On 2012-09-27 21:51, Walter Bright wrote:
Well, I did. The EH mechanism in dmd Win64 is the same as that used for
dmd Linux, OSX and FreeBSD, 32 and 64.
What does that practically mean from the users point of view?
--
/Jacob Carlborg
On 2012-09-28 00:59, David wrote:
I made glfw3 bindings (translated the C headers to D):
https://github.com/Dav1dde/glfw3
Can someone make a deimos repo?
Not that I can create a repository but a description and a link to the C
library is needed.
--
/Jacob Carlborg
On 9/27/2012 11:01 PM, Jacob Carlborg wrote:
On 2012-09-27 21:51, Walter Bright wrote:
Well, I did. The EH mechanism in dmd Win64 is the same as that used for
dmd Linux, OSX and FreeBSD, 32 and 64.
What does that practically mean from the users point of view?
It's another interoperability
dlib is a growing collection of native D language libraries serving as a
framework for various higher-level projects - such as game engines,
rendering pipelines and multimedia applications. It is written in D2 and
has no external external dependencies aside D's standart library, Phobos.
Am 28.09.2012 08:02, schrieb Jacob Carlborg:
On 2012-09-28 00:59, David wrote:
I made glfw3 bindings (translated the C headers to D):
https://github.com/Dav1dde/glfw3
Can someone make a deimos repo?
Not that I can create a repository but a description and a link to the C
library is needed.
On Friday, 28 September 2012 at 09:43:34 UTC, Timur Gafarov wrote:
dlib is a growing collection of native D language libraries
serving as a framework for various higher-level projects - such
as game engines, rendering pipelines and multimedia
applications. It is written in D2 and has no
Apart from a description of the project this site seems empty!
Is
there anywhere a person can download the source code/try this
out.
If you want to browse it online (without check-out):
http://code.google.com/p/dlib/source/browse/
Gr,
Danny
Le 28/09/2012 07:43, Walter Bright a écrit :
talking about Component Programming in D on Oct. 2.
http://gotocon.com/aarhus-2012/schedule/tuesday.jsp
See you there! (use promotion code brig1000 when registering and you'll
get a discount)
I couldn't come. But Aarhus is a really nice city. It
On Friday, 28 September 2012 at 13:29:05 UTC, Danny Arends wrote:
Apart from a description of the project this site seems empty!
Is
there anywhere a person can download the source code/try this
out.
If you want to browse it online (without check-out):
On 9/28/12, Brad Roberts bra...@puremagic.com wrote:
It's another interoperability problem. It means that when mixing c++/d that
stackframe unwinding during exception
handling doesn't work as expected. It'll be one more thing that eventually
needs to be fixed.
I thought the whole COFF work
On Friday, 28 September 2012 at 09:43:34 UTC, Timur Gafarov wrote:
dlib is a growing collection of native D language libraries
serving as a framework for various higher-level projects - such
as game engines, rendering pipelines and multimedia
applications. It is written in D2 and has no
On Fri, 28 Sep 2012, Andrej Mitrovic wrote:
On 9/28/12, Brad Roberts bra...@puremagic.com wrote:
It's another interoperability problem. It means that when mixing c++/d that
stackframe unwinding during exception
handling doesn't work as expected. It'll be one more thing that eventually
On 9/27/2012 11:01 PM, Jacob Carlborg wrote:
On 2012-09-27 21:51, Walter Bright wrote:
Well, I did. The EH mechanism in dmd Win64 is the same as that used for
dmd Linux, OSX and FreeBSD, 32 and 64.
What does that practically mean from the users point of view?
It means D cannot throw or
On 9/28/2012 10:43 AM, Andrej Mitrovic wrote:
I thought the whole COFF work was entirely about interoperability
(well, that and 64bit). Oh well..
COFF is just a file format, nothing more. It is not an ABI specification.
On Fri, 28 Sep 2012, Walter Bright wrote:
On 9/27/2012 11:01 PM, Jacob Carlborg wrote:
On 2012-09-27 21:51, Walter Bright wrote:
Well, I did. The EH mechanism in dmd Win64 is the same as that used for
dmd Linux, OSX and FreeBSD, 32 and 64.
What does that practically mean from the
On 9/28/2012 12:39 PM, Brad Roberts wrote:
It's more than just catching. That's a relatively minor issue. The
bigger one is stack unwinding and related cleanups. Consider: c++
function with local variables that have dtors that calls a D function that
throws. Those c++ locals will never have
On Fri, 28 Sep 2012, Walter Bright wrote:
On 9/28/2012 12:39 PM, Brad Roberts wrote:
It's more than just catching. That's a relatively minor issue. The
bigger one is stack unwinding and related cleanups. Consider: c++
function with local variables that have dtors that calls a D function
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