Re: A ready to use Vulkan triangle example for D

2016-06-01 Thread Manuel König via Digitalmars-d-announce
I now have initial window resizing added to your example: https://github.com/Manuel-Koenig/VulkanTriangleD It's still pretty much your code, but I structured it into several functions. Window resizing does work in the sense that the triangle gets stretched and redrawn, but the validation layer

Re: A ready to use Vulkan triangle example for D

2016-05-30 Thread Manuel König via Digitalmars-d-announce
On Fri, 27 May 2016 18:40:24 +, maik klein wrote: > https://github.com/MaikKlein/VulkanTriangleD > > Currently only Linux is supported but it should be fairly easy to > also add Windows support. Only the surface extensions have to be > changed. > > The example requires Vulkan ready

Re: Discuss vulkan erupted, the other auto-generated vulkan binding

2016-05-18 Thread Manuel König via Digitalmars-d
Am Wed, 18 May 2016 18:57:48 + schrieb ParticlePeter : > On Wednesday, 18 May 2016 at 15:09:50 UTC, Mike Parker wrote: > > On Wednesday, 18 May 2016 at 13:26:14 UTC, Manuel König wrote: > > > >> I think I will use glfw3 later. I don't know if the original > >> problem

Re: Discuss vulkan erupted, the other auto-generated vulkan binding

2016-05-18 Thread Manuel König via Digitalmars-d
On, 18 May 2016 04:51:10 +, ParticlePeter wrote: > > > > Sounds reasonable, picking a subconfig is definitely easier to > > use and implement. I was looking into that too, the only > > nitpicking I have is that it sounded like you can't select > > multiple

Re: Discuss vulkan erupted, the other auto-generated vulkan binding

2016-05-17 Thread Manuel König via Digitalmars-d
> > What I want to do is to tell dub that erupted should depend on > > xcb-d in my project's dub.json, is that possible? > > I am not very confident with dub, but think that it would not > work. Maybe you ask in the dub forum? > > [...] > > Another way would be, and I think I'll go for it,

Re: Discuss vulkan erupted, the other auto-generated vulkan binding

2016-05-17 Thread Manuel König via Digitalmars-d
Hi, Kalua here :) First, thanks again for fixing vulkanizeD, now I don't have to use my locally patched version anymore ;) Giving you some input for how your lib works on my posix sytem (arch linux): My simple triangle drawing program works with your lib, I only had to update the function

Re: Atrium - 3D game written in D

2015-11-07 Thread Manuel König via Digitalmars-d-announce
Am Fri, 6 Nov 2015 12:04:03 +0300 schrieb Timur Gafarov : > Atrium (code name) is a work-in-progress science fiction game with > physics based puzzles (gravity effects, force fields, etc) akin to > Portal or Inverto. The game is fully written in D, it uses custom >