On Wednesday, 1 November 2017 at 16:02:37 UTC, Daniel Fitzpatrick
wrote:
On Wednesday, 1 November 2017 at 15:52:17 UTC, kinke wrote:
On Wednesday, 1 November 2017 at 15:15:27 UTC, Daniel
Fitzpatrick wrote:
I am following this short tutorial on compiling a shared lib:
https://wiki.dlang.org/Cal
On Wednesday, 1 November 2017 at 16:02:37 UTC, Daniel Fitzpatrick
wrote:
Oops, missed that! What i've tried is
-shared -m64 i.d
-shared -m64 -defaultlib=libphobos2.dll i.d
Still seeing a lot of linker errors. Errors for the former:
Are you using LDC? That's the only way I've been able to
On Wednesday, 1 November 2017 at 15:52:17 UTC, kinke wrote:
On Wednesday, 1 November 2017 at 15:15:27 UTC, Daniel
Fitzpatrick wrote:
I am following this short tutorial on compiling a shared lib:
https://wiki.dlang.org/Call_D_from_Ruby_using_FFI
Because it's on Windows I am using these compiler
On Wednesday, 1 November 2017 at 15:15:27 UTC, Daniel Fitzpatrick
wrote:
I am following this short tutorial on compiling a shared lib:
https://wiki.dlang.org/Call_D_from_Ruby_using_FFI
Because it's on Windows I am using these compiler options:
-shared -m64 -defaultlib=libphobos2.so i.d
Howev
I am following this short tutorial on compiling a shared lib:
https://wiki.dlang.org/Call_D_from_Ruby_using_FFI
Because it's on Windows I am using these compiler options:
-shared -m64 -defaultlib=libphobos2.so i.d
However, I am receiving rather a lot of linker errors. Not sure
what else to
On 11/3/2014 2:36 AM, James wrote:
It's telling me that the libraries are in an invalid format. How can I
get the correct ones ? I got those from the GLFW website
Since you're compiling with -m64, make sure you have the 64-bit GLFW
binaries and not the 32-bit. Also, you won't need your own co
On 3/11/2014 6:33 a.m., James wrote:
Hello,
I want to start using D for game development instead of C and C++.
This is my code :
**
import std.stdio;
import glfw3;
void main()
{
if(!glfwInit())
{
write
On Sunday, 2 November 2014 at 17:36:37 UTC, James wrote:
On Sunday, 2 November 2014 at 17:33:09 UTC, James wrote:
It's telling me that the libraries are in an invalid format.
How can I get the correct ones ? I got those from the GLFW
website
dmd -m64 main.d glfw3.d opengl32.lib glfw3.lib
Y
On Sunday, 2 November 2014 at 17:33:09 UTC, James wrote:
Hello,
I want to start using D for game development instead of C and
C++.
This is my code :
**
import std.stdio;
import glfw3;
void main()
{
if(!glfwIni
Hello,
I want to start using D for game development instead of C and C++.
This is my code :
**
import std.stdio;
import glfw3;
void main()
{
if(!glfwInit())
{
writeln("Could not start GLFW3");
}
GLFWwi
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