On 2012-01-07 21:39, Nick Sabalausky wrote:
"Nick Sabalausky" wrote in message
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"Jacob Carlborg" wrote in message
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I would really like to do a complete rewrite of the tool, the internals.
Well actually more of a
On Sat, Jan 7, 2012 at 8:41 AM, Rainer Schuetze wrote:
> Hi,
>
> I'd like to announce the release of a new version of Visual D.
>
> Visual D is a Visual Studio package providing both project management and
> language services for the D programming language. It works with Visual
> Studio 2005-2010
"Jacob Carlborg" wrote in message
news:jec1j6$2rbu$1...@digitalmars.com...
>
> Ideally it should come before other new features. I mean, the more stuff
> we put in there the more mess it will be. The point of the refactoring is
> of course to make it easier to add new features and to understand
"Nick Sabalausky" wrote in message
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>
> Something possibly releated I've been meaning to bring up: I've been
> thinking that DVM's commands and options should work more like, say, git
> or svn. By that I mean: Right now DVM has a set of commands, and a se
On Fri 30-Dec 10:00, Stephan wrote:
On 29.12.2011 13:31, Trass3r wrote:
On Thursday, 29 December 2011 at 10:32:49 UTC, Extrawurst wrote:
nice work. why moved to github ?
I'm sick of having to switch from git to hg commands every time I work
on cl4d.
So I converted it to git, cleaned up the hi
I'm trying to use cl4d, but when I compile I get a stack overflow..
Sigh.
As I stated in the announcement you need a HEAD dmd.
Or use a cl4d revision prior to the mentioned bugfix.
On Sun 08-Jan 22:53, Trass3r wrote:
I'm trying to use cl4d, but when I compile I get a stack overflow..
Sigh.
As I stated in the announcement you need a HEAD dmd.
Or use a cl4d revision prior to the mentioned bugfix.
Oh I think I now get what you mean by HEAD dmd: the latest version on
githu
About the 'mentioned bugfix', I assume you're referring to "bug
6473 has been fixed => so let's fix that memory leak"?
Yep, just git checkout the revision before that one.
On Mon 09-Jan 0:05, Trass3r wrote:
About the 'mentioned bugfix', I assume you're referring to "bug 6473
has been fixed => so let's fix that memory leak"?
Yep, just git checkout the revision before that one.
Ok, so when i try to compile it says
src\opencl\c\cl_d3d10.d(88): Error: undefined i
Ok, so when i try to compile it says
src\opencl\c\cl_d3d10.d(88): Error: undefined identifier UINT
src\opencl\c\cl_d3d10.d(96): Error: undefined identifier UINT
and upon changing those to uint I get
src\opencl\c\cl_d3d11.d(77): Error: undefined identifier ID3D11Buffer
src\opencl\c\cl_d3d11.d(84
On 2012-01-08 21:34, Nick Sabalausky wrote:
"Jacob Carlborg" wrote in message
news:jec1j6$2rbu$1...@digitalmars.com...
Ideally it should come before other new features. I mean, the more stuff
we put in there the more mess it will be. The point of the refactoring is
of course to make it easier
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