On Saturday, 9 January 2016 at 19:43:03 UTC, Jakob Jenkov wrote:
What is the status of cross compiling D to multiple platforms?
I know it is possible, but how easy is it? How many issues do
you have to mess with on different platforms?
The desktop ones are easy. ARM linux isn't to bad (use gdc
On 10/01/16 9:17 AM, wobbles wrote:
On Saturday, 9 January 2016 at 19:43:03 UTC, Jakob Jenkov wrote:
And what about OpenGL support? Is that easy? And does it work easily
across platforms?
http://code.dlang.org/packages/derelict-gl3
This is the OpenGL binary.
Have used it on both Windows and L
On Saturday, 9 January 2016 at 19:43:03 UTC, Jakob Jenkov wrote:
And what about OpenGL support? Is that easy? And does it work
easily across platforms?
http://code.dlang.org/packages/derelict-gl3
This is the OpenGL binary.
Have used it on both Windows and Linux, I just got a window up
and run
On Saturday, 9 January 2016 at 19:43:03 UTC, Jakob Jenkov wrote:
Hi,
What is the status of cross compiling D to multiple platforms?
I know it is possible, but how easy is it? How many issues do
you have to mess with on different platforms?
What about ARM / Android support?
And what about Op
Hi,
What is the status of cross compiling D to multiple platforms? I
know it is possible, but how easy is it? How many issues do you
have to mess with on different platforms?
What about ARM / Android support?
And what about OpenGL support? Is that easy? And does it work
easily across platfo