/*Me ends lurking*/

As far as allocators go, you may want to take a look at how eastl handles them:

http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2271.html#eastl_allocator

/*Resumes Lurking*/

Andrei Alexandrescu Wrote:

> bearophile wrote:
> > Andrei Alexandrescu:
> >> As far as I can tell such changes of containers are a design-time 
> >> decision, and extremely rarely (never as far as I remember) a runtime 
> >> decision to hide behind a binary interface.
> > 
> > In your post there's lot of stuff to think about. I can see you are trying 
> > to innovate, so here's a comment about data structures of the future. In 
> > Gcc 4.5 they have added a profile mode:
> > 
> > http://gcc.gnu.org/onlinedocs/libstdc++/manual/profile_mode.html
> > It gives you simple suggestions, based on simple statistics collected at 
> > run-time, about data structures choice.
> > 
> > Today data structures are mostly chosen at compile time by the programmer, 
> > but once the runtime has those statistics collected at run-time, you can 
> > think of feeding that data into the program itself at runtime, so data 
> > structures can adapt themselves. This can be useful for programs that run 
> > on servers, for minutes, hours or days, where they have to face different 
> > workloads as time passes.
> > 
> > Bye,
> > bearophile
> 
> Good point, perfect. I agree with that, and I meant to massage that 
> point within the message. A structure that's an e.g. set that adapts its 
> strategy dynamically depending on load is a perfect example. I still 
> don't think that's the job of a hierarchy - it's the encapsulation of an 
> algebraic type together with a strategy for choosing the type currently 
> used.
> 
> Apologies for the dense message. I wanted to concentrate as much info in 
> as little time/space as possible.
> 
> 
> Andrei

Reply via email to