Recently one of the most important bugs was mostly fixed, beside
Win64 support this is one of the most important changes in dmd
2.061:
http://d.puremagic.com/issues/show_bug.cgi?id=6036
Do you think this has to be correct code?
struct Adder {
int v;
int opCall(int x) { return x + v;
On Sunday, October 07, 2012 04:24:33 bearophile wrote:
> Recently one of the most important bugs was mostly fixed, beside
> Win64 support this is one of the most important changes in dmd
> 2.061:
>
> http://d.puremagic.com/issues/show_bug.cgi?id=6036
>
>
> Do you think this has to be correct cod
On Sunday, 7 October 2012 at 02:36:31 UTC, bearophile wrote:
Do you think this has to be correct code?
I think it should work, but I'd call it a minor bug if it doesn't
because it isn't hard to work around.
On 10/7/12, bearophile wrote:
> Do you think this has to be correct code?
>
> struct Adder {
> int v;
> int opCall(int x) { return x + v; }
> }
> void main() {
> auto a = Adder(5);
> }
opCall isn't static so there's no ambiguity here imo.
On 10/07/12 04:24, bearophile wrote:
> Recently one of the most important bugs was mostly fixed, beside Win64
> support this is one of the most important changes in dmd 2.061:
>
> http://d.puremagic.com/issues/show_bug.cgi?id=6036
>
>
> Do you think this has to be correct code?
>
> struct Adde
Recently one of the most important bugs was mostly fixed,
beside Win64 support this is one of the most important changes
in dmd 2.061:
http://d.puremagic.com/issues/show_bug.cgi?id=6036
Next important bug to focus on is (in my top5 bug list):
http://d.puremagic.com/issues/show_bug.cgi?id=3789
Le 07/10/2012 04:24, bearophile a écrit :
Recently one of the most important bugs was mostly fixed, beside Win64
support this is one of the most important changes in dmd 2.061:
http://d.puremagic.com/issues/show_bug.cgi?id=6036
Do you think this has to be correct code?
struct Adder {
int v;
i