On Sunday, 11 September 2016 at 14:52:18 UTC, Manu wrote:
That's cool, but surely unnecessary; the compiler should just
hook
these and do it directly... They're intrinsics in every
compiler/language I've ever used! Just not DMD.
If your results are compatible, why not PR this implementation
On 12 September 2016 at 00:31, Marco Leise via Digitalmars-d
wrote:
> Am Sun, 11 Sep 2016 15:00:12 +1000
> schrieb Manu via Digitalmars-d :
>
>> On 9 September 2016 at 21:50, Stefan Koch via Digitalmars-d
>>
Am Sun, 11 Sep 2016 15:00:12 +1000
schrieb Manu via Digitalmars-d :
> On 9 September 2016 at 21:50, Stefan Koch via Digitalmars-d
> wrote:
> > Hi,
> >
> > In short 80bit real are a real pain to support cross-platform.
> > emulating them
On 9 September 2016 at 21:50, Stefan Koch via Digitalmars-d
wrote:
> Hi,
>
> In short 80bit real are a real pain to support cross-platform.
> emulating them in software is prohibitively slow, and more importantly hard
> to get right.
> 64bit floating-point numbers are
On Friday, 9 September 2016 at 11:50:08 UTC, Stefan Koch wrote:
Hi,
In short 80bit real are a real pain to support cross-platform.
emulating them in software is prohibitively slow,
Supposedly, well-optimized 128-bit software floating-point is
actually a bit faster than hardware 80-bit.
On 09/09/2016 11:50 PM, Stefan Koch wrote:
Hi,
In short 80bit real are a real pain to support cross-platform.
emulating them in software is prohibitively slow, and more importantly
hard to get right.
64bit floating-point numbers are supported on more architectures and are
much better supported.
Hi,
In short 80bit real are a real pain to support cross-platform.
emulating them in software is prohibitively slow, and more
importantly hard to get right.
64bit floating-point numbers are supported on more architectures
and are much better supported.
They are also trivial to use at ctfe.
I