On Sunday, 18 September 2016 at 09:10:41 UTC, Johan Engelen wrote:
I think LDC has the same problems (template instances are
emitted in the first module not the one that needed the
instantiation?). Knowing this, you may be able to set up a case
where things break, but I think it would have to
On 09/18/2016 11:31 AM, Chris Wright wrote:
On Sun, 18 Sep 2016 11:25:51 -0400, Andrei Alexandrescu wrote:
Best timed announcement: Monday at 9 AM EST (noon Pacific Time).
You mean 6am Pacific? Or has the sun reversed directions without me
realizing it?
Sorry, 6 am Pacific. -- Andrei
On Sun, 18 Sep 2016 11:25:51 -0400, Andrei Alexandrescu wrote:
> Best timed announcement: Monday at 9 AM EST (noon Pacific Time).
You mean 6am Pacific? Or has the sun reversed directions without me
realizing it?
On 09/17/2016 08:16 PM, Mike Parker wrote:
On Saturday, 17 September 2016 at 18:46:26 UTC, Johan Engelen wrote:
I just finished another post about LDC:
https://johanengelen.github.io/ldc/2016/09/17/LDC-object-file-caching.html
Thanks in advance for letting me know about any bugs you find, in
On Saturday, 17 September 2016 at 18:46:26 UTC, Johan Engelen
wrote:
I just finished another post about LDC:
https://johanengelen.github.io/ldc/2016/09/17/LDC-object-file-caching.html
Great innovative work!
One thing: I'm missing an option for only doing time-stamp
checking of the
On 2016-09-18 11:10, Johan Engelen wrote:
I think LDC has the same problems (template instances are emitted in the
first module not the one that needed the instantiation?).
I thought that LDC did not have that problem, or there was a flag change
the behavior.
--
/Jacob Carlborg
On Sunday, 18 September 2016 at 12:15:12 UTC, Daniel Kozak wrote:
But on my android phone it is OK. So maybe I should bought some
2k or 4k monitor ;)
Definitely one of the best upgrades I ever did (4k monitor).
Warning: there's no way back.
On Sunday, 18 September 2016 at 10:21:41 UTC, Daniel Kozak wrote:
Dne 18.9.2016 v 10:07 Johan Engelen via Digitalmars-d-announce
napsal(a):
On Saturday, 17 September 2016 at 19:17:44 UTC, Daniel Kozak
wrote:
Nice article, however font on this site is too small to read,
I have to zoom in :(
Dne 18.9.2016 v 10:07 Johan Engelen via Digitalmars-d-announce napsal(a):
On Saturday, 17 September 2016 at 19:17:44 UTC, Daniel Kozak wrote:
Nice article, however font on this site is too small to read, I have
to zoom in :(
Do more people have this problem? For me, the font size is
On Sunday, 18 September 2016 at 08:14:47 UTC, Martin Nowak wrote:
Interesting approach to speed up compilation without running
into dmd's problems of template instance emission when
compiling multiple modules to multiple objects.
I think LDC has the same problems (template instances are
On Saturday, 17 September 2016 at 18:46:26 UTC, Johan Engelen
wrote:
I just finished another post about LDC:
https://johanengelen.github.io/ldc/2016/09/17/LDC-object-file-caching.html
Thanks in advance for letting me know about any bugs you find,
in the text or in the code :)
Interesting
On Saturday, 17 September 2016 at 19:17:44 UTC, Daniel Kozak
wrote:
Nice article, however font on this site is too small to read, I
have to zoom in :(
Do more people have this problem? For me, the font size is
similar to, say, Github.
On Saturday, 17 September 2016 at 18:46:26 UTC, Johan Engelen
wrote:
I just finished another post about LDC:
https://johanengelen.github.io/ldc/2016/09/17/LDC-object-file-caching.html
Thanks in advance for letting me know about any bugs you find,
in the text or in the code :)
-Johan
Dne 17.9.2016 v 20:46 Johan Engelen via Digitalmars-d-announce napsal(a):
I just finished another post about LDC:
https://johanengelen.github.io/ldc/2016/09/17/LDC-object-file-caching.html
Thanks in advance for letting me know about any bugs you find, in the
text or in the code :)
-Johan
I just finished another post about LDC:
https://johanengelen.github.io/ldc/2016/09/17/LDC-object-file-caching.html
Thanks in advance for letting me know about any bugs you find, in
the text or in the code :)
-Johan
On 2013-09-27 00:57, Martin Nowak wrote:
http://d.puremagic.com/issues/show_bug.cgi?id=9571
https://github.com/D-Programming-Language/dmd/pull/2550
https://github.com/D-Programming-Language/dmd/pull/2566
I'm not sure if that's the same issue. The issue I'm thinking about was
reported several
On 2013-09-27 01:47, Jonathan M Davis wrote:
Fast enough that you'd have to have a very large project for incremental
builds to gain you anything. Maybe you could gain time if the incremental
builds were done in parallel, but even then, the build time is going to be
dwarfed by the link time
On Thursday, 26 September 2013 at 23:47:34 UTC, Jonathan M Davis
wrote:
On Thursday, September 26, 2013 23:29:56 John Colvin wrote:
On Thursday, 26 September 2013 at 14:02:53 UTC,
ProgrammingGhost
wrote:
I assume D can do incremental builds? How fast is the compile
time compared to C
On Friday, 27 September 2013 at 06:40:22 UTC, Jacob Carlborg
wrote:
I don't know how others think about incremental compilation.
But I'm don't think about compiling each file separately. I'm
thinking about compiling only what's changed and compile all
those files in one go.
That would mean
On Friday, 27 September 2013 at 06:40:22 UTC, Jacob Carlborg
wrote:
On 2013-09-27 01:47, Jonathan M Davis wrote:
Fast enough that you'd have to have a very large project for
incremental
builds to gain you anything. Maybe you could gain time if the
incremental
builds were done in parallel
incremental builds? How fast is the
compile
time compared to C++? Is it slower? C++ only has to read its
header files and D would need to look at the entire project
source code (or obj files?).
dmd compile times are very fast compared to c++ compilers.
Fast enough that you'd have to have
2013 at 14:02:53 UTC,
ProgrammingGhost
wrote:
I assume D can do incremental builds? How fast is the
compile
time compared to C++? Is it slower? C++ only has to read
its
header files and D would need to look at the entire project
source code (or obj files?).
dmd compile times are very fast
I assume D can do incremental builds? How fast is the compile
time compared to C++? Is it slower? C++ only has to read its
header files and D would need to look at the entire project
source code (or obj files?).
On Thursday, 26 September 2013 at 14:02:53 UTC, ProgrammingGhost
wrote:
I assume D can do incremental builds? How fast is the compile
time compared to C++? Is it slower? C++ only has to read its
header files and D would need to look at the entire project
source code (or obj files?).
AFAIK
On 2013-09-26 16:02, ProgrammingGhost wrote:
I assume D can do incremental builds? How fast is the compile time
compared to C++? Is it slower? C++ only has to read its header files and
D would need to look at the entire project source code (or obj files?).
There are some known problems
On Thursday, 26 September 2013 at 19:31:06 UTC, Jacob Carlborg
wrote:
On 2013-09-26 16:02, ProgrammingGhost wrote:
I assume D can do incremental builds? How fast is the compile
time
compared to C++? Is it slower? C++ only has to read its header
files and
D would need to look at the entire
On 2013-09-26 21:44, Dicebot wrote:
Some of those has been just recently fixed ;)
Cool, do you have the numbers for the bugzilla issues?
--
/Jacob Carlborg
On Thursday, 26 September 2013 at 14:02:53 UTC, ProgrammingGhost
wrote:
I assume D can do incremental builds? How fast is the compile
time compared to C++? Is it slower? C++ only has to read its
header files and D would need to look at the entire project
source code (or obj files?).
dmd
On Thursday, 26 September 2013 at 20:12:38 UTC, Jacob Carlborg
wrote:
On 2013-09-26 21:44, Dicebot wrote:
Some of those has been just recently fixed ;)
Cool, do you have the numbers for the bugzilla issues?
http://d.puremagic.com/issues/show_bug.cgi?id=9571
On Thursday, September 26, 2013 23:29:56 John Colvin wrote:
On Thursday, 26 September 2013 at 14:02:53 UTC, ProgrammingGhost
wrote:
I assume D can do incremental builds? How fast is the compile
time compared to C++? Is it slower? C++ only has to read its
header files and D would need
incremental builds? Lack of support for incremental
builds is a show stopper. Or in this case, the show would never get
funded to begin with.
Or to ask it another way, what would it take to get incremental builds?
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