a.d
import core.runtime;
import core.sys.windows.windows;
import core.sys.windows.dll;
//import mach3plugins;
__gshared HINSTANCE g_hInst;
extern (Windows) BOOL DllMain(HINSTANCE hInstance, ULONG ulReason, LPVOID
pvReserved)
{
switch (ulReason) {
case DL
On 01.12.2011 18:01, sdv wrote:
a.d
import core.runtime;
import core.sys.windows.windows;
import core.sys.windows.dll;
//import mach3plugins;
__gshared HINSTANCE g_hInst;
extern (Windows) BOOL DllMain(HINSTANCE hInstance, ULONG ulReason, LPVOID
pvReserved)
{
s
import std.stdio;
import derelict.opengl3.gl3;
import derelict.glfw3.glfw3;
pragma(lib,
"C:\\Users\\Alexander\\AppData\\Roaming\\dub\\packages\\derelict-gl3-1.0.17\\lib\\DerelictGL3");
pragma(lib,
"C:\\Users\\Alexander\\AppData\\Roaming\\dub\\packages\\derelict-glfw3-master\\lib\\DerelictGLFW3"
On Friday, 27 November 2015 at 18:37:13 UTC, Alexander wrote:
import std.stdio;
import derelict.opengl3.gl3;
import derelict.glfw3.glfw3;
pragma(lib,
"C:\\Users\\Alexander\\AppData\\Roaming\\dub\\packages\\derelict-gl3-1.0.17\\lib\\DerelictGL3");
pragma(lib,
"C:\\Users\\Alexander\\AppData\\Roa