On 4/3/2013 10:51 PM, Masahiro Nakagawa wrote:
I and Kenji are happy to announce TDPL Japanese edition will be published on
April 8th in Japan. We are translation supervisor of this book.
どうもありがとう
On 2013-04-03 21:07, Vadim Lopatin wrote:
I don't see what to simplify in markup like this:
@Entity
class User {
@Generated
long id;
@Column
string name;
@ManyToOne
Customer customer;
@ManyToMany
On Wednesday, 3 April 2013 at 19:07:39 UTC, Vadim Lopatin wrote:
I don't see what to simplify in markup like this:
...
You may implement approach similar to one used in vibe.d
http.rest and http.form modules. Some specific examples are
described by Jacob, but, in general, in results in 3
On Thursday, 4 April 2013 at 09:01:16 UTC, Jacob Carlborg wrote:
Is the attributes necessary at all? I would just go with:
class User
{
long id; // always assume auto increment, primary key, not
null and so on
string name;
Customer customer; // infer @ManyToOne
@ManyToMany
On 4/4/13 1:51 AM, Masahiro Nakagawa wrote:
Hi guys,
I and Kenji are happy to announce TDPL Japanese edition will be
published on April 8th in Japan. We are translation supervisor of this
book.
This is an awesome surprise to wake up to. Congratulations, and many
thanks to Masahiro, Kenji,
The changes for std.process are under review at:
http://forum.dlang.org/thread/gclsbrghhjitnfder...@forum.dlang.org
std.process is improvements to the existing std.process and is a
complete change to the API. The original API remains but these
will be going through deprecation.
The major change
On Tuesday, 2 April 2013 at 15:30:53 UTC, Moritz Maxeiner wrote:
I've not seen any mention about that under the Documentation
category and I've only found posts about that after explicitly
searching for that problem right now. I'm sorry for not knowing
about that, but if that is such a
On Thursday, 4 April 2013 at 05:51:03 UTC, Masahiro Nakagawa
wrote:
Hi guys,
I and Kenji are happy to announce TDPL Japanese edition will be
published on April 8th in Japan. We are translation supervisor
of this book.
すばらしい!
On Thursday, 4 April 2013 at 18:31:59 UTC, deadalnix wrote:
On Tuesday, 2 April 2013 at 15:30:53 UTC, Moritz Maxeiner wrote:
I've not seen any mention about that under the Documentation
category and I've only found posts about that after explicitly
searching for that problem right now. I'm
On Thursday, 4 April 2013 at 23:04:05 UTC, Stephen Jones wrote:
There is a general problem to do with the dlls themselves.
While Derelict3 compiles its own .lib files they still require
native .dll files on the path. For openGL it is not an issue
This isn't a problem. It's the nature of
10 matches
Mail list logo