots of compilers out there besides those. > > That is discutable, but it's hard to find evidence on which compilers are the most used (I'm thinking also about

Re: John Carmack on Eclipse performance

2013-09-28 Thread Klaim - Joël Lamotte
On Sat, Sep 28, 2013 at 1:23 PM, Paulo Pinto wrote: > - It is 4 years time until 2017, plus the time compilers will need to > adopt it, how relevant in the industry would that standard still be? This argument is not much valid anymore. Most language or library features are implemented for testi

Re: SteamOS, games programming, and D

2013-09-27 Thread Klaim - Joël Lamotte
A Unity-like or D implementation of Unity would be cool but really D on SteamOS needs 2 things: 1. stable engines for each part of a game-specific engine: I'm making a game right now that really can't be developped using Unity without totally fightining it so I use a combination of Ogre, Rak

Re: Looks like xbox one and ps4 both amd64

2013-06-12 Thread Klaim - Joël Lamotte
On Thu, Jun 13, 2013 at 1:10 AM, Andrej Mitrovic wrote: > > I'd rather programmers spend their time building cool games than fast > games. Not everything has to be > ultra-realistic-shiny-3D-lens-flair-ultra-optimized-60fps crap. Do you assume that non-realistic games don't need to have fast co

[article] Language Design Deal Breakers

2013-05-25 Thread Klaim - Joël Lamotte
I think this have not been posted yet around here but might be interesting to the D community as it is actually criticizing several languages including D but with an interesting aproach: http://sebastiansylvan.wordpress.com/2013/05/25/language-design-deal-breakers/ Joel Lamotte

Re: DConf 2013 - what a show!

2013-05-04 Thread Klaim - Joël Lamotte
Can't wait to see the conferences videos! Are there any release dates and web location where to find them once released? Joel Lamotte

Re: C++ guys hate static_if?

2013-03-13 Thread Klaim - Joël Lamotte
Just for complete information, the static_if feature isn't rejected but discussion/effort on it is now delayed. See minutes: http://isocpp.org/files/papers/N3576.pdf My understanding is that focusing on concepts(-light) is a priority for this working group now. Walter was in the meeting so he got

Re: C++ guys hate static_if?

2013-03-09 Thread Klaim - Joël Lamotte
Note that there will be a teleconference Tuesday with one important point: "Discuss whether to continue work on static if, or to focus work on concepts lite." See: https://groups.google.com/a/isocpp.org/forum/#!topic/concepts/AMVFwQGgS3c I'm pointing that in case Alexandrescu and Walter didn't kn

Re: Is D Language mature for MMORPG Client ?

2012-08-12 Thread Klaim - Joël Lamotte
On Sat, Aug 11, 2012 at 12:12 PM, Paulo Pinto wrote: > > I have been watching the videos of this year's Assembly 2012 ( > http://archive.assembly.org/**2012 ), > surprisingly the majority of the games created in the game development > competition track, have been

Re: Is D Language mature for MMORPG Client ?

2012-08-05 Thread Klaim - Joël Lamotte
Hi people, I am a game developer (using C++ and various other languages), I stop by sometimes to see how D and it's community evolves. I was reading this interesting (but a bit depressing) thread and I mus just point something for new programmers not knowing a lot about game development: On Sat, A

Re: [OT] Windows users: Are you happy with git?

2012-05-18 Thread Klaim - Joël Lamotte
On Fri, May 18, 2012 at 7:07 PM, Manu wrote: > On 18 May 2012 11:38, Ary Manzana wrote: > >> Are you happy with Windows? :-P >> > > Completely. > I am too. Also I like to be able to program in any OS and then compile on any too. I don't mind differences as far as I can work... and play. git on

Re: Language Subsets

2012-04-16 Thread Klaim - Joël Lamotte
On Mon, Apr 16, 2012 at 17:53, deadalnix wrote: > > @safe only allow operation that cannot screw up your memory. @system is > the complete language. > > @trusted is an explicit qualifie, to allow @safe code to call @system > code. It is mandatory, for instance, for @safe code to call the GC (GC c

Language Subsets

2012-04-16 Thread Klaim - Joël Lamotte
Hi, I'd like to have more informations about the subsets of D. My current understanding is that D have at least one subset that is called SafeD, I m reading that article about it right now: http://dlang.org/safed.html I first thought there was only SafeD but in a recent video from Lang.Next mr Ale

Re: John Carmack applauds D's pure attribute

2012-02-28 Thread Klaim - Joël Lamotte
As a (not as experienced as other) game developer, I'd like to share my point of view (again). 1. smart pointer vs GC war isn't the point, it's a knowledge & implementation war and isn't related to languages that allow both (as C++ & D). 2. C++ base code is just there and ready to be used. Only be

Re: D for the web?

2012-01-25 Thread Klaim - Joël Lamotte
Let just make sure D can compile for NaCl and wait for it to be on other browsers than Chrome... Native code should be executed in native. Klaim

Re: D for the web?

2012-01-23 Thread Klaim - Joël Lamotte
A CPPCMS-like framework would be far more interesting for D : http://cppcms.sourceforge.net/ Joël Lamotte

Re: Biggest Issue with D - Definition and Versioning

2012-01-16 Thread Klaim - Joël Lamotte
Hi, here are my random 2 cents about the gamedev point, as someone who have worked in the game industry and will get to full-indie gamedev in the future : A. C# is used a lot in the industry because : 1. It's easier to code with than C++ and with decent performance; 2. It's hugely easy to setup

Re: What does C++ do better than D? - StackOverflow.com

2011-07-30 Thread Klaim - Joël Lamotte
On Sat, Jul 30, 2011 at 12:22, Jonathan M Davis wrote: > > Ouch. Now you're going to make me think. My first reaction is to answer > "nothing," but there almost has to be _something_. At the moment, however, > I > have no clue what that could be. I'll definitely have to think about this > one. >

What does C++ do better than D? - StackOverflow.com

2011-07-30 Thread Klaim - Joël Lamotte
Hi, I just wanted to point this question to make sure there are feedbacks from several points of view. Some points in the current most voted answer are interesting and I guess some people here will want to comment it. However I don't think it's a very good idea, It would be better to just try to p

Re: LLVM Coding Standards

2011-04-12 Thread Klaim - Joël Lamotte
s offtopic and such discussion could be done on another more appropriate mailing list or website. Klaim - Joël Lamotte.

Wrong link in Const FAQ

2011-02-02 Thread Klaim - Joël Lamotte
Hi, I was reading the FAQ about const ( http://d-programming-language.org/const-faq.html), and got a Doctor Dobb's website "Sorry, the requested page is not found." message on the link for the explaination about immutable strings. I hope the article is still around. Joël Lamotte.