Re: Dgame

2013-01-12 Thread Namespace
On Saturday, 12 January 2013 at 02:05:31 UTC, Bernard Helyer wrote: Hey cool! I'll check this out later tonight, but how are you handling frame rate and things? You mean how I limit the framerate? I delay the execution of the game loop for a very brief moment. For example if you limit to 15

Mono-D v0.4.7 - Optlink output analysis / Symbol name demangling

2013-01-12 Thread alex
Hi everyone, Just released a new version - For info, see http://mono-d.alexanderbothe.com Cheers, Alex

Re: Build Script in D

2013-01-12 Thread David
for anything outside D there is enough makefiles, autotools, cmake, whatever. also there is OS package system which for sure contaion most of these libraries, for me it's enough to not bother about building own C build system Using make with D works great, also there is cmake for D. But try

Re: Mono-D v0.4.7 - Optlink output analysis / Symbol name demangling

2013-01-12 Thread Jacob Carlborg
On 2013-01-12 15:28, alex wrote: Hi everyone, Just released a new version - For info, see http://mono-d.alexanderbothe.com I just tried Mono-D again and I'm having some problems. * Running an application When I try to run a simple Hello World application it opens a new empty terminal,

Re: Dgame

2013-01-12 Thread Bernard Helyer
On Saturday, 12 January 2013 at 10:42:55 UTC, Namespace wrote: On Saturday, 12 January 2013 at 02:05:31 UTC, Bernard Helyer wrote: Hey cool! I'll check this out later tonight, but how are you handling frame rate and things? You mean how I limit the framerate? I delay the execution of the game

Re: Dgame

2013-01-12 Thread Namespace
On Saturday, 12 January 2013 at 20:52:35 UTC, Bernard Helyer wrote: On Saturday, 12 January 2013 at 10:42:55 UTC, Namespace wrote: On Saturday, 12 January 2013 at 02:05:31 UTC, Bernard Helyer wrote: Hey cool! I'll check this out later tonight, but how are you handling frame rate and things?

Re: Dgame

2013-01-12 Thread Bernard Helyer
If you use dmd 2.061 you have to merge the current dmd stuff with this pull I've a much better idea; I'm going to not use dgame until I can use it with a shipped DMD.

Re: Dgame

2013-01-12 Thread Namespace
On Saturday, 12 January 2013 at 22:51:47 UTC, Bernard Helyer wrote: If you use dmd 2.061 you have to merge the current dmd stuff with this pull I've a much better idea; I'm going to not use dgame until I can use it with a shipped DMD. Then you must wait for dmd 2.062 or whenever Walter will

Re: Mono-D v0.4.7 - Optlink output analysis / Symbol name demangling

2013-01-12 Thread alex
On Saturday, 12 January 2013 at 17:44:54 UTC, Jacob Carlborg wrote: On 2013-01-12 15:28, alex wrote: Hi everyone, Just released a new version - For info, see http://mono-d.alexanderbothe.com I just tried Mono-D again and I'm having some problems. https://github.com/aBothe/Mono-D/issues

Re: Build Script in D

2013-01-12 Thread evilrat
On Saturday, 12 January 2013 at 16:34:12 UTC, David wrote: Using make with D works great, also there is cmake for D. But try to use two tools (d buildscript and let's say cmake) on windows. You have to force the user to either install mingw/cygwin or cmake/make and VS (cmake can only