Re: remake of remake of Konami's Knightmare

2017-12-14 Thread Taylor Hillegeist via Digitalmars-d-announce
On Monday, 11 December 2017 at 19:34:56 UTC, ketmar wrote: major update: entity logic is completely driven by external ... you're welcome to study MES compiler implementation if you like. it is contained in one file (mesengine.d), and is not that hard to follow. I hope you didn't write that

Re: SVD_to_D: Generate over 100k lines of highly-optimized microcontroller mmapped-IO code in the blink of an eye

2017-08-04 Thread Taylor Hillegeist via Digitalmars-d-announce
On Wednesday, 2 August 2017 at 13:31:40 UTC, Steven Schveighoffer wrote: On 8/1/17 8:34 PM, Mike wrote: On Tuesday, 1 August 2017 at 14:52:51 UTC, Steven Schveighoffer wrote: [...] I'm not sure my work is worthy of such kind words, but thank you. Sorry, it was awesome. You should own

Re: SVD_to_D: Generate over 100k lines of highly-optimized microcontroller mmapped-IO code in the blink of an eye

2017-08-01 Thread Taylor Hillegeist via Digitalmars-d-announce
On Monday, 31 July 2017 at 08:51:16 UTC, Mike wrote: https://github.com/JinShil/svd_to_d SVD_to_D is a command-line utility that generates D code from ARM Cortex-M SVD files. [...] Reminds me of something I put together a while ago. https://github.com/taylorh140/SVD_TO_D But this looks

Re: Battle-plan for CTFE

2016-05-28 Thread Taylor Hillegeist via Digitalmars-d-announce
On Saturday, 28 May 2016 at 12:27:26 UTC, Stefan Koch wrote: On Friday, 27 May 2016 at 23:31:24 UTC, Stefan Koch wrote: On Monday, 9 May 2016 at 16:57:39 UTC, Stefan Koch wrote: Hi Guys, I have been looking into the DMD now to see what I can do about CTFE. I will post more details as soon

Re: foo => "bar" key/value literals in D!

2016-05-27 Thread Taylor Hillegeist via Digitalmars-d-announce
On Friday, 27 May 2016 at 18:10:59 UTC, Vladimir Panteleev wrote: On Monday, 23 May 2016 at 19:00:40 UTC, Adam D. Ruppe wrote: Have I gone completely mad?!?! Yes, though what does it have to do with this thread? :D This is by far the most appealing way to implement named arguments that I've

Re: D's Auto Decoding and You

2016-05-19 Thread Taylor Hillegeist via Digitalmars-d-announce
On Tuesday, 17 May 2016 at 14:06:37 UTC, Jack Stouffer wrote: http://jackstouffer.com/blog/d_auto_decoding_and_you.html Based on the recent thread in General, I wrote this blog post that's designed to be part beginner tutorial, part objective record of the debate over it, and finally my

Re: IDE - Coedit 2

2016-02-12 Thread Taylor Hillegeist via Digitalmars-d-announce
On Friday, 12 February 2016 at 16:09:36 UTC, Basile Burg wrote: see https://github.com/BBasile/Coedit/releases/tag/2_gold I was just overjoyed to install this and hit "w" ctl+space and see writeln! It takes a bit of effort to get this stuff packaged so well. Great work!

Re: D is now catching C++ exceptions!

2016-01-21 Thread Taylor Hillegeist via Digitalmars-d-announce
On Tuesday, 19 January 2016 at 04:58:49 UTC, Walter Bright wrote: On 1/18/2016 8:03 PM, Manu via Digitalmars-d-announce wrote: Nice work! Although I've never used C++ exceptions (or D exceptions) personally. Is there a roadmap for this stuff I can check out? Short list of upcoming C++ work?

Re: Small minesweeper game in D

2015-12-20 Thread Taylor Hillegeist via Digitalmars-d-announce
On Sunday, 20 December 2015 at 02:11:58 UTC, Adam D. Ruppe wrote: dmd minesweeper.d simpledisplay.d color.d And play the game! At least on Windows and Linux. On Mac, you need to install XQuartz since I don't have a working Cocoa implementation in simpledisplay.d right now. Fear not, it is on

Re: Beta D 2.068.0-b2

2015-07-29 Thread Taylor Hillegeist via Digitalmars-d-announce
On Wednesday, 29 July 2015 at 11:56:34 UTC, Kagamin wrote: On Wednesday, 29 July 2015 at 01:55:35 UTC, Joseph Cassman wrote: There is probably an obvious reason this is not possible but I could not see it when reading through the MS licensing information. It seems to me the linker bin could be

Re: Bin2d (0.2.0) Rewrite

2015-07-23 Thread Taylor Hillegeist via Digitalmars-d-announce
On Thursday, 23 July 2015 at 12:07:21 UTC, Rikki Cattermole wrote: On 23/07/2015 11:56 p.m., Suliman wrote: On Thursday, 23 July 2015 at 10:15:17 UTC, Rikki Cattermole wrote: So Bin2D[0] has been rewritten and adds a bunch of nice new features. - Limit generated code by: - package modifier

Re: clayers - Update 1.1.0

2015-07-06 Thread Taylor Hillegeist via Digitalmars-d-announce
Thanks! This is really great. Many people under estimate the usefulness of command line graphics.

Re: Dgame 0.6 - Beta

2015-06-12 Thread Taylor Hillegeist via Digitalmars-d-announce
On Tuesday, 9 June 2015 at 16:30:20 UTC, Namespace wrote: I'm glad to announce the Beta of Dgame 0.6.0: https://github.com/Dgame/Dgame/releases There are some major changes, like Masks for Surfaces, the AntiAlias and OpenGl Versions enum in GLContextSettings (previous GLSettings) and so on.