Re: Progress on Adam Wilson's Graphics API?

2015-06-01 Thread Bastiaan Veelo via Digitalmars-d
On Sunday, 31 May 2015 at 02:08:30 UTC, Rikki Cattermole wrote: On 31/05/2015 3:08 a.m., Adam D. Ruppe wrote: On Saturday, 30 May 2015 at 13:35:47 UTC, Rikki Cattermole wrote: What about window creation? Well Devisualization.Window (author) but what would about integration into OSX's menu or Wi

Re: Progress on Adam Wilson's Graphics API?

2015-05-31 Thread via Digitalmars-d
Maybe it would be a good idea for someone to take a closer look at Google's Mojo and Sky which is for writing portable GUIs: https://github.com/domokit/mojo https://github.com/domokit/sky_sdk Seems to have the right kind of scope to be doable as an open-source D project.

Re: Progress on Adam Wilson's Graphics API?

2015-05-31 Thread Rikki Cattermole via Digitalmars-d
On 31/05/2015 6:56 p.m., lobo wrote: On Sunday, 31 May 2015 at 05:17:27 UTC, Adam D. Ruppe wrote: On Sunday, 31 May 2015 at 04:46:51 UTC, lobo wrote: Again, I wonder why would you reimplement what you get from libpng? I've actually had people ask me what magic I did with my png.d because it o

Re: Progress on Adam Wilson's Graphics API?

2015-05-31 Thread lobo via Digitalmars-d
On Sunday, 31 May 2015 at 05:17:27 UTC, Adam D. Ruppe wrote: On Sunday, 31 May 2015 at 04:46:51 UTC, lobo wrote: Again, I wonder why would you reimplement what you get from libpng? I've actually had people ask me what magic I did with my png.d because it often generates smaller files than lib

Re: Progress on Adam Wilson's Graphics API?

2015-05-30 Thread Adam D. Ruppe via Digitalmars-d
On Sunday, 31 May 2015 at 04:46:51 UTC, lobo wrote: Again, I wonder why would you reimplement what you get from libpng? I've actually had people ask me what magic I did with my png.d because it often generates smaller files than libpng. It is easier to use an leaving out unnecessary bits made

Re: Progress on Adam Wilson's Graphics API?

2015-05-30 Thread Rikki Cattermole via Digitalmars-d
On 31/05/2015 4:46 p.m., lobo wrote: On Sunday, 31 May 2015 at 02:14:53 UTC, Rikki Cattermole wrote: You're missing a large part of what I'm saying. I understand what you're saying, I just disagree ;) I'd argue well tested and maintained dependencies are more important than what language th

Re: Progress on Adam Wilson's Graphics API?

2015-05-30 Thread lobo via Digitalmars-d
On Sunday, 31 May 2015 at 02:14:53 UTC, Rikki Cattermole wrote: You're missing a large part of what I'm saying. I understand what you're saying, I just disagree ;) I'd argue well tested and maintained dependencies are more important than what language they are written in. For people just

Re: Progress on Adam Wilson's Graphics API?

2015-05-30 Thread Rikki Cattermole via Digitalmars-d
On 31/05/2015 2:38 p.m., Adam D. Ruppe wrote: On Sunday, 31 May 2015 at 02:16:02 UTC, Rikki Cattermole wrote: As I've already said, out of the box experience should not rely on 3rd party. Rely on, no. But package? Sure. I'd be ok with built-in etc.c.sdl bindings and such. Perhaps dub obsolete

Re: Progress on Adam Wilson's Graphics API?

2015-05-30 Thread Adam D. Ruppe via Digitalmars-d
On Sunday, 31 May 2015 at 02:16:02 UTC, Rikki Cattermole wrote: As I've already said, out of the box experience should not rely on 3rd party. Rely on, no. But package? Sure. I'd be ok with built-in etc.c.sdl bindings and such. Perhaps dub obsoletes this idea, but if someone is willing to use

Re: Progress on Adam Wilson's Graphics API?

2015-05-30 Thread Rikki Cattermole via Digitalmars-d
On 31/05/2015 3:07 a.m., Adam D. Ruppe wrote: On Saturday, 30 May 2015 at 14:28:57 UTC, Rikki Cattermole wrote: On 31/05/2015 2:27 a.m., ketmar wrote: SDL audio. ;-) Okay lets ignore libraries that is not D. Like that one. I think that is unnecessarily limiting. I do see your point about di

Re: Progress on Adam Wilson's Graphics API?

2015-05-30 Thread Rikki Cattermole via Digitalmars-d
On 31/05/2015 1:26 p.m., lobo wrote: On Saturday, 30 May 2015 at 14:35:29 UTC, Rikki Cattermole wrote: On 31/05/2015 2:31 a.m., ketmar wrote: On Sun, 31 May 2015 02:28:51 +1200, Rikki Cattermole wrote: On 31/05/2015 2:27 a.m., ketmar wrote: On Sun, 31 May 2015 01:35:41 +1200, Rikki Cattermol

Re: Progress on Adam Wilson's Graphics API?

2015-05-30 Thread Rikki Cattermole via Digitalmars-d
On 31/05/2015 9:56 a.m., ketmar wrote: On Sun, 31 May 2015 02:35:22 +1200, Rikki Cattermole wrote: Personally I think it is more reasonable to assume certain libraries will be installed. Such as for Windows user32 and GDI. Where by there is no real alternatives. Like X11 for *nix. In other word

Re: Progress on Adam Wilson's Graphics API?

2015-05-30 Thread Rikki Cattermole via Digitalmars-d
On 31/05/2015 3:08 a.m., Adam D. Ruppe wrote: On Saturday, 30 May 2015 at 13:35:47 UTC, Rikki Cattermole wrote: Great example, if you wanted to play some music cross platform what D library what you use? Hint good luck, none really exist. I'm slowly getting through my simpleaudio.d What

Re: Progress on Adam Wilson's Graphics API?

2015-05-30 Thread lobo via Digitalmars-d
On Saturday, 30 May 2015 at 14:35:29 UTC, Rikki Cattermole wrote: On 31/05/2015 2:31 a.m., ketmar wrote: On Sun, 31 May 2015 02:28:51 +1200, Rikki Cattermole wrote: On 31/05/2015 2:27 a.m., ketmar wrote: On Sun, 31 May 2015 01:35:41 +1200, Rikki Cattermole wrote: Great example, if you wanted

Re: Progress on Adam Wilson's Graphics API?

2015-05-30 Thread ketmar via Digitalmars-d
On Sun, 31 May 2015 02:35:22 +1200, Rikki Cattermole wrote: > Personally I think it is more reasonable to assume certain libraries > will be installed. Such as for Windows user32 and GDI. > Where by there is no real alternatives. Like X11 for *nix. > In other words, system libraries are fine to us

Re: Progress on Adam Wilson's Graphics API?

2015-05-30 Thread Adam D. Ruppe via Digitalmars-d
On Saturday, 30 May 2015 at 13:35:47 UTC, Rikki Cattermole wrote: Great example, if you wanted to play some music cross platform what D library what you use? Hint good luck, none really exist. I'm slowly getting through my simpleaudio.d What about window creation? Well Devisualization.Wind

Re: Progress on Adam Wilson's Graphics API?

2015-05-30 Thread Adam D. Ruppe via Digitalmars-d
On Saturday, 30 May 2015 at 14:28:57 UTC, Rikki Cattermole wrote: On 31/05/2015 2:27 a.m., ketmar wrote: SDL audio. ;-) Okay lets ignore libraries that is not D. Like that one. I think that is unnecessarily limiting. I do see your point about distribution, but using C libraries is a common

Re: Progress on Adam Wilson's Graphics API?

2015-05-30 Thread Rikki Cattermole via Digitalmars-d
On 31/05/2015 2:31 a.m., ketmar wrote: On Sun, 31 May 2015 02:28:51 +1200, Rikki Cattermole wrote: On 31/05/2015 2:27 a.m., ketmar wrote: On Sun, 31 May 2015 01:35:41 +1200, Rikki Cattermole wrote: Great example, if you wanted to play some music cross platform what D library what you use? S

Re: Progress on Adam Wilson's Graphics API?

2015-05-30 Thread ketmar via Digitalmars-d
On Sun, 31 May 2015 02:28:51 +1200, Rikki Cattermole wrote: > On 31/05/2015 2:27 a.m., ketmar wrote: >> On Sun, 31 May 2015 01:35:41 +1200, Rikki Cattermole wrote: >> >>> Great example, if you wanted to play some music cross platform what D >>> library what you use? >> SDL audio. ;-) > > Okay let

Re: Progress on Adam Wilson's Graphics API?

2015-05-30 Thread ketmar via Digitalmars-d
On Sun, 31 May 2015 01:35:41 +1200, Rikki Cattermole wrote: > Great example, if you wanted to play some music cross platform what D > library what you use? SDL audio. ;-) signature.asc Description: PGP signature

Re: Progress on Adam Wilson's Graphics API?

2015-05-30 Thread Rikki Cattermole via Digitalmars-d
On 31/05/2015 2:27 a.m., ketmar wrote: On Sun, 31 May 2015 01:35:41 +1200, Rikki Cattermole wrote: Great example, if you wanted to play some music cross platform what D library what you use? SDL audio. ;-) Okay lets ignore libraries that is not D. Like that one.

Re: Progress on Adam Wilson's Graphics API?

2015-05-30 Thread Rikki Cattermole via Digitalmars-d
On 31/05/2015 1:18 a.m., Bastiaan Veelo wrote: On Saturday, 30 May 2015 at 10:29:44 UTC, Rikki Cattermole wrote: On 30/05/2015 10:28 p.m., Bastiaan Veelo wrote: On Saturday, 3 May 2014 at 09:56:38 UTC, Nordlöw wrote: Is there any progress on the graphics API Adam Wilson is working on? Adam W

Re: Progress on Adam Wilson's Graphics API?

2015-05-30 Thread Bastiaan Veelo via Digitalmars-d
On Saturday, 30 May 2015 at 10:29:44 UTC, Rikki Cattermole wrote: On 30/05/2015 10:28 p.m., Bastiaan Veelo wrote: On Saturday, 3 May 2014 at 09:56:38 UTC, Nordlöw wrote: Is there any progress on the graphics API Adam Wilson is working on? Adam Wilson's DConf '14 talk [1] was an interesting an

Re: Progress on Adam Wilson's Graphics API?

2015-05-30 Thread Rikki Cattermole via Digitalmars-d
On 30/05/2015 10:28 p.m., Bastiaan Veelo wrote: On Saturday, 3 May 2014 at 09:56:38 UTC, Nordlöw wrote: Is there any progress on the graphics API Adam Wilson is working on? Adam Wilson's DConf '14 talk [1] was an interesting and promising one. After that there were some commits a month later,

Re: Progress on Adam Wilson's Graphics API?

2015-05-30 Thread Bastiaan Veelo via Digitalmars-d
On Saturday, 3 May 2014 at 09:56:38 UTC, Nordlöw wrote: Is there any progress on the graphics API Adam Wilson is working on? Adam Wilson's DConf '14 talk [1] was an interesting and promising one. After that there were some commits a month later, but nothing after that. I haven't seen discussi

Re: Progress on Adam Wilson's Graphics API?

2014-05-07 Thread Adam Wilson via Digitalmars-d
On Sun, 04 May 2014 23:22:27 -0700, Jacob Carlborg wrote: On 04/05/14 20:26, Jonas Drewsen wrote: Just had a quick look at the source code. If this is to be something like the official gfx library wouldn't it make sense to follow the phobos coding style? For example "struct Size" instead of "

Re: Progress on Adam Wilson's Graphics API?

2014-05-07 Thread Adam Wilson via Digitalmars-d
On Sun, 04 May 2014 23:22:27 -0700, Jacob Carlborg wrote: On 04/05/14 20:26, Jonas Drewsen wrote: Just had a quick look at the source code. If this is to be something like the official gfx library wouldn't it make sense to follow the phobos coding style? For example "struct Size" instead of "

Re: Progress on Adam Wilson's Graphics API?

2014-05-07 Thread Adam Wilson via Digitalmars-d
On Sun, 04 May 2014 23:22:27 -0700, Jacob Carlborg wrote: On 04/05/14 20:26, Jonas Drewsen wrote: Just had a quick look at the source code. If this is to be something like the official gfx library wouldn't it make sense to follow the phobos coding style? For example "struct Size" instead of "

Re: Progress on Adam Wilson's Graphics API?

2014-05-04 Thread Jacob Carlborg via Digitalmars-d
On 04/05/14 20:26, Jonas Drewsen wrote: Just had a quick look at the source code. If this is to be something like the official gfx library wouldn't it make sense to follow the phobos coding style? For example "struct Size" instead of "struct SIZE" To me, most code there looks like bindings. -

Re: Progress on Adam Wilson's Graphics API?

2014-05-04 Thread Jonas Drewsen via Digitalmars-d
Just had a quick look at the source code. If this is to be something like the official gfx library wouldn't it make sense to follow the phobos coding style? For example "struct Size" instead of "struct SIZE" /Jonas

Re: Progress on Adam Wilson's Graphics API?

2014-05-04 Thread Mike Parker via Digitalmars-d
On 5/4/2014 4:53 PM, Russel Winder via Digitalmars-d wrote: On Sat, 2014-05-03 at 22:34 +, "Nordlöw" via Digitalmars-d wrote: You can follow all progress on GitHub here: https://github.com/auroragraphics/ Ok. Now I know :) The repository is reported as being empty :-( All of the work

Re: Progress on Adam Wilson's Graphics API?

2014-05-04 Thread Russel Winder via Digitalmars-d
On Sat, 2014-05-03 at 22:34 +, "Nordlöw" via Digitalmars-d wrote: > > You can follow all progress on GitHub here: > > https://github.com/auroragraphics/ > > Ok. Now I know :) The repository is reported as being empty :-( -- Russel. ==

Re: Progress on Adam Wilson's Graphics API?

2014-05-03 Thread Tofu Ninja via Digitalmars-d
On Saturday, 3 May 2014 at 19:45:38 UTC, Adam Wilson wrote: Yes. There has been progress. I am currently finishing up the DirectX 11 bindings. For now it will include everything but 3D. I am focusing on Windows 2D for the moment because that is the environment I am most familiar with. Just a

Re: Progress on Adam Wilson's Graphics API?

2014-05-03 Thread Nordlöw
You can follow all progress on GitHub here: https://github.com/auroragraphics/ Ok. Now I know :) Thx.

Re: Progress on Adam Wilson's Graphics API?

2014-05-03 Thread Adam Wilson via Digitalmars-d
On Sat, 03 May 2014 02:56:37 -0700, Nordlöw wrote: Is there any progress on the graphics API Adam Wilson is working on? Yes. There has been progress. I am currently finishing up the DirectX 11 bindings. For now it will include everything but 3D. I am focusing on Windows 2D for the moment

Progress on Adam Wilson's Graphics API?

2014-05-03 Thread Nordlöw
Is there any progress on the graphics API Adam Wilson is working on?