On 2013-03-26 22:55, Jonas Drewsen wrote:
So it runs on openGL, but I guess it uses some base libraries for things
like window and event handling and text rendering. Can you tell a bit
more about what the dependencies are?
You might want to consider using the boost license like the phobos
For details: http://dlang.org/gsoc2013.html
This year we have the accumulated experience of the previous two
editions, a strong mentor lineup, and a community more welcoming and
active than ever before. We hope to get a strong outcome from our
participation this year at GSoC 2013.
The
On Monday, 25 March 2013 at 08:54:04 UTC, Jens Mueller wrote:
deadalnix wrote:
I think passing the path -J should work. But I don't know
what to
do
when there is no Targets.def.
Jens
Off topic, but can you please ensure not to split the thread
like
this ?
How do I ensure this?
I'm using
On Sunday, 24 March 2013 at 02:37:52 UTC, Moritz Maxeiner wrote:
On Sunday, 24 March 2013 at 01:35:28 UTC, Chris Cain wrote:
On Saturday, 23 March 2013 at 21:19:14 UTC, Moritz Maxeiner
wrote:
TLDR: Your example should now work, provided you fix what I
previously mentioned. You can also look
On Wednesday, 27 March 2013 at 15:29:19 UTC, deadalnix wrote:
On Sunday, 24 March 2013 at 02:37:52 UTC, Moritz Maxeiner wrote:
On Sunday, 24 March 2013 at 01:35:28 UTC, Chris Cain wrote:
On Saturday, 23 March 2013 at 21:19:14 UTC, Moritz Maxeiner
wrote:
TLDR: Your example should now work,
On Wednesday, 27 March 2013 at 21:28:42 UTC, Moritz Maxeiner
wrote:
Yes it is intended to be that way. Regarding the reasons for
that decision:
Short answer:
Because in the case of the LLVM C API it makes things a lot
easier and simpler to maintain, as well as trivial to add new
parts for