On Monday, 11 December 2017 at 19:34:56 UTC, ketmar wrote:
major update: entity logic is completely driven by external
...
you're welcome to study MES compiler implementation if you
like. it is contained in one file (mesengine.d), and is not
that hard to follow.
I hope you didn't write that
On Wednesday, 2 August 2017 at 13:31:40 UTC, Steven Schveighoffer
wrote:
On 8/1/17 8:34 PM, Mike wrote:
On Tuesday, 1 August 2017 at 14:52:51 UTC, Steven
Schveighoffer wrote:
[...]
I'm not sure my work is worthy of such kind words, but thank
you.
Sorry, it was awesome. You should own
On Monday, 31 July 2017 at 08:51:16 UTC, Mike wrote:
https://github.com/JinShil/svd_to_d
SVD_to_D is a command-line utility that generates D code from
ARM Cortex-M SVD files.
[...]
Reminds me of something I put together a while ago.
https://github.com/taylorh140/SVD_TO_D
But this looks
On Saturday, 28 May 2016 at 12:27:26 UTC, Stefan Koch wrote:
On Friday, 27 May 2016 at 23:31:24 UTC, Stefan Koch wrote:
On Monday, 9 May 2016 at 16:57:39 UTC, Stefan Koch wrote:
Hi Guys,
I have been looking into the DMD now to see what I can do
about CTFE.
I will post more details as soon
On Friday, 27 May 2016 at 18:10:59 UTC, Vladimir Panteleev wrote:
On Monday, 23 May 2016 at 19:00:40 UTC, Adam D. Ruppe wrote:
Have I gone completely mad?!?!
Yes, though what does it have to do with this thread? :D
This is by far the most appealing way to implement named
arguments that I've
On Tuesday, 17 May 2016 at 14:06:37 UTC, Jack Stouffer wrote:
http://jackstouffer.com/blog/d_auto_decoding_and_you.html
Based on the recent thread in General, I wrote this blog post
that's designed to be part beginner tutorial, part objective
record of the debate over it, and finally my
On Friday, 12 February 2016 at 16:09:36 UTC, Basile Burg wrote:
see https://github.com/BBasile/Coedit/releases/tag/2_gold
I was just overjoyed to install this and hit "w" ctl+space and
see writeln! It takes a bit of effort to get this stuff packaged
so well. Great work!
On Tuesday, 19 January 2016 at 04:58:49 UTC, Walter Bright wrote:
On 1/18/2016 8:03 PM, Manu via Digitalmars-d-announce wrote:
Nice work! Although I've never used C++ exceptions (or D
exceptions) personally.
Is there a roadmap for this stuff I can check out? Short list
of
upcoming C++ work?
On Sunday, 20 December 2015 at 02:11:58 UTC, Adam D. Ruppe wrote:
dmd minesweeper.d simpledisplay.d color.d
And play the game! At least on Windows and Linux. On Mac, you
need to install XQuartz since I don't have a working Cocoa
implementation in simpledisplay.d right now. Fear not, it is on
On Wednesday, 29 July 2015 at 11:56:34 UTC, Kagamin wrote:
On Wednesday, 29 July 2015 at 01:55:35 UTC, Joseph Cassman
wrote:
There is probably an obvious reason this is not possible but I
could not see it when reading through the MS licensing
information. It seems to me the linker bin could be
On Thursday, 23 July 2015 at 12:07:21 UTC, Rikki Cattermole wrote:
On 23/07/2015 11:56 p.m., Suliman wrote:
On Thursday, 23 July 2015 at 10:15:17 UTC, Rikki Cattermole
wrote:
So Bin2D[0] has been rewritten and adds a bunch of nice new
features.
- Limit generated code by:
- package modifier
Thanks! This is really great. Many people under estimate the
usefulness of command line graphics.
On Tuesday, 9 June 2015 at 16:30:20 UTC, Namespace wrote:
I'm glad to announce the Beta of Dgame 0.6.0:
https://github.com/Dgame/Dgame/releases
There are some major changes, like Masks for Surfaces, the
AntiAlias and OpenGl Versions enum in GLContextSettings
(previous GLSettings) and so on.
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