Release Candidate D 2.067.0-rc1

2015-03-16 Thread Martin Nowak via Digitalmars-d-announce
Release Candidate for 2.067.0 http://downloads.dlang.org/pre-releases/2.x/2.067.0/ http://ftp.digitalmars.com/ You can get the binaries here until they are mirrored. https://dlang.dawg.eu/downloads/dmd.2.067.0-rc1/ We fixed the few remaining issues.

Re: SDLang-D v0.9.0

2015-03-16 Thread Jay Norwood via Digitalmars-d-announce
Very nice. I wonder about representation of references, and perhaps replication, inheritance. Does SDL just punt on those?

Re: SDLang-D v0.9.0

2015-03-16 Thread Nick Sabalausky via Digitalmars-d-announce
On 03/16/2015 11:02 PM, Jay Norwood wrote: Very nice. I wonder about representation of references, and perhaps replication, inheritance. Does SDL just punt on those? SDL does not specifically address those. It's just left up to your own schema. (Which reminds me: I'd really like to see an

Re: Deadcode on github

2015-03-16 Thread Jonas Drewsen via Digitalmars-d-announce
On Monday, 16 March 2015 at 18:27:52 UTC, Dicebot wrote: On Monday, 16 March 2015 at 15:14:03 UTC, Jonas Drewsen wrote: Meanwhile I'm happy to assist anyone willing to give a shot on building it on linux. It is currently based on SDL so with bit of luck it is not that hard. I got bunch of

Re: This Week in D #9 - marketing discussion, final beta, special interview with Sönke

2015-03-16 Thread weaselcat via Digitalmars-d-announce
On Monday, 16 March 2015 at 13:06:39 UTC, weaselcat wrote: On Monday, 16 March 2015 at 12:45:58 UTC, Martin Nowak wrote: On Monday, 16 March 2015 at 04:54:12 UTC, Adam D. Ruppe wrote: Ruby has over 6,000 packages, ...starting with letter A. It's over 100K in total.

Berlin D Meetup March 2015

2015-03-16 Thread Ben Palmer via Digitalmars-d-announce
Hi All, The next Berlin D Meetup will be happening on Friday the 20th of March at 19:30. The venue will be Berlin Co-Op (http://co-up.de/) on the 3rd floor. Martin Nowak will be doing a presentation on recent improvements in the garbage collector. After the presentation we will have time for

Re: This Week in D #9 - marketing discussion, final beta, special interview with Sönke

2015-03-16 Thread ponce via Digitalmars-d-announce
On Monday, 16 March 2015 at 13:11:56 UTC, weaselcat wrote: An example of a simple but fundamental issue are the defaults of the built-in attributes. I think some of them, for historical or compatibility reasons, are currently simply the wrong way around (pure, @safe, final and scope should

Re: This Week in D #9 - marketing discussion, final beta, special interview with Sönke

2015-03-16 Thread weaselcat via Digitalmars-d-announce
On Monday, 16 March 2015 at 12:45:58 UTC, Martin Nowak wrote: On Monday, 16 March 2015 at 04:54:12 UTC, Adam D. Ruppe wrote: Ruby has over 6,000 packages, ...starting with letter A. It's over 100K in total. http://www.modulecounts.com/ Hey, that's over 6000 ;) Also, yes more interviews

Re: This Week in D #9 - marketing discussion, final beta, special interview with Sönke

2015-03-16 Thread weaselcat via Digitalmars-d-announce
On Monday, 16 March 2015 at 13:21:13 UTC, ponce wrote: On Monday, 16 March 2015 at 13:11:56 UTC, weaselcat wrote: An example of a simple but fundamental issue are the defaults of the built-in attributes. I think some of them, for historical or compatibility reasons, are currently simply the

Re: This Week in D #9 - marketing discussion, final beta, special interview with Sönke

2015-03-16 Thread John Colvin via Digitalmars-d-announce
On Monday, 16 March 2015 at 04:54:12 UTC, Adam D. Ruppe wrote: http://arsdnet.net/this-week-in-d/mar-15.html Also remember about the RSS feed here: http://arsdnet.net/this-week-in-d/twid.rss I'm currently out west so I'm a couple hours off, but here's the next installment with summaries of

Re: Deadcode on github

2015-03-16 Thread Dicebot via Digitalmars-d-announce
On Sunday, 15 March 2015 at 22:07:04 UTC, Walter Bright wrote: BTW, you need to prominently place a couple paragraphs describing: what Deadcode is why someone should be interested in Deadcode GitHub README.md is a natural place for such information. How far you estimate it from being

Re: This Week in D #9 - marketing discussion, final beta, special interview with Sönke

2015-03-16 Thread Martin Nowak via Digitalmars-d-announce
On Monday, 16 March 2015 at 04:54:12 UTC, Adam D. Ruppe wrote: Ruby has over 6,000 packages, ...starting with letter A. It's over 100K in total. http://www.modulecounts.com/

Re: This Week in D #9 - marketing discussion, final beta, special interview with Sönke

2015-03-16 Thread Dicebot via Digitalmars-d-announce
More interviews please :P

Re: Deadcode on github

2015-03-16 Thread extrawurst via Digitalmars-d-announce
On Sunday, 15 March 2015 at 22:33:34 UTC, Jonas Drewsen wrote: On Sunday, 15 March 2015 at 22:07:04 UTC, Walter Bright wrote: On 3/15/2015 2:39 PM, Jonas Drewsen wrote: Here you go... Website: http://deadcode.steamwinter.com Changelog:

Re: This Week in D #9 - marketing discussion, final beta, special interview with Sönke

2015-03-16 Thread Mathias Lang via Digitalmars-d-announce
On Monday, 16 March 2015 at 04:54:12 UTC, Adam D. Ruppe wrote: http://arsdnet.net/this-week-in-d/mar-15.html Also remember about the RSS feed here: http://arsdnet.net/this-week-in-d/twid.rss I'm currently out west so I'm a couple hours off, but here's the next installment with summaries of

Re: Deadcode on github

2015-03-16 Thread Jonas Drewsen via Digitalmars-d-announce
On Monday, 16 March 2015 at 10:07:16 UTC, Dicebot wrote: On Sunday, 15 March 2015 at 22:07:04 UTC, Walter Bright wrote: BTW, you need to prominently place a couple paragraphs describing: what Deadcode is why someone should be interested in Deadcode GitHub README.md is a natural place for

Re: Deadcode on github

2015-03-16 Thread Jonas Drewsen via Digitalmars-d-announce
On Monday, 16 March 2015 at 15:37:00 UTC, ketmar wrote: On Mon, 16 Mar 2015 15:14:02 +, Jonas Drewsen wrote: Meanwhile I'm happy to assist anyone willing to give a shot on building it on linux. It is currently based on SDL so with bit of luck it is not that hard. i tried to build it,

Re: This Week in D #9 - marketing discussion, final beta, special interview with Sönke

2015-03-16 Thread Adam D. Ruppe via Digitalmars-d-announce
On Monday, 16 March 2015 at 09:53:38 UTC, Mathias Lang wrote: Nitpick: Loose (P after the dub question ;) thanks, fixed

Re: Deadcode on github

2015-03-16 Thread Jonas Drewsen via Digitalmars-d-announce
On Monday, 16 March 2015 at 09:52:55 UTC, extrawurst wrote: On Sunday, 15 March 2015 at 22:33:34 UTC, Jonas Drewsen wrote: On Sunday, 15 March 2015 at 22:07:04 UTC, Walter Bright wrote: On 3/15/2015 2:39 PM, Jonas Drewsen wrote: Here you go... Website: http://deadcode.steamwinter.com

Terminal ANSI Colouring Library

2015-03-16 Thread Kingsley via Digitalmars-d-announce
Hi, As a learning project I've knocked up a tiny library to output ansi coloured text on linux/osx. I guess I will go through a few iterations of improvements to end up with something more D like. https://github.com/kingsleyh/rainbow

Re: Deadcode on github

2015-03-16 Thread ketmar via Digitalmars-d-announce
On Mon, 16 Mar 2015 15:14:02 +, Jonas Drewsen wrote: Meanwhile I'm happy to assist anyone willing to give a shot on building it on linux. It is currently based on SDL so with bit of luck it is not that hard. i tried to build it, but no luck: it can't build libdparse. ah, the joy of

Re: This Week in D #9 - marketing discussion, final beta, special interview with Sönke

2015-03-16 Thread Sönke Ludwig via Digitalmars-d-announce
Am 16.03.2015 um 13:45 schrieb Martin Nowak: On Monday, 16 March 2015 at 04:54:12 UTC, Adam D. Ruppe wrote: Ruby has over 6,000 packages, ...starting with letter A. It's over 100K in total. http://www.modulecounts.com/ Oh I see, so it's almost as huge as NPM, I just took a quick look to get

Re: [GUI-lib] Maybe a better year for DQuick

2015-03-16 Thread Xavier Bigand via Digitalmars-d-announce
Le 15/03/2015 22:18, romain a écrit : On Sunday, 15 March 2015 at 01:15:51 UTC, Xavier Bigand wrote: The DML engine is almost finished. This night we worked on the file reloading. This will allow direct update of GUI when modifying lua files without loosing states. For example if you only

Re: [GUI-lib] Maybe a better year for DQuick

2015-03-16 Thread Xavier Bigand via Digitalmars-d-announce
Le 16/03/2015 08:56, Suliman a écrit : Perfect news! Hope to see first beta to this summer time! Wow you put us under pressure :-) It's hard to tell when we could reach the beta status, cause last months we just didn't push any code on DQuick. So we can't give any release date. I'll put

Re: Dgame revived

2015-03-16 Thread Foo via Digitalmars-d-announce
On Sunday, 15 March 2015 at 23:17:10 UTC, Joel wrote: On Sunday, 15 March 2015 at 22:51:17 UTC, Namespace wrote: On Sunday, 15 March 2015 at 22:30:06 UTC, Joel wrote: I've been getting these errors: I found two places that have 'package(Dgame):' - source\Dgame\Graphic\Color.d(30) and

Re: Dgame revived

2015-03-16 Thread Namespace via Digitalmars-d-announce
Currently you should use the Master branch until I fixed the package thing. I hate to post from my mobile phone. I've always have this no-name account there. I hope I've fixed the errors. It was my fault, because I was too excited about the new release, I forgot completely to test with the

Re: Deadcode: A code editor in D

2015-03-16 Thread Jonas Drewsen via Digitalmars-d-announce
On Friday, 13 March 2015 at 16:33:38 UTC, Kingsley wrote: Up to your imagination! Personally I will probably use them to integrate 3rd party tools or create small helpers in my day to day work that are currently small bash/bat scripts. Using D for scripting this way would be very nice

Re: Dgame revived

2015-03-16 Thread Namespace via Digitalmars-d-announce
On Monday, 16 March 2015 at 07:49:52 UTC, Namespace wrote: Currently you should use the Master branch until I fixed the package thing. I hate to post from my mobile phone. I've always have this no-name account there. I hope I've fixed the errors. It was my fault, because I was too excited

Re: [GUI-lib] Maybe a better year for DQuick

2015-03-16 Thread Suliman via Digitalmars-d-announce
Perfect news! Hope to see first beta to this summer time!

Re: Deadcode on github

2015-03-16 Thread Dicebot via Digitalmars-d-announce
On Monday, 16 March 2015 at 15:14:03 UTC, Jonas Drewsen wrote: Meanwhile I'm happy to assist anyone willing to give a shot on building it on linux. It is currently based on SDL so with bit of luck it is not that hard. I got bunch of errors from windowdragger.d amd guiapplication.d modules

Re: Deadcode on github

2015-03-16 Thread ketmar via Digitalmars-d-announce
On Mon, 16 Mar 2015 16:57:34 +, Jonas Drewsen wrote: On Monday, 16 March 2015 at 15:37:00 UTC, ketmar wrote: On Mon, 16 Mar 2015 15:14:02 +, Jonas Drewsen wrote: Meanwhile I'm happy to assist anyone willing to give a shot on building it on linux. It is currently based on SDL so with

SDLang-D v0.9.0

2015-03-16 Thread Nick Sabalausky via Digitalmars-d-announce
SDLang-D update (v0.9.0) has now been tagged/released: https://github.com/Abscissa/SDLang-D It's a D lib to parse and generate the SDL data language (similar to XML/JSON, but more human-friendly, while still being very simple). Most of the big changes have been sitting in master for

Re: DDT 0.11.0 released

2015-03-16 Thread Bruno Medeiros via Digitalmars-d-announce
On 06/03/2015 17:37, Bruno Medeiros wrote: A new version of DDT is out. Improvements to the semantic engine, important fixes: https://github.com/bruno-medeiros/DDT/releases/tag/Release_0.11.0 There has also been some big internal changes lately, so these latest releases might be a bit more