Am Sun, 22 Dec 2013 02:12:51 +0100
schrieb Timon Gehr :
> On 12/22/2013 02:09 AM, Timon Gehr wrote:
> >>
> >> The morale is that "uniform" random numbers doesn't imply that
> >> every value in the range will eventually be generated once!
> >>
> >
> > Yes it does. (The probability that some value i
On Sunday, 22 December 2013 at 08:06:30 UTC, Marco Leise wrote:
Can you elaborate a bit? How do you know that the Java LCG
can produce every 32-bit integer once? If that's true then
the problem with the Java code was something different and I
was just biased, because I was already expecting the c
On Sunday, 22 December 2013 at 07:29:22 UTC, ilya-stromberg wrote:
On Saturday, 21 December 2013 at 20:43:27 UTC, bearophile wrote:
3) Just like the integer '5' a range of values as 0 .. 1000 is
an immutable value. So a variable that scans such range should
be immutable. If you really want to
On 12/22/2013 09:06 AM, Marco Leise wrote:
Am Sun, 22 Dec 2013 02:12:51 +0100
schrieb Timon Gehr :
On 12/22/2013 02:09 AM, Timon Gehr wrote:
The morale is that "uniform" random numbers doesn't imply that
every value in the range will eventually be generated once!
Yes it does. (The probabil
Hello fellow Dlers ;)
about a week ago I released the multiplayer version of my android
app STACK4
(https://play.google.com/store/apps/details?id=com.Extrawurst.FIR).
The app itself is using the free unity3d engine (C#) for the
frontend but, after quite a journey, the backend was developed
Additionally these are the open source utility libs that I
created to while developing the server:
google cloud messaging helper lib:
https://github.com/Extrawurst/gcm-d
sockjs long polling implementation based on vibe.d:
https://github.com/Extrawurst/sockjs-d
tool to keep the server running n
Am 22.12.2013 14:38, schrieb extrawurst:
> Hello fellow Dlers ;)
>
> about a week ago I released the multiplayer version of my android app
> STACK4 (https://play.google.com/store/apps/details?id=com.Extrawurst.FIR).
>
> The app itself is using the free unity3d engine (C#) for the frontend
> but,
On Sunday, 22 December 2013 at 18:48:02 UTC, Sönke Ludwig wrote:
Am 22.12.2013 14:38, schrieb extrawurst:
Hello fellow Dlers ;)
about a week ago I released the multiplayer version of my
android app
STACK4
(https://play.google.com/store/apps/details?id=com.Extrawurst.FIR).
The app itself is
On Sunday, 22 December 2013 at 13:38:22 UTC, extrawurst wrote:
Hello fellow Dlers ;)
about a week ago I released the multiplayer version of my
android app STACK4
(https://play.google.com/store/apps/details?id=com.Extrawurst.FIR).
The app itself is using the free unity3d engine (C#) for the
Am Sun, 22 Dec 2013 09:19:48 +
schrieb "Chris Cain" :
> On Sunday, 22 December 2013 at 08:06:30 UTC, Marco Leise wrote:
> > Can you elaborate a bit? How do you know that the Java LCG
> > can produce every 32-bit integer once? If that's true then
> > the problem with the Java code was something
http://forum.dlang.org/post/ggxgongvmrdfajtbp...@forum.dlang.org
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