On 21 September 2014 15:54, Andrei Alexandrescu via Digitalmars-d
wrote:
> On 9/21/14, 1:27 AM, ponce wrote:
>>
>> On Saturday, 20 September 2014 at 12:39:23 UTC, Tofu Ninja wrote:
>>>
>>>
>>> What do you think are the worst parts of D?
>>>
>>
>> Proper D code is supposed to have lots of attribute
On Sunday, 21 September 2014 at 23:04:22 UTC, H. S. Teoh via
Digitalmars-d wrote:
Eventually the real solution is automatic inference, with the
user
using explicit attributes at the top-level where they are
desired, and
the compiler will take care of the rest.
Yes, but you need a model of the
On Sun, Sep 21, 2014 at 10:57:34PM +, Ola Fosheim Grostad via Digitalmars-d
wrote:
> On Sunday, 21 September 2014 at 22:41:04 UTC, H. S. Teoh via Digitalmars-d
> wrote:
> >with, and you'd have to explicitly ask for impure / mutable
>
> "Impure" should be on parameters so you can do dataflow i
On Sunday, 21 September 2014 at 22:41:04 UTC, H. S. Teoh via
Digitalmars-d wrote:
with, and you'd have to explicitly ask for impure / mutable
"Impure" should be on parameters so you can do dataflow in the
presence of FFI.
So you basically need better mechanisms.
But then you have to analyze
On Sun, Sep 21, 2014 at 08:27:56AM +, ponce via Digitalmars-d wrote:
> On Saturday, 20 September 2014 at 12:39:23 UTC, Tofu Ninja wrote:
> >
> >What do you think are the worst parts of D?
> >
>
> Proper D code is supposed to have lots of attributes (pure const
> nothrow @nogc) that brings litt
On Sun, Sep 21, 2014 at 08:49:38AM +, via Digitalmars-d wrote:
> On Sunday, 21 September 2014 at 00:07:36 UTC, Vladimir Panteleev wrote:
> >On Saturday, 20 September 2014 at 12:39:23 UTC, Tofu Ninja wrote:
> >>What do you think are the worst parts of D?
> >
> >The regressions!
> >
> >https://is
"too much like C++"
although he does not really go into it much and it was a very
small part of the video it still brings up some questions.
What I am curious is what are the worst parts of D? What sort
of things would be done differently if we could start over or
if we were designi
On 9/21/14, 1:27 AM, ponce wrote:
On Saturday, 20 September 2014 at 12:39:23 UTC, Tofu Ninja wrote:
What do you think are the worst parts of D?
Proper D code is supposed to have lots of attributes (pure const nothrow
@nogc) that brings little and makes it look bad.
No because deduction. --
On Saturday, 20 September 2014 at 12:39:23 UTC, Tofu Ninja wrote:
[1] https://www.youtube.com/watch?v=TH9VCN6UkyQ
The worst part is programmers unable to express their ideas in
written form.
On 09/21/2014 09:05 AM, Daniel Murphy wrote:
"Tofu Ninja" wrote in message news:nwjquvwnetifhydfa...@forum.dlang.org...
On Saturday, 20 September 2014 at 23:07:16 UTC, Adam D. Ruppe wrote:
>> string results[](T) = "I have no idea what I'm doing";
>
> I agree that's just weird though, someone p
On Sunday, 21 September 2014 at 00:07:36 UTC, Vladimir Panteleev
wrote:
On Saturday, 20 September 2014 at 12:39:23 UTC, Tofu Ninja
wrote:
What do you think are the worst parts of D?
The regressions!
https://issues.dlang.org/buglist.cgi?bug_severity=regression&list_id=106988&resolution=---
I
On Saturday, 20 September 2014 at 12:39:23 UTC, Tofu Ninja wrote:
What do you think are the worst parts of D?
Proper D code is supposed to have lots of attributes (pure const
nothrow @nogc) that brings little and makes it look bad.
"Tofu Ninja" wrote in message news:nwjquvwnetifhydfa...@forum.dlang.org...
On Saturday, 20 September 2014 at 23:07:16 UTC, Adam D. Ruppe wrote:
>> string results[](T) = "I have no idea what I'm doing";
>
> I agree that's just weird though, someone pointed that out to me on IRC
> and I was even
"too much like C++"
although he does not really go into it much and it was a very
small part of the video it still brings up some questions.
What I am curious is what are the worst parts of D? What sort
of things would be done differently if we could start over or
if we were designi
On 21/09/2014 1:46 a.m., Ola Fosheim Grostad wrote:
On Saturday, 20 September 2014 at 13:31:06 UTC, Rikki Cattermole wrote:
Just as a note, we do want AST macros for D3. Which will be awesome!
What kind of macros? Generic AST macros probably make source to source
translation just as difficult
On Saturday, 20 September 2014 at 12:39:23 UTC, Tofu Ninja wrote:
What do you think are the worst parts of D?
The regressions!
https://issues.dlang.org/buglist.cgi?bug_severity=regression&list_id=106988&resolution=---
I filed over half of those...
On Saturday, 20 September 2014 at 23:07:16 UTC, Adam D. Ruppe
wrote:
I agree that's just weird though, someone pointed that out to
me on IRC and I was even like wtf. I had thought I've seen it
all until then.
The people who write books and autocompletion engines look at
things the compiler ac
On Saturday, 20 September 2014 at 23:07:16 UTC, Adam D. Ruppe
wrote:
string results[](T) = "I have no idea what I'm doing";
I agree that's just weird though, someone pointed that out to
me on IRC and I was even like wtf. I had thought I've seen it
all until then.
I literally don't even know
On Saturday, 20 September 2014 at 22:53:05 UTC, Brian Schott
wrote:
On Saturday, 20 September 2014 at 12:39:23 UTC, Tofu Ninja
wrote:
What do you think are the worst parts of D?
This compiles.
https://github.com/Hackerpilot/Idiotmatic-D/blob/master/idiotmatic.d
I laughed extremely hard at t
On Saturday, 20 September 2014 at 23:01:40 UTC, H. S. Teoh via
Digitalmars-d wrote:
Oh wait, you forgot is(...) syntax (and their various
inconsistent semantics)! Plz add. ;-)
I used to hate is()... but then I spent the time to understand it
to write about it in my book and now it doesn't both
On Sat, Sep 20, 2014 at 10:53:04PM +, Brian Schott via Digitalmars-d wrote:
> On Saturday, 20 September 2014 at 12:39:23 UTC, Tofu Ninja wrote:
> >What do you think are the worst parts of D?
>
> This compiles.
>
> https://github.com/Hackerpilot/Idiotmatic-D/blob/master/idiotmatic.d
+1, lolz.
On Saturday, 20 September 2014 at 16:54:08 UTC, Andrei
Alexandrescu wrote:
On 9/20/14, 7:42 AM, Tofu Ninja wrote:
On Saturday, 20 September 2014 at 12:39:23 UTC, Tofu Ninja
wrote:
What do you think are the worst parts of D?
Oh another bad part of D is the attribute names with some being
posit
On Saturday, 20 September 2014 at 12:39:23 UTC, Tofu Ninja wrote:
What do you think are the worst parts of D?
This compiles.
https://github.com/Hackerpilot/Idiotmatic-D/blob/master/idiotmatic.d
On Sat, 20 Sep 2014 14:42:47 +
Tofu Ninja via Digitalmars-d wrote:
> Oh another bad part of D is the attribute names with some being
> positive(pure) and some being negative(@nogc) and some of them
> not having an @ on them.
and no way to revert 'final' in classes, for example. or 'static'.
On 9/20/14, 7:42 AM, Tofu Ninja wrote:
On Saturday, 20 September 2014 at 12:39:23 UTC, Tofu Ninja wrote:
What do you think are the worst parts of D?
Oh another bad part of D is the attribute names with some being
positive(pure) and some being negative(@nogc) and some of them not
having an @ on
I watched Jonathan's talk last night, it was really good. I
really like the idea that he wants to make a community designed,
platform independent, game specific language. It's too bad he
doesn't really want to give D more of chance but for what he's
looking for, it'd really need to be designed fro
Jonathan Blow has expressed himself about D beforeā¦
http://www.kotaku.com.au/2012/05/most-popular-video-games-are-dumb-can-we-stop-apologising-for-them-now/
It could be incidental, of course.
On Saturday, 20 September 2014 at 14:22:32 UTC, Tofu Ninja wrote:
Not really a problem with the language. Just problems.
It is kind of interlinked in a world that keeps moving forward. I
found myself agreeing (or at least empathising) with a lot of
what Jonathan Blow said. Of course, since hi
On Saturday, 20 September 2014 at 12:39:23 UTC, Tofu Ninja wrote:
What do you think are the worst parts of D?
Oh another bad part of D is the attribute names with some being
positive(pure) and some being negative(@nogc) and some of them
not having an @ on them.
On Saturday, 20 September 2014 at 13:30:24 UTC, Ola Fosheim
Grostad wrote:
On Saturday, 20 September 2014 at 12:39:23 UTC, Tofu Ninja
wrote:
What do you think are the worst parts of D?
1. The whining in the forums.
2. Lacks focus on a dedicated application area.
3. No strategy for getting mo
On Saturday, 20 September 2014 at 13:31:06 UTC, Rikki Cattermole
wrote:
Just as a note, we do want AST macros for D3. Which will be
awesome!
What kind of macros? Generic AST macros probably make source to
source translation just as difficult as string mixins, don't
they? Some simple term-rewr
On 21/09/2014 12:39 a.m., Tofu Ninja wrote:
GC by default is a big sore point that everyone brings up
I like having a GC by default. But we really need to think of it as a
last resort sort of thing.
"is" expressions are pretty wonky
Ehh yeah, D3 we could I spose.
Libraries could definit
On Saturday, 20 September 2014 at 12:39:23 UTC, Tofu Ninja wrote:
What do you think are the worst parts of D?
1. The whining in the forums.
2. Lacks focus on a dedicated application area.
3. No strategy for getting more people on board.
4. No visible roadmap.
5. Too much focus on retaining
to it much and it was a very
small part of the video it still brings up some questions.
What I am curious is what are the worst parts of D? What sort of
things would be done differently if we could start over or if we
were designing a D3? I am not asking to try and bash D but
because it is helpf
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