Release Candidate for 2.067.0
http://downloads.dlang.org/pre-releases/2.x/2.067.0/
http://ftp.digitalmars.com/
You can get the binaries here until they are mirrored.
https://dlang.dawg.eu/downloads/dmd.2.067.0-rc1/
We fixed the few remaining issues.
Very nice.
I wonder about representation of references, and perhaps
replication, inheritance. Does SDL just punt on those?
On 03/16/2015 11:02 PM, Jay Norwood wrote:
Very nice.
I wonder about representation of references, and perhaps replication,
inheritance. Does SDL just punt on those?
SDL does not specifically address those. It's just left up to your own
schema. (Which reminds me: I'd really like to see an
On Monday, 16 March 2015 at 18:27:52 UTC, Dicebot wrote:
On Monday, 16 March 2015 at 15:14:03 UTC, Jonas Drewsen wrote:
Meanwhile I'm happy to assist anyone willing to give a shot on
building it on linux. It is currently based on SDL so with bit
of luck it is not that hard.
I got bunch of
On Monday, 16 March 2015 at 13:06:39 UTC, weaselcat wrote:
On Monday, 16 March 2015 at 12:45:58 UTC, Martin Nowak wrote:
On Monday, 16 March 2015 at 04:54:12 UTC, Adam D. Ruppe wrote:
Ruby has over 6,000 packages,
...starting with letter A. It's over 100K in total.
Hi All,
The next Berlin D Meetup will be happening on Friday the 20th of
March at 19:30. The venue will be Berlin Co-Op (http://co-up.de/)
on the 3rd floor. Martin Nowak will be doing a presentation on
recent improvements in the garbage collector. After the
presentation we will have time for
On Monday, 16 March 2015 at 13:11:56 UTC, weaselcat wrote:
An example of a simple but fundamental issue are the defaults
of the built-in attributes. I think some of them, for
historical or compatibility reasons, are currently simply the
wrong way around (pure, @safe, final and scope should
On Monday, 16 March 2015 at 12:45:58 UTC, Martin Nowak wrote:
On Monday, 16 March 2015 at 04:54:12 UTC, Adam D. Ruppe wrote:
Ruby has over 6,000 packages,
...starting with letter A. It's over 100K in total.
http://www.modulecounts.com/
Hey, that's over 6000 ;)
Also, yes more interviews
On Monday, 16 March 2015 at 13:21:13 UTC, ponce wrote:
On Monday, 16 March 2015 at 13:11:56 UTC, weaselcat wrote:
An example of a simple but fundamental issue are the defaults
of the built-in attributes. I think some of them, for
historical or compatibility reasons, are currently simply the
On Monday, 16 March 2015 at 04:54:12 UTC, Adam D. Ruppe wrote:
http://arsdnet.net/this-week-in-d/mar-15.html
Also remember about the RSS feed here:
http://arsdnet.net/this-week-in-d/twid.rss
I'm currently out west so I'm a couple hours off, but here's
the next installment with summaries of
On Sunday, 15 March 2015 at 22:07:04 UTC, Walter Bright wrote:
BTW, you need to prominently place a couple paragraphs
describing:
what Deadcode is
why someone should be interested in Deadcode
GitHub README.md is a natural place for such information.
How far you estimate it from being
On Monday, 16 March 2015 at 04:54:12 UTC, Adam D. Ruppe wrote:
Ruby has over 6,000 packages,
...starting with letter A. It's over 100K in total.
http://www.modulecounts.com/
More interviews please :P
On Sunday, 15 March 2015 at 22:33:34 UTC, Jonas Drewsen wrote:
On Sunday, 15 March 2015 at 22:07:04 UTC, Walter Bright wrote:
On 3/15/2015 2:39 PM, Jonas Drewsen wrote:
Here you go...
Website: http://deadcode.steamwinter.com
Changelog:
On Monday, 16 March 2015 at 04:54:12 UTC, Adam D. Ruppe wrote:
http://arsdnet.net/this-week-in-d/mar-15.html
Also remember about the RSS feed here:
http://arsdnet.net/this-week-in-d/twid.rss
I'm currently out west so I'm a couple hours off, but here's
the next installment with summaries of
On Monday, 16 March 2015 at 10:07:16 UTC, Dicebot wrote:
On Sunday, 15 March 2015 at 22:07:04 UTC, Walter Bright wrote:
BTW, you need to prominently place a couple paragraphs
describing:
what Deadcode is
why someone should be interested in Deadcode
GitHub README.md is a natural place for
On Monday, 16 March 2015 at 15:37:00 UTC, ketmar wrote:
On Mon, 16 Mar 2015 15:14:02 +, Jonas Drewsen wrote:
Meanwhile I'm happy to assist anyone willing to give a shot on
building
it on linux. It is currently based on SDL so with bit of luck
it is not
that hard.
i tried to build it,
On Monday, 16 March 2015 at 09:53:38 UTC, Mathias Lang wrote:
Nitpick: Loose (P after the dub question ;)
thanks, fixed
On Monday, 16 March 2015 at 09:52:55 UTC, extrawurst wrote:
On Sunday, 15 March 2015 at 22:33:34 UTC, Jonas Drewsen wrote:
On Sunday, 15 March 2015 at 22:07:04 UTC, Walter Bright wrote:
On 3/15/2015 2:39 PM, Jonas Drewsen wrote:
Here you go...
Website: http://deadcode.steamwinter.com
Hi,
As a learning project I've knocked up a tiny library to output
ansi coloured text on linux/osx.
I guess I will go through a few iterations of improvements to end
up with something more D like.
https://github.com/kingsleyh/rainbow
On Mon, 16 Mar 2015 15:14:02 +, Jonas Drewsen wrote:
Meanwhile I'm happy to assist anyone willing to give a shot on building
it on linux. It is currently based on SDL so with bit of luck it is not
that hard.
i tried to build it, but no luck: it can't build libdparse. ah, the joy
of
Am 16.03.2015 um 13:45 schrieb Martin Nowak:
On Monday, 16 March 2015 at 04:54:12 UTC, Adam D. Ruppe wrote:
Ruby has over 6,000 packages,
...starting with letter A. It's over 100K in total.
http://www.modulecounts.com/
Oh I see, so it's almost as huge as NPM, I just took a quick look to get
Le 15/03/2015 22:18, romain a écrit :
On Sunday, 15 March 2015 at 01:15:51 UTC, Xavier Bigand wrote:
The DML engine is almost finished. This night we worked on the file
reloading. This will allow direct update of GUI when modifying lua
files without loosing states. For example if you only
Le 16/03/2015 08:56, Suliman a écrit :
Perfect news! Hope to see first beta to this summer time!
Wow you put us under pressure :-)
It's hard to tell when we could reach the beta status, cause last months
we just didn't push any code on DQuick. So we can't give any release date.
I'll put
On Sunday, 15 March 2015 at 23:17:10 UTC, Joel wrote:
On Sunday, 15 March 2015 at 22:51:17 UTC, Namespace wrote:
On Sunday, 15 March 2015 at 22:30:06 UTC, Joel wrote:
I've been getting these errors:
I found two places that have 'package(Dgame):' -
source\Dgame\Graphic\Color.d(30) and
Currently you should use the Master branch until I fixed the
package thing.
I hate to post from my mobile phone. I've always have this
no-name account there.
I hope I've fixed the errors. It was my fault, because I was too
excited about the new release, I forgot completely to test with
the
On Friday, 13 March 2015 at 16:33:38 UTC, Kingsley wrote:
Up to your imagination!
Personally I will probably use them to integrate 3rd party
tools or create small helpers in my day to day work that are
currently small bash/bat scripts. Using D for scripting this
way would be very nice
On Monday, 16 March 2015 at 07:49:52 UTC, Namespace wrote:
Currently you should use the Master branch until I fixed the
package thing.
I hate to post from my mobile phone. I've always have this
no-name account there.
I hope I've fixed the errors. It was my fault, because I was
too excited
Perfect news! Hope to see first beta to this summer time!
On Monday, 16 March 2015 at 15:14:03 UTC, Jonas Drewsen wrote:
Meanwhile I'm happy to assist anyone willing to give a shot on
building it on linux. It is currently based on SDL so with bit
of luck it is not that hard.
I got bunch of errors from windowdragger.d amd guiapplication.d
modules
On Mon, 16 Mar 2015 16:57:34 +, Jonas Drewsen wrote:
On Monday, 16 March 2015 at 15:37:00 UTC, ketmar wrote:
On Mon, 16 Mar 2015 15:14:02 +, Jonas Drewsen wrote:
Meanwhile I'm happy to assist anyone willing to give a shot on
building it on linux. It is currently based on SDL so with
SDLang-D update (v0.9.0) has now been tagged/released:
https://github.com/Abscissa/SDLang-D
It's a D lib to parse and generate the SDL data language (similar to
XML/JSON, but more human-friendly, while still being very simple).
Most of the big changes have been sitting in master for
On 06/03/2015 17:37, Bruno Medeiros wrote:
A new version of DDT is out. Improvements to the semantic engine,
important fixes:
https://github.com/bruno-medeiros/DDT/releases/tag/Release_0.11.0
There has also been some big internal changes lately, so these latest
releases might be a bit more
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