#ponce ponce.d3l...@adinpsz.org wrote in message
news:hpk6rq$fm...@digitalmars.com...
Wormhol is a split-screen 3D snake game written in the D programming
language.
It Needs Windows, OpenGL 2.0.
Download link: http://adinpsz.org/data/adinpsz_-_Wormhol.zip
Pouet page:
Yes, you need OpenGL 2.0.
Michel Fortin Wrote:
Ideally, there would be a build setting for choosing the default
compiler, just like Xcode let you choose between GCC 4.0, GCC 4.2,
GCC-LLVM and Clang. But I haven't been able to make something similar.
Cocotron does it. Maybe you could see how they're doing it?
Le 09/04/10 13:35, bearophile a écrit :
Thank you for the release and your work, and thank you to Don for all the bug
fixes.
I will need some more time to test this release better. In the meantime, is it
possible to use BigInts into an AA? This gives a Range violation:
import std.bigint:
bearophile wrote:
Thank you for the release and your work, and thank you to Don for all the bug
fixes.
I will need some more time to test this release better. In the meantime, is it
possible to use BigInts into an AA? This gives a Range violation:
import std.bigint: BigInt;
void main() {
#ponce Wrote:
Wormhol is a split-screen 3D snake game written in the D programming language.
It Needs Windows, OpenGL 2.0.
Download link: http://adinpsz.org/data/adinpsz_-_Wormhol.zip
Pouet page: http://pouet.net/prod.php?which=54549
I'm very interested in getting bug reports, send me
Now I have tested this release a little better, it seems to work well. I have
to say two things:
1) The bug 3911 was a mix of two different bugs, Don has fixed one of them, so
I have closed the bug 3911 and I have opened a new cleaned bug report, number
4075: