On Tuesday, 5 January 2016 at 01:39:51 UTC, Temtaime wrote:
On Sunday, 3 January 2016 at 02:05:38 UTC, Walter Bright wrote:
On 1/2/2016 4:17 PM, Jack Stouffer wrote:
What is involved in catching C++ exceptions? Was this the
hard part of the whole
thing?
DMD doesn't catch them yet. But C++
On 3 Jan 2016 1:20 am, "Jack Stouffer via Digitalmars-d" <
digitalmars-d@puremagic.com> wrote:
>
> On Saturday, 2 January 2016 at 21:16:38 UTC, Walter Bright wrote:
>>
>> What I've been working on for the last month or so.
>>
>> https://github.com/D-Programming-Language/dmd/pull/5324
>>
>> For
On Tuesday, 5 January 2016 at 01:39:51 UTC, Temtaime wrote:
On Sunday, 3 January 2016 at 02:05:38 UTC, Walter Bright wrote:
On 1/2/2016 4:17 PM, Jack Stouffer wrote:
What is involved in catching C++ exceptions? Was this the
hard part of the whole
thing?
DMD doesn't catch them yet. But C++
On 2016-01-05 12:21, Ola Fosheim Grøstad wrote:
2. Modern performant C++ libraries use templating through and through...
D has not strategy for interfacing with these.
How are you going to solve that with D? D's C++ support will be obsolete
before it is finished.
D can already interface with
On Tuesday, 5 January 2016 at 13:45:53 UTC, Jacob Carlborg wrote:
On 2016-01-05 14:30, Ola Fosheim Grøstad wrote:
I assume I can use it for interfacing indirectly with Swift on
Linux as
well??
It's not possible to interface Swift and C++ directly. One
needs to go though Objective-C++.
On Tuesday, 5 January 2016 at 01:39:51 UTC, Temtaime wrote:
On Sunday, 3 January 2016 at 02:05:38 UTC, Walter Bright wrote:
On 1/2/2016 4:17 PM, Jack Stouffer wrote:
What is involved in catching C++ exceptions? Was this the
hard part of the whole
thing?
DMD doesn't catch them yet. But C++
On 2016-01-05 14:30, Ola Fosheim Grøstad wrote:
I assume I can use it for interfacing indirectly with Swift on Linux as
well??
It's not possible to interface Swift and C++ directly. One needs to go
though Objective-C++. There's a tool that can automatically generate
bindings [1]. I have no
On 2016-01-05 14:49, Ola Fosheim Grøstad wrote:
Yes, which is why I wrote "indirectly". ;-)
Ah, I missed that.
But does it work for Swift
on Linux? Is Objective-C++ and Swift compatible on Linux yet?
Hmm. From this blog post [1]:
"Swift on Linux does not depend on the Objective-C runtime
On 1/5/2016 3:21 AM, Ola Fosheim Grøstad wrote:
Nope. Objective-C++ has full C++ support.
It's the other way around. O-C++ is a C++ compiler that supports O-C extensions.
This is amply illustrated by Swift's total lack of C++ interoperability.
On 1/5/2016 1:17 AM, Iain Buclaw via Digitalmars-d wrote:
Catching from any foreign language that interacts with the same EH interface
should be easy. Just bear in mind that each language may put the thrown object
proper in a different place.
Doing unwinding in D frames when foreign
On 1/5/2016 12:18 AM, Jonathan M Davis wrote:
So, yes. This work is valuable. Whether it's the best use of Walter's time out
of all of the things he could be doing for D, I don't know, and that's a highly
subjective debate. But I don't think that there's any question that this work is
of real
On Tuesday, 5 January 2016 at 12:51:11 UTC, welkam wrote:
Nope. Objective-C++ has full C++ support.
first time hearing about it
You can just rename an Objective-C or C++ file to ".mm" and you
get an Objetive-C++ file. So if I have some files in Objective-C
where I need interop with C++ I
On Tuesday, 5 January 2016 at 01:39:51 UTC, Temtaime wrote:
On Sunday, 3 January 2016 at 02:05:38 UTC, Walter Bright wrote:
On 1/2/2016 4:17 PM, Jack Stouffer wrote:
What is involved in catching C++ exceptions? Was this the
hard part of the whole
thing?
DMD doesn't catch them yet. But C++
On 1/5/2016 10:45 AM, Ola Fosheim Grøstad wrote:
Calling the C function "void takesAnObject(void *theObject);" from Swift:
Interfacing with C doesn't mean jack when someone needs to interface with C++. D
interfaced seamlessly with C from day 1.
On Tuesday, 5 January 2016 at 16:10:38 UTC, Walter Bright wrote:
On 1/5/2016 3:21 AM, Ola Fosheim Grøstad wrote:
Nope. Objective-C++ has full C++ support.
It's the other way around. O-C++ is a C++ compiler that
supports O-C extensions.
The difference is marginal. C++ on clang support C99
An example from
http://www.sitepoint.com/using-legacy-c-apis-swift/:
Calling the C function "void takesAnObject(void *theObject);"
from Swift:
var test = 42
withUnsafePointer(, { (ptr: UnsafePointer) -> Void in
var voidPtr: UnsafePointer = unsafeBitCast(ptr,
UnsafePointer.self)
On Tuesday, 5 January 2016 at 18:52:38 UTC, Walter Bright wrote:
Interfacing with C doesn't mean jack when someone needs to
interface with C++. D interfaced seamlessly with C from day 1.
Yes, but if you want ARC or high performance GC you have to pay a
price when crossing boundaries.
On Tuesday, 5 January 2016 at 15:40:40 UTC, Jacob Carlborg wrote:
"Swift on Linux does not depend on the Objective-C runtime nor
includes it"
I'm guessing that Swift is compatible with Apple's Objective-C
runtime, which is not the same as the GNUStep Objective-C
runtime.
Thanks, that makes
On 5 January 2016 at 17:24, Walter Bright via Digitalmars-d <
digitalmars-d@puremagic.com> wrote:
> On 1/5/2016 1:17 AM, Iain Buclaw via Digitalmars-d wrote:
>
>> Catching from any foreign language that interacts with the same EH
>> interface
>> should be easy. Just bear in mind that each
People who pay 0$ should not dictate what Walther should be doing.
I guess D will have best interoperability with c++ out of all
languages.
On Tuesday, 5 January 2016 at 11:13:30 UTC, welkam wrote:
People who pay 0$ should not dictate what Walther should be
doing.
I agree.
What should be questioned is the viability of the strategy.
1. The core of game engine libraries don't use exceptions... So
the exception handling focus is
On 2016-01-05 17:24, Walter Bright wrote:
Doing unwinding in D frames when foreign exceptions are in-flight is
easy, because no knowledge of those FEs is required.
Catching them, however, requires detailed knowledge of exactly how they
work. This is not so easy. Catching C++ exceptions in D
On 1/5/2016 10:57 AM, Ola Fosheim Grøstad wrote:
CoreFoundation provides easy bridging with Objective-C/Swift.
CF is an interface to C, not C++, and it uses wrappers and such, not direct
APIs. It also has COM-like support - D also supported COM since Day 1.
That isn't remotely good enough
On Tuesday, 5 January 2016 at 21:33:07 UTC, Walter Bright wrote:
On 1/5/2016 10:57 AM, Ola Fosheim Grøstad wrote:
CoreFoundation provides easy bridging with Objective-C/Swift.
CF is an interface to C, not C++, and it uses wrappers and
such, not direct APIs. It also has COM-like support - D
On 1/5/2016 1:48 PM, Ola Fosheim Grøstad wrote:
I think I wasn't clear in what I wrote.
At the moment I'm only interested in directly interfacing D to C++, not C (which
D already does very well) or ARC (a totally different subject).
On Wednesday, 6 January 2016 at 00:08:35 UTC, Walter Bright wrote:
On 1/5/2016 1:48 PM, Ola Fosheim Grøstad wrote:
I think I wasn't clear in what I wrote.
At the moment I'm only interested in directly interfacing D to
C++, not C (which D already does very well) or ARC (a totally
different
On Tuesday, 5 January 2016 at 11:21:48 UTC, Ola Fosheim Grøstad
wrote:
1. The core of game engine libraries don't use exceptions... So
the exception handling focus is misguided.
2. Modern performant C++ libraries use templating through and
through... D has not strategy for interfacing with
Walter Bright writes:
> What I've been working on for the last month or so.
>
> https://github.com/D-Programming-Language/dmd/pull/5324
>
> For Linux 64 anyway. Anyone who wants to do PRs to extend it to Linux
> 32, OSX and FreeBSD, feel free! Unfortunately, this is
On Sunday, 3 January 2016 at 02:05:38 UTC, Walter Bright wrote:
On 1/2/2016 4:17 PM, Jack Stouffer wrote:
What is involved in catching C++ exceptions? Was this the hard
part of the whole
thing?
DMD doesn't catch them yet. But C++ on Linux throws them in
Dwarf format, so supporting that is
On Saturday, 2 January 2016 at 21:16:38 UTC, Walter Bright wrote:
What I've been working on for the last month or so.
https://github.com/D-Programming-Language/dmd/pull/5324
For Linux 64 anyway. Anyone who wants to do PRs to extend it to
Linux 32, OSX and FreeBSD, feel free! Unfortunately,
On 1/4/2016 4:18 PM, Dan Olson wrote:
Very cool. Is it conceivable that DMD, GDC, and LDC might one day share
common support code in druntime (personality, etc)? Could be many
benefits like a larger test population.
Probably not the personality routine, though that won't matter.
What I've been working on for the last month or so.
https://github.com/D-Programming-Language/dmd/pull/5324
For Linux 64 anyway. Anyone who wants to do PRs to extend it to Linux 32, OSX
and FreeBSD, feel free! Unfortunately, this is of no help with Win64, which uses
its own unique system. DMD
On 1/2/2016 5:51 PM, Jonathan M Davis wrote:
So, we have ELF binaries and DWARF exceptions. Are we going to get something
related to orcs or goblins next? ;)
Naw, but I am secretly working on the Eye of Sauron.
On Saturday, 2 January 2016 at 21:16:38 UTC, Walter Bright wrote:
What I've been working on for the last month or so.
https://github.com/D-Programming-Language/dmd/pull/5324
For Linux 64 anyway. Anyone who wants to do PRs to extend it to
Linux 32, OSX and FreeBSD, feel free! Unfortunately,
So, we have ELF binaries and DWARF exceptions. Are we going to
get something related to orcs or goblins next? ;)
- Jonathan M Davis
On Sunday, 3 January 2016 at 02:04:40 UTC, Walter Bright wrote:
On 1/2/2016 5:51 PM, Jonathan M Davis wrote:
So, we have ELF binaries and DWARF exceptions. Are we going to
get something
related to orcs or goblins next? ;)
Naw, but I am secretly working on the Eye of Sauron.
LOL. And
On 1/2/2016 4:17 PM, Jack Stouffer wrote:
What is involved in catching C++ exceptions? Was this the hard part of the whole
thing?
DMD doesn't catch them yet. But C++ on Linux throws them in Dwarf format, so
supporting that is the first step.
On Sunday, 3 January 2016 at 01:51:35 UTC, Jonathan M Davis wrote:
So, we have ELF binaries and DWARF exceptions. Are we going to
get something related to orcs or goblins next? ;)
- Jonathan M Davis
I don't know about that, but with better C++ interop, it might be
easier to bind to OGRE.
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