Re: Wormhol 1.0 released

2010-04-09 Thread Nick Sabalausky
#ponce ponce.d3l...@adinpsz.org wrote in message news:hpk6rq$fm...@digitalmars.com... Wormhol is a split-screen 3D snake game written in the D programming language. It Needs Windows, OpenGL 2.0. Download link: http://adinpsz.org/data/adinpsz_-_Wormhol.zip Pouet page:

Re: Wormhol 1.0 released

2010-04-09 Thread #ponce
Yes, you need OpenGL 2.0.

Re: D for Xcode 1.2

2010-04-09 Thread asd
Michel Fortin Wrote: Ideally, there would be a build setting for choosing the default compiler, just like Xcode let you choose between GCC 4.0, GCC 4.2, GCC-LLVM and Clang. But I haven't been able to make something similar. Cocotron does it. Maybe you could see how they're doing it?

Re: dmd 1.058 and 2.043 release

2010-04-09 Thread biozic
Le 09/04/10 13:35, bearophile a écrit : Thank you for the release and your work, and thank you to Don for all the bug fixes. I will need some more time to test this release better. In the meantime, is it possible to use BigInts into an AA? This gives a Range violation: import std.bigint:

Re: dmd 1.058 and 2.043 release

2010-04-09 Thread Lars T. Kyllingstad
bearophile wrote: Thank you for the release and your work, and thank you to Don for all the bug fixes. I will need some more time to test this release better. In the meantime, is it possible to use BigInts into an AA? This gives a Range violation: import std.bigint: BigInt; void main() {

Re: Wormhol 1.0 released

2010-04-09 Thread digited
#ponce Wrote: Wormhol is a split-screen 3D snake game written in the D programming language. It Needs Windows, OpenGL 2.0. Download link: http://adinpsz.org/data/adinpsz_-_Wormhol.zip Pouet page: http://pouet.net/prod.php?which=54549 I'm very interested in getting bug reports, send me

Re: dmd 1.058 and 2.043 release

2010-04-09 Thread bearophile
Now I have tested this release a little better, it seems to work well. I have to say two things: 1) The bug 3911 was a mix of two different bugs, Don has fixed one of them, so I have closed the bug 3911 and I have opened a new cleaned bug report, number 4075: