On Wednesday, 18 February 2015 at 18:14:19 UTC, luminousone wrote:
HSA does work with discrete gpu's and not just the embedded
stuff, And I believe that HSA can be used to accelerate OpenCL
2.0, via copyless cache coherent memory access.
Unless I'm mistaken, it will more like the opposite:
On Thursday, 19 February 2015 at 02:08:39 UTC, Will Cassella
wrote:
Thanks for the replies, everyone!
I think I'll try my hand at writing bindings for my existing
game engine, as Grøstad suggested - that way I can gradually
transition the codebase to D if I like what I see.
My 2 cents would
On Friday, 20 February 2015 at 13:44:04 UTC, ponce wrote:
On Friday, 20 February 2015 at 13:04:51 UTC, John Colvin wrote:
On Friday, 20 February 2015 at 09:57:48 UTC,
francesco.cattoglio wrote:
(e.g: if the GC calls any OpenGL function, you get a nice
crash since OpenGL is not
On Monday, 12 January 2015 at 12:23:51 UTC, ponce wrote:
Especially since destructors called by GC would release
resources from the wrong thread, at the wrong moment, etc.
Yeah, I almost forgot about this: destructing GC resources
interacting with OpenGL was sooo fun :P
On Monday, 12 January 2015 at 13:27:55 UTC, Adam D. Ruppe wrote:
On Monday, 12 January 2015 at 11:04:45 UTC, francesco.cattoglio
wrote:
When the GC collects them the destructor runs close(), which
in turn calls for some allocation (e.g: allocates for a string
to send to the logger),
Do you
On Sunday, 11 January 2015 at 19:30:59 UTC, ponce wrote:
When does invalidMemoryOperationError happen and how do you
avoid it?
Typical example:
using (a slightly outdated version of) gfm library, I have few
gfm objects lying around on which I forget to call a close()
function. When the GC
On Monday, 12 January 2015 at 15:22:41 UTC, eles wrote:
On Monday, 12 January 2015 at 14:34:41 UTC, francesco.cattoglio
wrote:
On Monday, 12 January 2015 at 13:27:55 UTC, Adam D. Ruppe
wrote:
On Monday, 12 January 2015 at 11:04:45 UTC,
francesco.cattoglio wrote:
To be completely honest, it
On Sunday, 11 January 2015 at 14:10:56 UTC, ponce wrote:
None of them has Visual Studio integration with debugging
support and that is pretty important for native and enterprise
programmers.
If I remember correctly, just 2 month ago someone was explaining
how they lost a commercial user
On Tuesday, 21 October 2014 at 07:18:28 UTC, ROOAR wrote:
So the latest Minecraft apparently runs really really poorly
because of the GC.
And it is running on Java desktop. The supposedly fast GC of
Java can't handle the game anymore--