Re: This Week in D: Issue #4

2015-02-03 Thread Adam D. Ruppe via Digitalmars-d-announce
On Tuesday, 3 February 2015 at 09:23:43 UTC, Ulrich Küttler wrote: $ dmd window.d simpledisplay.d color.d simpledisplay.d(550): Error: module color is in file Huh, that should work, did you remember to download color.d to the same directory too?

Re: This Week in D: Issue #4

2015-02-03 Thread Adam D. Ruppe via Digitalmars-d-announce
On Tuesday, 3 February 2015 at 05:53:30 UTC, Jeremy DeHaan wrote: Yes, they are not guaranteed to run, but isn't that only during run time? They are going to be called at the application exit to ensure everything is cleaned up. If the application exits somewhat cleanly (through return from

Re: This Week in D: Issue #4

2015-02-03 Thread via Digitalmars-d-announce
On Tuesday, 3 February 2015 at 14:34:13 UTC, Adam D. Ruppe wrote: On Tuesday, 3 February 2015 at 09:23:43 UTC, Ulrich Küttler wrote: $ dmd window.d simpledisplay.d color.d simpledisplay.d(550): Error: module color is in file Huh, that should work, did you remember to download color.d to the

Re: This Week in D: Issue #4

2015-02-03 Thread ketmar via Digitalmars-d-announce
On Tue, 03 Feb 2015 02:57:46 +, Adam D. Ruppe wrote: If you're not posting original content, what are you posting? hey guys i found this really great link on reddit... you got it! reddit is a bunch of freaks who are browsing internets the whole day and posting links to content. so they

Re: This Week in D: Issue #4

2015-02-03 Thread ketmar via Digitalmars-d-announce
On Tue, 03 Feb 2015 05:53:26 +, Jeremy DeHaan wrote: I've never liked the phrasing about destructors. Yes, they are not guaranteed to run, but isn't that only during run time? They are going to be called at the application exit to ensure everything is cleaned up. nope, it's not guaranteed

Re: 2D game engine written in D is in progress

2015-02-03 Thread solidstate1991 via Digitalmars-d-announce
On Tuesday, 3 February 2015 at 17:15:29 UTC, Zoadian wrote: On Tuesday, 3 February 2015 at 16:30:27 UTC, solidstate1991 wrote: https://github.com/ZILtoid1991/VDP-engine Alpha release. Very basic functionality at the moment, will be expanded later. had a quick look: public class Color

Re: 2D game engine written in D is in progress

2015-02-03 Thread solidstate1991 via Digitalmars-d-announce
https://github.com/ZILtoid1991/VDP-engine Alpha release. Very basic functionality at the moment, will be expanded later.

Re: This Week in D: Issue #4

2015-02-03 Thread Mike Parker via Digitalmars-d-announce
On 2/3/2015 6:23 PM, Ulrich =?UTF-8?B?S8O8dHRsZXIi?= kuett...@gmail.com wrote: On Tuesday, 3 February 2015 at 02:29:23 UTC, Adam D. Ruppe wrote: On Monday, 2 February 2015 at 23:11:22 UTC, Ulrich Küttler wrote: Unfortunately, your project Spotlight does not work exactly as advertised, since

Re: DStep - Bindings Generator 0.0.1

2015-02-03 Thread FG via Digitalmars-d-announce
On 2015-02-03 at 14:05, Mike Parker wrote: On 2/3/2015 7:01 PM, Chris wrote: And still nobody knows what DStep is all about? Define nobody. I've known about it for quite a while now. Well, there is someone called nobody on the D forums... :) He might know about DStep, and that would make

Re: DStep - Bindings Generator 0.0.1

2015-02-03 Thread Mike Parker via Digitalmars-d-announce
On 2/3/2015 7:01 PM, Chris wrote: On Tuesday, 3 February 2015 at 01:35:16 UTC, Paul O'Neil wrote: On 02/02/2015 04:21 AM, Chris wrote: On Saturday, 31 January 2015 at 19:40:49 UTC, Jacob Carlborg wrote: On 2015-01-31 19:38, Chris wrote: At version 0.0.1? :) At version 0.1.0:

Re: 2D game engine written in D is in progress

2015-02-03 Thread Ben Boeckel via Digitalmars-d-announce
On Tue, Feb 03, 2015 at 17:15:28 +, Zoadian via Digitalmars-d-announce wrote: had a quick look: public class Color This is probably going to be slow. you want to read about 'cache friendliness'. And for a game/graphics engine also google 'data oriented design'.

Re: 2D game engine written in D is in progress

2015-02-03 Thread Zoadian via Digitalmars-d-announce
On Tuesday, 3 February 2015 at 16:30:27 UTC, solidstate1991 wrote: https://github.com/ZILtoid1991/VDP-engine Alpha release. Very basic functionality at the moment, will be expanded later. had a quick look: public class Color This is probably going to be slow. you want to read about

Re: This Week in D: Issue #4

2015-02-03 Thread Jeremy DeHaan via Digitalmars-d-announce
On Tuesday, 3 February 2015 at 14:36:58 UTC, Adam D. Ruppe wrote: On Tuesday, 3 February 2015 at 05:53:30 UTC, Jeremy DeHaan wrote: Yes, they are not guaranteed to run, but isn't that only during run time? They are going to be called at the application exit to ensure everything is cleaned up.

Re: This Week in D: Issue #4

2015-02-03 Thread via Digitalmars-d-announce
On Tuesday, 3 February 2015 at 02:29:23 UTC, Adam D. Ruppe wrote: On Monday, 2 February 2015 at 23:11:22 UTC, Ulrich Küttler wrote: Unfortunately, your project Spotlight does not work exactly as advertised, since simpledisplay imports arsd.color. Just to let you know. I mentioned that, which

Re: This Week in D: Issue #4

2015-02-03 Thread eles via Digitalmars-d-announce
On Tuesday, 3 February 2015 at 05:53:30 UTC, Jeremy DeHaan wrote: On Monday, 2 February 2015 at 04:57:10 UTC, Adam D. Ruppe wrote: I've never liked the phrasing about destructors. Yes, they are not guaranteed to run, but isn't that only during run time? They are going to be called at the

Re: This Week in D: Issue #4

2015-02-03 Thread eles via Digitalmars-d-announce
On Tuesday, 3 February 2015 at 09:08:07 UTC, eles wrote: On Tuesday, 3 February 2015 at 05:53:30 UTC, Jeremy DeHaan wrote: On Monday, 2 February 2015 at 04:57:10 UTC, Adam D. Ruppe wrote: A maybe useful link that quite clearly defines some concepts:

Re: DStep - Bindings Generator 0.0.1

2015-02-03 Thread Chris via Digitalmars-d-announce
On Tuesday, 3 February 2015 at 01:35:16 UTC, Paul O'Neil wrote: On 02/02/2015 04:21 AM, Chris wrote: On Saturday, 31 January 2015 at 19:40:49 UTC, Jacob Carlborg wrote: On 2015-01-31 19:38, Chris wrote: At version 0.0.1? :) At version 0.1.0: