Eldar Insafutdinov Wrote:
#1054;#1090;#1083;#1080;#1095;#1085;#1099;#1077;
#1085;#1086;#1074;#1086;#1089;#1090;#1080;!
#1058;#1077;#1084; #1085;#1077; #1084;#1077;#1085;#1077;#1077;,
#1084;#1085;#1086;#1075;#1080;#1077;
#1089;#1086;#1075;#1083;#1072;#1089;#1103;#1090;#1089;#1103;
[heavy_ot]
Piracy is not stealing - author actually loses nothing from it, and .torrent
user
is not guaranteed to buy a book if unable to download a .pdf
Futhermore, .torrent distribution may be a good advertisement and help to find
out
if a russian-speaking coder wants to actually order a 1300+
#ponce Wrote:
Wormhol is a split-screen 3D snake game written in the D programming language.
It Needs Windows, OpenGL 2.0.
Download link: http://adinpsz.org/data/adinpsz_-_Wormhol.zip
Pouet page: http://pouet.net/prod.php?which=54549
I'm very interested in getting bug reports, send me
Walter Bright Wrote:
Fixes the Tango build breaks.
With RC's, you'll never need this.
bearophile Wrote:
Good, the situation is slowly improving :-)
:)
- Why do you call this version of software 'beta'?
- cuz' it'z beta than nothin'.
AJ Wrote:
Since D has no header files, how does one create a library that another
developer can use without exposing the implementation?
If you need interfaces, just do them.
your_interfaces.d: interface WhatYouWantToShow {}
your_code.d: class WhatYouDontWantToShow : somePublicInterface
Jacob Carlborg Wrote:
IDE: Descent
Poseidon + xfBuild may do the job (but Poseidon needs work to run on linux and
mac). Eclipse itself is too heavy and too java's.
Walter Bright Wrote:
The main purpose of this is to correct a couple of regressions that were
blocking QtD and Tango.
http://www.digitalmars.com/d/1.0/changelog.html
http://ftp.digitalmars.com/dmd.1.050.zip
http://www.digitalmars.com/d/2.0/changelog.html
zsxxsz Wrote:
I don't think so. If there are some important bugs fixed, the new release is
necessary without caring about the release date. With dmd.2.034, I don't event
compile druntime.
So you don't mind that Tango is still uncompilable with 1.050 because of
hurrying, for third release in
Walter Bright Wrote:
digited wrote:
So you don't mind that Tango is still uncompilable with 1.050 because of
hurrying,
I didn't know that. The bugzilla number which was posted as the reason
it wouldn't compile was fixed.
I don't try to accuse you on anything, just ask to give
Denis Koroskin ïèøåò:
If anyone is interested and is willing to test and/or help, I will
gladly share my code.
You can write a note on dprogramming ru about the epic thing you're working on,
i'm sure we'll help to test at least.
Walter Bright ïèøåò:
The nice thing about an xml file is while D is relatively easy to parse,
xml is trivial.
Why file? An IDE can call compiler process and get output with info from
stdout, that will be much faster, and if IDE will need to store the info, it
will, or will not, itself.
Walter Bright Wrote:
digited wrote:
Walter Bright Wrote:
D isn't meant as a language to enlighten people, it isn't a religion,
it's a language meant to get things done with.
Amen that holy true!
All hail D!
o_O
now THAT is a provocation!
Walter Bright Wrote:
D isn't meant as a language to enlighten people, it isn't a religion,
it's a language meant to get things done with.
Amen that holy true!
Robert Clipsham Wrote:
di0xide (D0xD? deeoxid? I cant remember what clever spelling it uses)
dee0xd (or just dxd)
Robert Clipsham Wrote:
=== IDEs ===
Poseidon also has a great potential (written in D DWT - fast small),
especially the Tango trunk/DWT win trunk: keinfarbton did a great work. I
suppose, in perspective, Poseidon can run on any platform, supported by
Tango+DWT. This good IDE should
Nick Sabalausky Wrote:
Can anyone suggest good up-to-date D libs or bindings for loading/saving bmp
and png files?
If you'll need more (formats for i/o or some processing), you can use
DerelictIL/ILU bindings + DevIL free lib. This lib seems to be the best bicycle
of that sort, you
Anders F Björklund Wrote:
Jacob Carlborg wrote:
The installation instructions for dmd mac, at
http://www.digitalmars.com/d/1.0/dmd-osx.html, says to put dmd.conf in
/etc but it seems that it doesn't work. I recommend changing that to:
put the dmd.conf in the same directory as dmd.
Walter Bright Wrote:
What platforms for dmd would you be most interested in using?
.net
jvm
mac osx 32 bit intel
mac osx 64 bit intel
linux 64 bit
windows 64 bit
freebsd 32 bit
netbsd 32 bit
other?
No doubt, linux 64 bit.
Nicolay Korslund Wrote:
My two pet D projects have spawned new releases: OpenMW 0.5 and
Monster 0.10.
I hope one day a project like this could use MoonGlide...
(http://moonglide.googlecode.com/)
Bill Baxter Wrote:
I have no idea why the generated code got bigger again, but it's far
from being the first time.
Check the graph here:
http://www.billbaxter.com/techblog/?p=9
--bb
I thought this bug was a feature... Back to 1.035 then.
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