Re: D Cross Platform Status + OpenGL Status ?

2016-01-10 Thread Adam D. Ruppe via Digitalmars-d
On Saturday, 9 January 2016 at 19:43:03 UTC, Jakob Jenkov wrote: What is the status of cross compiling D to multiple platforms? I know it is possible, but how easy is it? How many issues do you have to mess with on different platforms? The desktop ones are easy. ARM linux isn't to bad (use gdc

Re: D Cross Platform Status + OpenGL Status ?

2016-01-09 Thread Rikki Cattermole via Digitalmars-d
On 10/01/16 9:17 AM, wobbles wrote: On Saturday, 9 January 2016 at 19:43:03 UTC, Jakob Jenkov wrote: And what about OpenGL support? Is that easy? And does it work easily across platforms? http://code.dlang.org/packages/derelict-gl3 This is the OpenGL binary. Have used it on both Windows and L

Re: D Cross Platform Status + OpenGL Status ?

2016-01-09 Thread wobbles via Digitalmars-d
On Saturday, 9 January 2016 at 19:43:03 UTC, Jakob Jenkov wrote: And what about OpenGL support? Is that easy? And does it work easily across platforms? http://code.dlang.org/packages/derelict-gl3 This is the OpenGL binary. Have used it on both Windows and Linux, I just got a window up and run

Re: D Cross Platform Status + OpenGL Status ?

2016-01-09 Thread Joakim via Digitalmars-d
On Saturday, 9 January 2016 at 19:43:03 UTC, Jakob Jenkov wrote: Hi, What is the status of cross compiling D to multiple platforms? I know it is possible, but how easy is it? How many issues do you have to mess with on different platforms? What about ARM / Android support? And what about Op

D Cross Platform Status + OpenGL Status ?

2016-01-09 Thread Jakob Jenkov via Digitalmars-d
Hi, What is the status of cross compiling D to multiple platforms? I know it is possible, but how easy is it? How many issues do you have to mess with on different platforms? What about ARM / Android support? And what about OpenGL support? Is that easy? And does it work easily across platfo