On 21/10/2018 5:59 PM, solidstate1991 wrote:
On Wednesday, 3 October 2018 at 13:08:50 UTC, Vladimir Panteleev wrote:
On Wednesday, 3 October 2018 at 03:25:04 UTC, solidstate1991 wrote:
and I don't want to go back to VisualD after VSCode for either a
usable mago or VS native debug.
Visual
On Wednesday, 3 October 2018 at 13:08:50 UTC, Vladimir Panteleev
wrote:
On Wednesday, 3 October 2018 at 03:25:04 UTC, solidstate1991
wrote:
and I don't want to go back to VisualD after VSCode for either
a usable mago or VS native debug.
Visual Studio makes a decent stand-alone source-level
On Wednesday, 3 October 2018 at 23:51:38 UTC, tide wrote:
On Wednesday, 3 October 2018 at 13:20:03 UTC, JN wrote:
On Wednesday, 3 October 2018 at 03:25:04 UTC, solidstate1991
wrote:
Then I had a thought: Is there anything usable on the market
besides these?
It may not be enough for your
On Wednesday, 3 October 2018 at 13:20:03 UTC, JN wrote:
On Wednesday, 3 October 2018 at 03:25:04 UTC, solidstate1991
wrote:
Then I had a thought: Is there anything usable on the market
besides these?
It may not be enough for your needs, but VSCode C++ debugger
somewhat works for D. I can't
On Wednesday, 3 October 2018 at 03:25:04 UTC, solidstate1991
wrote:
Then I had a thought: Is there anything usable on the market
besides these?
It may not be enough for your needs, but VSCode C++ debugger
somewhat works for D. I can't set breakpoints, but stepping
through code works and
On Wednesday, 3 October 2018 at 03:25:04 UTC, solidstate1991
wrote:
https://x64dbg.com/#start
I've tried it. It's not very good for source-level debugging.
Seems to be primarily aimed at reverse-engineering / debugging
programs you don't have the source for.
On Wednesday, 3 October 2018 at 03:25:04 UTC, solidstate1991
wrote:
and I don't want to go back to VisualD after VSCode for either
a usable mago or VS native debug.
Visual Studio makes a decent stand-alone source-level debugger.
Just select the .exe file, and right-click it in the
I wanted to do some work on lzbacon (D port of lzham-codec with
some extras such as tarball support), but without a debugger it's
pretty hard (I suspect an error in the multithreading when
looking up for a value, or some C++ language quirk I missed). The
current state of mago-mi is nearly