http://adamralph.com/2013/12/06/ndc-diary-day-3/?1
Better explanations:
http://damieng.com/blog/2013/12/09/probable-c-6-0-features-illustrated
Bye,
bearophile
On Saturday, 7 December 2013 at 17:29:43 UTC, bearophile wrote:
Even Ada2012 has a similar syntax. I think it's worth having in
D.
The ER:
https://d.puremagic.com/issues/show_bug.cgi?id=7176
Bye,
bearophile
similar to dart, my 2nd favorite lang :)
On Saturday, 7 December 2013 at 20:23:29 UTC, Timon Gehr wrote:
On 12/07/2013 07:13 PM, bearophile wrote:
Currently in D you can write:
enum move = (in int dx, in int dy) pure nothrow = Point(X +
dx, Y + dy);
I didn't know you could do that, neat.
It also means you can do it for implicit
On Sunday, 8 December 2013 at 11:23:48 UTC, bearophile wrote:
The relative Reddit thread explains another small feature of
the next C#:
http://www.reddit.com/r/programming/comments/1sbkxl/a_quick_highlight_of_upcoming_c_language_changes/cdwedrh
If I understand that, it's similar to allowing
On Sunday, 8 December 2013 at 17:15:42 UTC, Jesse Phillips wrote:
On Sunday, 8 December 2013 at 06:58:59 UTC, Marco Leise wrote:
But the verbose D syntax is just too distracting:
bool function(T a, T b) { return a b; })
I think you mean the verbose D syntax:
(a, b) { return a b; }
The relative Reddit thread explains another small feature of the
next C#:
http://www.reddit.com/r/programming/comments/1sbkxl/a_quick_highlight_of_upcoming_c_language_changes/cdwedrh
If I understand that, it's similar to allowing D code like this:
bool foo(out int x) {
x = 10;
On Sunday, 8 December 2013 at 06:58:59 UTC, Marco Leise wrote:
But the verbose D syntax is just too distracting:
bool function(T a, T b) { return a b; })
I think you mean the verbose D syntax:
(a, b) { return a b; }
Am Sun, 08 Dec 2013 18:15:40 +0100
schrieb Jesse Phillips jesse.k.phillip...@gmail.com:
On Sunday, 8 December 2013 at 06:58:59 UTC, Marco Leise wrote:
But the verbose D syntax is just too distracting:
bool function(T a, T b) { return a b; })
I think you mean the verbose D syntax:
From this post:
http://adamralph.com/2013/12/06/ndc-diary-day-3/?1
Seems C# will gain this syntax:
public Point Move(int dx, int dy) = new Point(X + dx, Y + dy);
That means:
public Point Move(int dx, int dy) { return new Point(X + dx, Y +
dy); }
Even Ada2012 has a similar syntax. I think
On Saturday, 7 December 2013 at 17:29:43 UTC, bearophile wrote:
public Point Move(int dx, int dy) = new Point(X + dx, Y + dy);
That means:
public Point Move(int dx, int dy) { return new Point(X + dx, Y
+ dy); }
Maybe It's just me, but on the example above I don't see too much
improvement:
Sorry I forgot one thing:
On this code:
public Point Move(int dx, int dy) { return new Point(X + dx, Y +
dy); }
It would be too much trouble if the language automatically return
the last statement if this was the same type of the method? For
example:
public Point Move(int dx, int dy){
MattCoder:
Maybe It's just me, but on the example above I don't see too
much improvement:
1 word off (return), and = instead of brackets.
In D:
Point move(in int dx, in int dy) pure nothrow {
return Point(X + dx, Y + dy);
}
Point move(in int dx, in int dy) pure nothrow = Point(X + dx,
On Saturday, 7 December 2013 at 18:13:06 UTC, bearophile wrote:
MattCoder:
Maybe It's just me, but on the example above I don't see too
much improvement:
1 word off (return), and = instead of brackets.
In D:
Point move(in int dx, in int dy) pure nothrow {
return Point(X + dx, Y + dy);
On 12/07/2013 07:13 PM, bearophile wrote:
Currently in D you can write:
enum move = (in int dx, in int dy) pure nothrow = Point(X + dx, Y + dy);
IIRC Don said this shouldn't work since the context is not actually
known at compile time.
On Saturday, 7 December 2013 at 17:43:46 UTC, MattCoder wrote:
On Saturday, 7 December 2013 at 17:29:43 UTC, bearophile wrote:
public Point Move(int dx, int dy) = new Point(X + dx, Y + dy);
That means:
public Point Move(int dx, int dy) { return new Point(X + dx, Y
+ dy); }
Maybe It's just
Timon Gehr:
IIRC Don said this shouldn't work since the context is not
actually known at compile time.
I remember Don saying similar things on some other usages of
'enum'. If all this needs to become accepts-invalid errors, then
dmd 2.065 seems a good moment to fix this messy situation.
Am Sat, 07 Dec 2013 21:21:03 +0100
schrieb Jesse Phillips jesse.k.phillip...@gmail.com:
On Saturday, 7 December 2013 at 17:43:46 UTC, MattCoder wrote:
On Saturday, 7 December 2013 at 17:29:43 UTC, bearophile wrote:
public Point Move(int dx, int dy) = new Point(X + dx, Y + dy);
That
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