On Sunday, 31 May 2015 at 02:08:30 UTC, Rikki Cattermole wrote:
On 31/05/2015 3:08 a.m., Adam D. Ruppe wrote:
On Saturday, 30 May 2015 at 13:35:47 UTC, Rikki Cattermole
wrote:
What about window creation? Well Devisualization.Window
(author) but
what would about integration into OSX's menu or Wi
Maybe it would be a good idea for someone to take a closer look
at Google's Mojo and Sky which is for writing portable GUIs:
https://github.com/domokit/mojo
https://github.com/domokit/sky_sdk
Seems to have the right kind of scope to be doable as an
open-source D project.
On 31/05/2015 6:56 p.m., lobo wrote:
On Sunday, 31 May 2015 at 05:17:27 UTC, Adam D. Ruppe wrote:
On Sunday, 31 May 2015 at 04:46:51 UTC, lobo wrote:
Again, I wonder why would you reimplement what you get from libpng?
I've actually had people ask me what magic I did with my png.d because
it o
On Sunday, 31 May 2015 at 05:17:27 UTC, Adam D. Ruppe wrote:
On Sunday, 31 May 2015 at 04:46:51 UTC, lobo wrote:
Again, I wonder why would you reimplement what you get from
libpng?
I've actually had people ask me what magic I did with my png.d
because it often generates smaller files than lib
On Sunday, 31 May 2015 at 04:46:51 UTC, lobo wrote:
Again, I wonder why would you reimplement what you get from
libpng?
I've actually had people ask me what magic I did with my png.d
because it often generates smaller files than libpng. It is
easier to use an leaving out unnecessary bits made
On 31/05/2015 4:46 p.m., lobo wrote:
On Sunday, 31 May 2015 at 02:14:53 UTC, Rikki Cattermole wrote:
You're missing a large part of what I'm saying.
I understand what you're saying, I just disagree ;)
I'd argue well tested and maintained dependencies are more important
than what language th
On Sunday, 31 May 2015 at 02:14:53 UTC, Rikki Cattermole wrote:
You're missing a large part of what I'm saying.
I understand what you're saying, I just disagree ;)
I'd argue well tested and maintained dependencies are more
important than what language they are written in.
For people just
On 31/05/2015 2:38 p.m., Adam D. Ruppe wrote:
On Sunday, 31 May 2015 at 02:16:02 UTC, Rikki Cattermole wrote:
As I've already said, out of the box experience should not rely on 3rd
party.
Rely on, no. But package? Sure. I'd be ok with built-in etc.c.sdl
bindings and such.
Perhaps dub obsolete
On Sunday, 31 May 2015 at 02:16:02 UTC, Rikki Cattermole wrote:
As I've already said, out of the box experience should not rely
on 3rd party.
Rely on, no. But package? Sure. I'd be ok with built-in etc.c.sdl
bindings and such.
Perhaps dub obsoletes this idea, but if someone is willing to use
On 31/05/2015 3:07 a.m., Adam D. Ruppe wrote:
On Saturday, 30 May 2015 at 14:28:57 UTC, Rikki Cattermole wrote:
On 31/05/2015 2:27 a.m., ketmar wrote:
SDL audio. ;-)
Okay lets ignore libraries that is not D. Like that one.
I think that is unnecessarily limiting. I do see your point about
di
On 31/05/2015 1:26 p.m., lobo wrote:
On Saturday, 30 May 2015 at 14:35:29 UTC, Rikki Cattermole wrote:
On 31/05/2015 2:31 a.m., ketmar wrote:
On Sun, 31 May 2015 02:28:51 +1200, Rikki Cattermole wrote:
On 31/05/2015 2:27 a.m., ketmar wrote:
On Sun, 31 May 2015 01:35:41 +1200, Rikki Cattermol
On 31/05/2015 9:56 a.m., ketmar wrote:
On Sun, 31 May 2015 02:35:22 +1200, Rikki Cattermole wrote:
Personally I think it is more reasonable to assume certain libraries
will be installed. Such as for Windows user32 and GDI.
Where by there is no real alternatives. Like X11 for *nix.
In other word
On 31/05/2015 3:08 a.m., Adam D. Ruppe wrote:
On Saturday, 30 May 2015 at 13:35:47 UTC, Rikki Cattermole wrote:
Great example, if you wanted to play some music cross platform what D
library what you use? Hint good luck, none really exist.
I'm slowly getting through my simpleaudio.d
What
On Saturday, 30 May 2015 at 14:35:29 UTC, Rikki Cattermole wrote:
On 31/05/2015 2:31 a.m., ketmar wrote:
On Sun, 31 May 2015 02:28:51 +1200, Rikki Cattermole wrote:
On 31/05/2015 2:27 a.m., ketmar wrote:
On Sun, 31 May 2015 01:35:41 +1200, Rikki Cattermole wrote:
Great example, if you wanted
On Sun, 31 May 2015 02:35:22 +1200, Rikki Cattermole wrote:
> Personally I think it is more reasonable to assume certain libraries
> will be installed. Such as for Windows user32 and GDI.
> Where by there is no real alternatives. Like X11 for *nix.
> In other words, system libraries are fine to us
On Saturday, 30 May 2015 at 13:35:47 UTC, Rikki Cattermole wrote:
Great example, if you wanted to play some music cross platform
what D library what you use? Hint good luck, none really exist.
I'm slowly getting through my simpleaudio.d
What about window creation? Well Devisualization.Wind
On Saturday, 30 May 2015 at 14:28:57 UTC, Rikki Cattermole wrote:
On 31/05/2015 2:27 a.m., ketmar wrote:
SDL audio. ;-)
Okay lets ignore libraries that is not D. Like that one.
I think that is unnecessarily limiting. I do see your point about
distribution, but using C libraries is a common
On 31/05/2015 2:31 a.m., ketmar wrote:
On Sun, 31 May 2015 02:28:51 +1200, Rikki Cattermole wrote:
On 31/05/2015 2:27 a.m., ketmar wrote:
On Sun, 31 May 2015 01:35:41 +1200, Rikki Cattermole wrote:
Great example, if you wanted to play some music cross platform what D
library what you use?
S
On Sun, 31 May 2015 02:28:51 +1200, Rikki Cattermole wrote:
> On 31/05/2015 2:27 a.m., ketmar wrote:
>> On Sun, 31 May 2015 01:35:41 +1200, Rikki Cattermole wrote:
>>
>>> Great example, if you wanted to play some music cross platform what D
>>> library what you use?
>> SDL audio. ;-)
>
> Okay let
On Sun, 31 May 2015 01:35:41 +1200, Rikki Cattermole wrote:
> Great example, if you wanted to play some music cross platform what D
> library what you use?
SDL audio. ;-)
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On 31/05/2015 2:27 a.m., ketmar wrote:
On Sun, 31 May 2015 01:35:41 +1200, Rikki Cattermole wrote:
Great example, if you wanted to play some music cross platform what D
library what you use?
SDL audio. ;-)
Okay lets ignore libraries that is not D. Like that one.
On 31/05/2015 1:18 a.m., Bastiaan Veelo wrote:
On Saturday, 30 May 2015 at 10:29:44 UTC, Rikki Cattermole wrote:
On 30/05/2015 10:28 p.m., Bastiaan Veelo wrote:
On Saturday, 3 May 2014 at 09:56:38 UTC, Nordlöw wrote:
Is there any progress on the graphics API Adam Wilson is working on?
Adam W
On Saturday, 30 May 2015 at 10:29:44 UTC, Rikki Cattermole wrote:
On 30/05/2015 10:28 p.m., Bastiaan Veelo wrote:
On Saturday, 3 May 2014 at 09:56:38 UTC, Nordlöw wrote:
Is there any progress on the graphics API Adam Wilson is
working on?
Adam Wilson's DConf '14 talk [1] was an interesting an
On 30/05/2015 10:28 p.m., Bastiaan Veelo wrote:
On Saturday, 3 May 2014 at 09:56:38 UTC, Nordlöw wrote:
Is there any progress on the graphics API Adam Wilson is working on?
Adam Wilson's DConf '14 talk [1] was an interesting and promising one.
After that there were some commits a month later,
On Saturday, 3 May 2014 at 09:56:38 UTC, Nordlöw wrote:
Is there any progress on the graphics API Adam Wilson is
working on?
Adam Wilson's DConf '14 talk [1] was an interesting and promising
one. After that there were some commits a month later, but
nothing after that. I haven't seen discussi
On Sun, 04 May 2014 23:22:27 -0700, Jacob Carlborg wrote:
On 04/05/14 20:26, Jonas Drewsen wrote:
Just had a quick look at the source code.
If this is to be something like the official gfx library wouldn't it
make sense to follow the phobos coding style?
For example "struct Size" instead of "
On Sun, 04 May 2014 23:22:27 -0700, Jacob Carlborg wrote:
On 04/05/14 20:26, Jonas Drewsen wrote:
Just had a quick look at the source code.
If this is to be something like the official gfx library wouldn't it
make sense to follow the phobos coding style?
For example "struct Size" instead of "
On Sun, 04 May 2014 23:22:27 -0700, Jacob Carlborg wrote:
On 04/05/14 20:26, Jonas Drewsen wrote:
Just had a quick look at the source code.
If this is to be something like the official gfx library wouldn't it
make sense to follow the phobos coding style?
For example "struct Size" instead of "
On 04/05/14 20:26, Jonas Drewsen wrote:
Just had a quick look at the source code.
If this is to be something like the official gfx library wouldn't it
make sense to follow the phobos coding style?
For example "struct Size" instead of "struct SIZE"
To me, most code there looks like bindings.
-
Just had a quick look at the source code.
If this is to be something like the official gfx library wouldn't
it make sense to follow the phobos coding style?
For example "struct Size" instead of "struct SIZE"
/Jonas
On 5/4/2014 4:53 PM, Russel Winder via Digitalmars-d wrote:
On Sat, 2014-05-03 at 22:34 +, "Nordlöw" via Digitalmars-d wrote:
You can follow all progress on GitHub here:
https://github.com/auroragraphics/
Ok. Now I know :)
The repository is reported as being empty :-(
All of the work
On Sat, 2014-05-03 at 22:34 +, "Nordlöw" via Digitalmars-d wrote:
> > You can follow all progress on GitHub here:
> > https://github.com/auroragraphics/
>
> Ok. Now I know :)
The repository is reported as being empty :-(
--
Russel.
==
On Saturday, 3 May 2014 at 19:45:38 UTC, Adam Wilson wrote:
Yes. There has been progress. I am currently finishing up the
DirectX 11 bindings. For now it will include everything but 3D.
I am focusing on Windows 2D for the moment because that is the
environment I am most familiar with.
Just a
You can follow all progress on GitHub here:
https://github.com/auroragraphics/
Ok. Now I know :)
Thx.
On Sat, 03 May 2014 02:56:37 -0700, Nordlöw wrote:
Is there any progress on the graphics API Adam Wilson is working on?
Yes. There has been progress. I am currently finishing up the DirectX 11
bindings. For now it will include everything but 3D. I am focusing on
Windows 2D for the moment
Is there any progress on the graphics API Adam Wilson is working
on?
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