Can you tell us more about the GUI library, like:
It's currently Windows-only, but the plan is to make it cross-platform.
It's designed for native widgets. So far, it just does windows, buttons,
and text fields, but adding other controls shouldn't be too difficult.
The goal is to create as simpl
Can you tell us more about the GUI library, like:
* Which platforms and GUI systems it's available on
* Does it use native drawing operations
* Or is it more directed to gaming
It's currently Windows-only, but the plan is to make it
cross-platform. It's designed for native widgets. So far,
On 2012-06-20 17:36, BLM768 wrote:
I've been working on a couple of D projects. The first one is a game
engine at sourceforge.net/projects/d-game-engine; the other is a GUI
library that I haven't uploaded because I still need a name for it. Both
are in pre-alpha state, but hopefully they won't st
Le mercredi 20 juin 2012 à 22:27 +0200, BLM768 a écrit :
> sphere tree
and some comparison here http://isg.cs.tcd.ie/spheretree/
have fun
good luck
Le mercredi 20 juin 2012 à 22:27 +0200, BLM768 a écrit :
> sphere tree
ok i see this pdf about sphere tree
http://www.cs.tcd.ie/publications/tech-reports/reports.99/TCD-CS-1999-10.pdf
Does the d-game-engine use an octree ?
I haven't really implemented any sort of BVH yet. I'm thinking
about using a sphere tree or AABBs instead of an octree, but I'm
not sure what I'm doing about that. Right now, the focus is on
fixing and finishing the shader code.
Le mercredi 20 juin 2012 à 17:36 +0200, BLM768 a écrit :
> I've been working on a couple of D projects. The first one is a
> game engine at sourceforge.net/projects/d-game-engine; the other
> is a GUI library that I haven't uploaded because I still need a
> name for it. Both are in pre-alpha sta
On 20 June 2012 15:26, F i L wrote:
> Looks like GDC's made a little splash over at Phoronix this morning. In case
> no one here reads Phoronix, here's the link:
>
> http://www.phoronix.com/scan.php?page=news_item&px=MTEyMzM
>
> The forums rather quiet just yet, but I imagine some C++11 folks may
I've been working on a couple of D projects. The first one is a
game engine at sourceforge.net/projects/d-game-engine; the other
is a GUI library that I haven't uploaded because I still need a
name for it. Both are in pre-alpha state, but hopefully they
won't stay that way for too long. If anyo
On 06/20/2012 05:12 PM, Iain Buclaw wrote:
> On 20 June 2012 15:26, F i L wrote:
>> Looks like GDC's made a little splash over at Phoronix this morning. In case
>> no one here reads Phoronix, here's the link:
>>
>> http://www.phoronix.com/scan.php?page=news_item&px=MTEyMzM
>>
>> The forums rather
On 20 June 2012 15:26, F i L wrote:
> Looks like GDC's made a little splash over at Phoronix this morning. In case
> no one here reads Phoronix, here's the link:
>
> http://www.phoronix.com/scan.php?page=news_item&px=MTEyMzM
>
> The forums rather quiet just yet, but I imagine some C++11 folks may
Looks like GDC's made a little splash over at Phoronix this
morning. In case no one here reads Phoronix, here's the link:
http://www.phoronix.com/scan.php?page=news_item&px=MTEyMzM
The forums rather quiet just yet, but I imagine some C++11 folks
may start raising their voices fairly soon. Phor
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