I now have initial window resizing added to your example:
https://github.com/Manuel-Koenig/VulkanTriangleD
It's still pretty much your code, but I structured it into several
functions. Window resizing does work in the sense that the triangle
gets stretched and redrawn, but the validation layer
On Fri, 27 May 2016 18:40:24 +, maik klein wrote:
> https://github.com/MaikKlein/VulkanTriangleD
>
> Currently only Linux is supported but it should be fairly easy to
> also add Windows support. Only the surface extensions have to be
> changed.
>
> The example requires Vulkan ready
Am Wed, 18 May 2016 18:57:48 +
schrieb ParticlePeter :
> On Wednesday, 18 May 2016 at 15:09:50 UTC, Mike Parker wrote:
> > On Wednesday, 18 May 2016 at 13:26:14 UTC, Manuel König wrote:
> >
> >> I think I will use glfw3 later. I don't know if the original
> >> problem
On, 18 May 2016 04:51:10 +,
ParticlePeter wrote:
> >
> > Sounds reasonable, picking a subconfig is definitely easier to
> > use and implement. I was looking into that too, the only
> > nitpicking I have is that it sounded like you can't select
> > multiple
> > What I want to do is to tell dub that erupted should depend on
> > xcb-d in my project's dub.json, is that possible?
>
> I am not very confident with dub, but think that it would not
> work. Maybe you ask in the dub forum?
>
> [...]
>
> Another way would be, and I think I'll go for it,
Hi, Kalua here :)
First, thanks again for fixing vulkanizeD, now I don't have to use my
locally patched version anymore ;)
Giving you some input for how your lib works on my posix sytem (arch
linux):
My simple triangle drawing program works with your lib, I only had to
update the function
Am Fri, 6 Nov 2015 12:04:03 +0300
schrieb Timur Gafarov :
> Atrium (code name) is a work-in-progress science fiction game with
> physics based puzzles (gravity effects, force fields, etc) akin to
> Portal or Inverto. The game is fully written in D, it uses custom
>