aboout openGL aldacron has written derelict to use it and maybe
it will
do a lib as GLFW does
I'm actually using Derelict and its OpenGL/SDL bindings. I'm just
implementing a layer on top of those.
Le jeudi 21 juin 2012 à 17:46 +0200, BLM a écrit :
> >
> > What's the advantage over the existing libraries?
> > Why have you choosen to build a library from scratch, instead
> > of improving an existing one?
> >
> > see:
> > http://prowiki.org/wiki4d/wiki.cgi?GuiLibraries
>
> The main issue I've
On 2012-06-21 12:00, Rory McGuire wrote:
What sort of help?
What's mostly needs to be done with DWT is:
* Updating to later versions of SWT
* Finish the Mac OS X port
* Porting the browser package
* Porting to Linux 64bit
* Possibly port to other platforms
--
/Jacob Carlborg
it's not that hard to write a baseline jpeg encoder. it's not harder than
decoding.
there are many tutorials and examples online.
Am 17.06.2012, 09:55 Uhr, schrieb cal :
On Sunday, 17 June 2012 at 07:07:35 UTC, Philippe Sigaud wrote:
Still, I'm interested in writing a JPEG/PNG to disk fro
On Thursday, 21 June 2012 at 17:58:47 UTC, Stewart Gordon wrote:
On 18/06/2012 00:49, cal wrote:
ubyte[] data = some data;
Image img = new Img!(Px.R8G8B8)(width, height, data);
Image? Img?
img.write("mypng.png");
Image is the interface, Img the templated class that does all the
work. It
On 18/06/2012 00:49, cal wrote:
ubyte[] data = some data;
Image img = new Img!(Px.R8G8B8)(width, height, data);
Image? Img?
img.write("mypng.png");
It uses adaptive filtering, and should work with the pixel formats supported by
the image
class (except for the 16 bit ones I've just realise
What's the advantage over the existing libraries?
Why have you choosen to build a library from scratch, instead
of improving an existing one?
see:
http://prowiki.org/wiki4d/wiki.cgi?GuiLibraries
The main issue I've had with other libraries is that I never seem
to be able to build them rig
What sort of help?
On Thu, Jun 21, 2012 at 11:39 AM, Jacob Carlborg wrote:
> On 2012-06-21 10:06, Matthias Pleh wrote:
>
> What's the advantage over the existing libraries?
>> Why have you choosen to build a library from scratch, instead of
>> improving an existing one?
>>
>> see:
>> http://pro
On 2012-06-21 10:06, Matthias Pleh wrote:
What's the advantage over the existing libraries?
Why have you choosen to build a library from scratch, instead of
improving an existing one?
see:
http://prowiki.org/wiki4d/wiki.cgi?GuiLibraries
Yeah, good question. I could really use some help with
Am 20.06.2012 23:20, schrieb BLM768:
Can you tell us more about the GUI library, like:
* Which platforms and GUI systems it's available on
* Does it use native drawing operations
* Or is it more directed to gaming
It's currently Windows-only, but the plan is to make it cross-platform.
It's
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