Re: A couple of new libraries

2012-06-21 Thread BLM
aboout openGL aldacron has written derelict to use it and maybe it will do a lib as GLFW does I'm actually using Derelict and its OpenGL/SDL bindings. I'm just implementing a layer on top of those.

Re: A couple of new libraries

2012-06-21 Thread bioinfornatics
Le jeudi 21 juin 2012 à 17:46 +0200, BLM a écrit : > > > > What's the advantage over the existing libraries? > > Why have you choosen to build a library from scratch, instead > > of improving an existing one? > > > > see: > > http://prowiki.org/wiki4d/wiki.cgi?GuiLibraries > > The main issue I've

Re: A couple of new libraries

2012-06-21 Thread Jacob Carlborg
On 2012-06-21 12:00, Rory McGuire wrote: What sort of help? What's mostly needs to be done with DWT is: * Updating to later versions of SWT * Finish the Mac OS X port * Porting the browser package * Porting to Linux 64bit * Possibly port to other platforms -- /Jacob Carlborg

Re: JPG and PNG decoder

2012-06-21 Thread Felix Hufnagel
it's not that hard to write a baseline jpeg encoder. it's not harder than decoding. there are many tutorials and examples online. Am 17.06.2012, 09:55 Uhr, schrieb cal : On Sunday, 17 June 2012 at 07:07:35 UTC, Philippe Sigaud wrote: Still, I'm interested in writing a JPEG/PNG to disk fro

Re: JPG and PNG decoder

2012-06-21 Thread cal
On Thursday, 21 June 2012 at 17:58:47 UTC, Stewart Gordon wrote: On 18/06/2012 00:49, cal wrote: ubyte[] data = some data; Image img = new Img!(Px.R8G8B8)(width, height, data); Image? Img? img.write("mypng.png"); Image is the interface, Img the templated class that does all the work. It

Re: JPG and PNG decoder

2012-06-21 Thread Stewart Gordon
On 18/06/2012 00:49, cal wrote: ubyte[] data = some data; Image img = new Img!(Px.R8G8B8)(width, height, data); Image? Img? img.write("mypng.png"); It uses adaptive filtering, and should work with the pixel formats supported by the image class (except for the 16 bit ones I've just realise

Re: A couple of new libraries

2012-06-21 Thread BLM
What's the advantage over the existing libraries? Why have you choosen to build a library from scratch, instead of improving an existing one? see: http://prowiki.org/wiki4d/wiki.cgi?GuiLibraries The main issue I've had with other libraries is that I never seem to be able to build them rig

Re: A couple of new libraries

2012-06-21 Thread Rory McGuire
What sort of help? On Thu, Jun 21, 2012 at 11:39 AM, Jacob Carlborg wrote: > On 2012-06-21 10:06, Matthias Pleh wrote: > > What's the advantage over the existing libraries? >> Why have you choosen to build a library from scratch, instead of >> improving an existing one? >> >> see: >> http://pro

Re: A couple of new libraries

2012-06-21 Thread Jacob Carlborg
On 2012-06-21 10:06, Matthias Pleh wrote: What's the advantage over the existing libraries? Why have you choosen to build a library from scratch, instead of improving an existing one? see: http://prowiki.org/wiki4d/wiki.cgi?GuiLibraries Yeah, good question. I could really use some help with

Re: A couple of new libraries

2012-06-21 Thread Matthias Pleh
Am 20.06.2012 23:20, schrieb BLM768: Can you tell us more about the GUI library, like: * Which platforms and GUI systems it's available on * Does it use native drawing operations * Or is it more directed to gaming It's currently Windows-only, but the plan is to make it cross-platform. It's