On Wednesday, 18 January 2017 at 09:24:09 UTC, aberba wrote:
What about Photoshop? Is it native? No.
No, by-and-large Photoshop does not use native controls.
However, I would not hold up Photoshop as validation for not
using native controls.
Games have wide latitude for ignoring their
On 01/16/2017 02:39 AM, Jacob Carlborg wrote:
On 2017-01-09 22:41, aberba wrote:
This seemed to be an effort (among others) to bring GUI cross platform
to standard D but some language/compiler/Phobos/Deimos/manpower issues
were the drag.
https://github.com/Devisualization
We now have
On Thursday, 19 January 2017 at 07:39:10 UTC, Jacob Carlborg
wrote:
If I'm looking for a new type of application I'll dismiss those
that don't look native very quickly. Unless I know beforehand
that the application is very good, then I'll give it some more
time.
I think it has more to do
On 2017-01-18 22:00, aberba wrote:
So it will be incorrect to say native gui is a requirement to fain
higher adoption.
Of course there will be applications that does not look native but still
is popular.
If I'm looking for a new type of application I'll dismiss those that
don't look
On 19/01/2017 10:00 AM, aberba wrote:
On Wednesday, 18 January 2017 at 17:51:18 UTC, Jacob Carlborg wrote:
On 2017-01-18 10:24, aberba wrote:
What about Photoshop? Is it native? No.
Last time I used it it didn't look very native.
So it will be incorrect to say native gui is a requirement
On Wednesday, 18 January 2017 at 17:51:18 UTC, Jacob Carlborg
wrote:
On 2017-01-18 10:24, aberba wrote:
What about Photoshop? Is it native? No.
Last time I used it it didn't look very native.
So it will be incorrect to say native gui is a requirement to
fain higher adoption.
On 2017-01-18 10:24, aberba wrote:
What about Photoshop? Is it native? No.
Last time I used it it didn't look very native.
--
/Jacob Carlborg
On Monday, 16 January 2017 at 07:38:31 UTC, Jacob Carlborg wrote:
On 2017-01-16 07:28, Vadim Lopatin wrote:
Windows support in DlangUI is not native since it does not use
native
controls.
DlangUI draws widgets itself on all platforms. But on Win32
it's
possible to build app which uses Win32
On 2017-01-18 08:22, Shachar Shemesh wrote:
IIRC, QT also uses native widgets when they are available (i.e. - on
anything other than Linux).
"As with Cocoa and Carbon, Qt provides widgets that look like those
described in the Human Interface Descriptions. Qt's widgets use HIThemes
to
On 18/01/17 05:27, rikki cattermole wrote:
On 18/01/2017 3:56 AM, Shachar Shemesh wrote:
On 17/01/17 15:58, Adam D. Ruppe wrote:
On Tuesday, 17 January 2017 at 13:46:21 UTC, Vadim Lopatin wrote:
There is a workaround: it's possible to create DlangUI theme which
looks like native OSX app.
It
On 18/01/2017 3:56 AM, Shachar Shemesh wrote:
On 17/01/17 15:58, Adam D. Ruppe wrote:
On Tuesday, 17 January 2017 at 13:46:21 UTC, Vadim Lopatin wrote:
There is a workaround: it's possible to create DlangUI theme which
looks like native OSX app.
It usually isn't the theme, it is the little
On 17/01/17 15:58, Adam D. Ruppe wrote:
On Tuesday, 17 January 2017 at 13:46:21 UTC, Vadim Lopatin wrote:
There is a workaround: it's possible to create DlangUI theme which
looks like native OSX app.
It usually isn't the theme, it is the little details of user interaction
that the native ones
On Tuesday, 17 January 2017 at 13:46:21 UTC, Vadim Lopatin wrote:
There is a workaround: it's possible to create DlangUI theme
which looks like native OSX app.
It usually isn't the theme, it is the little details of user
interaction that the native ones get (though the theme is really
hard
On Monday, 16 January 2017 at 07:38:31 UTC, Jacob Carlborg wrote:
On 2017-01-16 07:28, Vadim Lopatin wrote:
Windows support in DlangUI is not native since it does not use
native
controls.
DlangUI draws widgets itself on all platforms. But on Win32
it's
possible to build app which uses Win32
On 2017-01-09 22:41, aberba wrote:
This seemed to be an effort (among others) to bring GUI cross platform
to standard D but some language/compiler/Phobos/Deimos/manpower issues
were the drag.
https://github.com/Devisualization
We now have DLangUI.
I wonder what the current drag is.
On 2017-01-16 07:28, Vadim Lopatin wrote:
Windows support in DlangUI is not native since it does not use native
controls.
DlangUI draws widgets itself on all platforms. But on Win32 it's
possible to build app which uses Win32 API only, and no additional DLLs
will be required to run it. On Linux
On Saturday, 14 January 2017 at 10:58:38 UTC, Dukc wrote:
Which platforms do dlangui work on?
It's console feature is cool, I do that with terminal.d rather
than simpledisplay.d. I guess the other difference is probably
Mac, I only support it there with the X11 thing installed,
which Apple
On Friday, 13 January 2017 at 22:55:03 UTC, Adam D. Ruppe wrote:
On Friday, 13 January 2017 at 20:11:08 UTC, Dukc wrote:
Does not work on as many platforms as DlangUI, trough.
Which platforms do dlangui work on?
It's console feature is cool, I do that with terminal.d rather
than
Which platforms do dlangui work on?
It's console feature is cool, I do that with terminal.d rather
than simpledisplay.d. I guess the other difference is probably
Mac, I only support it there with the X11 thing installed,
which Apple no longer supports.
I kinda want to wait till there's
On Friday, 13 January 2017 at 20:11:08 UTC, Dukc wrote:
Does not work on as many platforms as DlangUI, trough.
Which platforms do dlangui work on?
It's console feature is cool, I do that with terminal.d rather
than simpledisplay.d. I guess the other difference is probably
Mac, I only
On Friday, 13 January 2017 at 20:16:02 UTC, Dukc wrote:
Oops, just realized you said GUI library, not a graphics
library. Arsd has a GUI interfacce too but it is, I think,
Windows only.
Well, it has some support for Linux too, but it is a custom job
there and not complete. (I write things as
On Friday, 13 January 2017 at 20:11:08 UTC, Dukc wrote:
Arsd-official:simpledisplay is also natively D and
cross-platform, plus it's native and VERY simple to use. Does
not work on as many platforms as DlangUI, trough. It should
really be added to that wiki listing of graphical frameworks.
On Thursday, 12 January 2017 at 07:24:43 UTC, aberba wrote:
After all, when someone wants a cross platform D GUI library,
the ONLY current usable choice is DLangUI.
Arsd-official:simpledisplay is also natively D and
cross-platform, plus it's native and VERY simple to use. Does not
work on
On Wednesday, 11 January 2017 at 15:56:46 UTC, Chris Wright wrote:
On Wed, 11 Jan 2017 07:21:22 +, thedeemon wrote:
If you need some GUI, DLangUI is just a "dub build" away.
How does DLangUI do with screen readers and magnifiers?
From what I'm seeing, neither GTK+ nor Qt work with screen
On 13/01/2017 9:04 PM, Vadim Lopatin wrote:
On Wednesday, 11 January 2017 at 15:56:46 UTC, Chris Wright wrote:
On Wed, 11 Jan 2017 07:21:22 +, thedeemon wrote:
If you need some GUI, DLangUI is just a "dub build" away.
How does DLangUI do with screen readers and magnifiers?
From what I'm
On Wednesday, 11 January 2017 at 15:56:46 UTC, Chris Wright wrote:
On Wed, 11 Jan 2017 07:21:22 +, thedeemon wrote:
If you need some GUI, DLangUI is just a "dub build" away.
How does DLangUI do with screen readers and magnifiers?
From what I'm seeing, neither GTK+ nor Qt work with screen
On Thursday, 12 January 2017 at 07:43:18 UTC, lobo wrote:
On Thursday, 12 January 2017 at 07:24:43 UTC, aberba wrote:
On Wednesday, 11 January 2017 at 15:33:36 UTC, Sai wrote:
After all, when someone wants a cross platform D GUI library,
the ONLY current usable choice is DLangUI.
I
On Thursday, 12 January 2017 at 07:24:43 UTC, aberba wrote:
On Wednesday, 11 January 2017 at 15:33:36 UTC, Sai wrote:
After all, when someone wants a cross platform D GUI library,
the ONLY current usable choice is DLangUI.
I disagree. There is no need for a pure D GUI library. It is a
On Wednesday, 11 January 2017 at 15:33:36 UTC, Sai wrote:
On Wednesday, 11 January 2017 at 09:17:45 UTC, aberba wrote:
On Wednesday, 11 January 2017 at 07:21:22 UTC, thedeemon wrote:
On Monday, 9 January 2017 at 21:41:37 UTC, aberba wrote:
[...]
No drag, DLangUI is quite fine and usable
On Wednesday, 11 January 2017 at 15:56:46 UTC, Chris Wright wrote:
On Wed, 11 Jan 2017 07:21:22 +, thedeemon wrote:
If you need some GUI, DLangUI is just a "dub build" away.
How does DLangUI do with screen readers and magnifiers?
Very poorly, I guess. It does not use native controls and
On Wednesday, 11 January 2017 at 09:17:45 UTC, aberba wrote:
On Wednesday, 11 January 2017 at 07:21:22 UTC, thedeemon wrote:
On Monday, 9 January 2017 at 21:41:37 UTC, aberba wrote:
[...]
No drag, DLangUI is quite fine and usable (and already being
used in industry).
Or are you talking
On Wed, 11 Jan 2017 07:21:22 +, thedeemon wrote:
> If you need some GUI, DLangUI is just a "dub build" away.
How does DLangUI do with screen readers and magnifiers?
>From what I'm seeing, neither GTK+ nor Qt work with screen readers anad
other assistive technologies. wxWidgets has some
On Wednesday, 11 January 2017 at 09:17:45 UTC, aberba wrote:
On Wednesday, 11 January 2017 at 07:21:22 UTC, thedeemon wrote:
On Monday, 9 January 2017 at 21:41:37 UTC, aberba wrote:
[...]
No drag, DLangUI is quite fine and usable (and already being
used in industry).
Or are you talking
On Wednesday, 11 January 2017 at 07:21:22 UTC, thedeemon wrote:
On Monday, 9 January 2017 at 21:41:37 UTC, aberba wrote:
[...]
No drag, DLangUI is quite fine and usable (and already being
used in industry).
Or are you talking about including it into Phobos? That's not
the best idea, it
On Monday, 9 January 2017 at 21:41:37 UTC, aberba wrote:
This seemed to be an effort (among others) to bring GUI cross
platform to standard D but some
language/compiler/Phobos/Deimos/manpower issues were the drag.
https://github.com/Devisualization
We now have DLangUI.
I wonder what the
On Monday, 9 January 2017 at 21:41:37 UTC, aberba wrote:
This seemed to be an effort (among others) to bring GUI cross
platform to standard D but some
language/compiler/Phobos/Deimos/manpower issues were the drag.
https://github.com/Devisualization
We now have DLangUI.
I wonder what the
On 10/01/2017 8:31 PM, Jacob Carlborg wrote:
On 2017-01-10 02:05, rikki cattermole wrote:
The thing right now that is holding me up is ogl_gen[2]. Binding
generator for OpenGL with a slight twist, it includes actual
documentation in the comments of symbols!
If you're generating static
On 2017-01-10 02:05, rikki cattermole wrote:
The thing right now that is holding me up is ogl_gen[2]. Binding
generator for OpenGL with a slight twist, it includes actual
documentation in the comments of symbols!
If you're generating static binding, you could give DStep [1] a try. It
include
On 10/01/2017 10:41 AM, aberba wrote:
This seemed to be an effort (among others) to bring GUI cross platform
to standard D but some language/compiler/Phobos/Deimos/manpower issues
were the drag.
https://github.com/Devisualization
We now have DLangUI.
I wonder what the current drag is.
Nice
This seemed to be an effort (among others) to bring GUI cross
platform to standard D but some
language/compiler/Phobos/Deimos/manpower issues were the drag.
https://github.com/Devisualization
We now have DLangUI.
I wonder what the current drag is.
40 matches
Mail list logo