On 21/12/15 7:15 PM, Basile B. wrote:
On Monday, 21 December 2015 at 06:08:09 UTC, Basile B. wrote:
On Monday, 21 December 2015 at 05:55:15 UTC, Rikki Cattermole wrote:
On 21/12/15 6:42 PM, Basile B. wrote:
On Monday, 21 December 2015 at 04:59:09 UTC, Basile B. wrote:
On Monday, 21 December 2
On Monday, 21 December 2015 at 06:08:09 UTC, Basile B. wrote:
On Monday, 21 December 2015 at 05:55:15 UTC, Rikki Cattermole
wrote:
On 21/12/15 6:42 PM, Basile B. wrote:
On Monday, 21 December 2015 at 04:59:09 UTC, Basile B. wrote:
On Monday, 21 December 2015 at 04:47:06 UTC, Basile B. wrote:
On 21/12/15 7:08 PM, Basile B. wrote:
On Monday, 21 December 2015 at 05:55:15 UTC, Rikki Cattermole wrote:
On 21/12/15 6:42 PM, Basile B. wrote:
On Monday, 21 December 2015 at 04:59:09 UTC, Basile B. wrote:
On Monday, 21 December 2015 at 04:47:06 UTC, Basile B. wrote:
On Monday, 21 December 2
On Monday, 21 December 2015 at 05:55:15 UTC, Rikki Cattermole
wrote:
On 21/12/15 6:42 PM, Basile B. wrote:
On Monday, 21 December 2015 at 04:59:09 UTC, Basile B. wrote:
On Monday, 21 December 2015 at 04:47:06 UTC, Basile B. wrote:
On Monday, 21 December 2015 at 03:59:20 UTC, Rikki
Cattermole w
On 21/12/15 6:42 PM, Basile B. wrote:
On Monday, 21 December 2015 at 04:59:09 UTC, Basile B. wrote:
On Monday, 21 December 2015 at 04:47:06 UTC, Basile B. wrote:
On Monday, 21 December 2015 at 03:59:20 UTC, Rikki Cattermole wrote:
On 21/12/15 4:21 PM, Basile B. wrote:
Hello, A new alpha of CE
On Monday, 21 December 2015 at 04:59:09 UTC, Basile B. wrote:
On Monday, 21 December 2015 at 04:47:06 UTC, Basile B. wrote:
On Monday, 21 December 2015 at 03:59:20 UTC, Rikki Cattermole
wrote:
On 21/12/15 4:21 PM, Basile B. wrote:
Hello, A new alpha of CE is available:
[...]
Thanks again for
On Monday, 21 December 2015 at 04:47:06 UTC, Basile B. wrote:
On Monday, 21 December 2015 at 03:59:20 UTC, Rikki Cattermole
wrote:
On 21/12/15 4:21 PM, Basile B. wrote:
Hello, A new alpha of CE is available:
[...]
Thanks again for dfmt support.
But ugh, I get access violation(message window) w
On Monday, 21 December 2015 at 03:59:20 UTC, Rikki Cattermole
wrote:
On 21/12/15 4:21 PM, Basile B. wrote:
Hello, A new alpha of CE is available:
[...]
Thanks again for dfmt support.
But ugh, I get access violation(message window) when it formats.
Ok, I confirm this happens if you type custom
On 21/12/15 4:21 PM, Basile B. wrote:
Hello, A new alpha of CE is available:
The two latest releases put the focus on the editor:
- identifier markup improved.
- split view.
- macro recording state clearly indicated.
- fix (highlighter, cache restoration when workspace is reloaded).
- more short
Hello, A new alpha of CE is available:
The two latest releases put the focus on the editor:
- identifier markup improved.
- split view.
- macro recording state clearly indicated.
- fix (highlighter, cache restoration when workspace is reloaded).
- more shortcuts (prev/next location, ddoc, call ti
On Sunday, 20 December 2015 at 20:58:25 UTC, Taylor Hillegeist
wrote:
I had to install libglu1-mesa* on Ubuntu. Nicely done though!
Huh, that's good to know! Everywhere else I tried on Linux it
just worked but it does indeed require GL and GLU just because
simpledisplay on Linux links to them
On Sunday, 20 December 2015 at 17:24:41 UTC, jmh530 wrote:
The code looks easy to understand also. You might consider
writing this up into a blog post.
I might if I had a blog... which I need to set up at some point
but haven't yet (well, I used to have one but not for years).
But what I pos
The designers of HTTP would strongly argue that is a major
thing HTTP got right, and is the feature primarily responsible
for it huge success.
Then why is HTTP 2 moving away from it? And Web Sockets?
Clearly, having the choice between keeping state and not keeping
state is preferable to HTTP ta
On Sunday, 20 December 2015 at 02:11:58 UTC, Adam D. Ruppe wrote:
dmd minesweeper.d simpledisplay.d color.d
And play the game! At least on Windows and Linux. On Mac, you
need to install XQuartz since I don't have a working Cocoa
implementation in simpledisplay.d right now. Fear not, it is on
On Sunday, 20 December 2015 at 19:16:19 UTC, David Nadlinger
wrote:
On Sunday, 20 December 2015 at 01:16:46 UTC, Jakob Jenkov wrote:
According to Thrift's own docs their binary encoding is not
compact. For compact encoding it seems they refer to Protobuf.
There seems to be a confusion of termi
On Sunday, 20 December 2015 at 01:16:46 UTC, Jakob Jenkov wrote:
According to Thrift's own docs their binary encoding is not
compact. For compact encoding it seems they refer to Protobuf.
There seems to be a confusion of terminology here. Thrift has a
"Binary" protocol, which is not compact in
On Sunday, 20 December 2015 at 17:52:40 UTC, Jakob Jenkov wrote:
I just had a look at Cap'n Proto. From what I can see in the
encoding spec, performance of ION will be comparable.
"If a disease has many treatments, it has no cure".
This is certainly true for serialization protocols.
The major
I suggest to compare also against this [1].
The author, Kenton Varda, was the primary author of Protocol
Buffers version 2, which is the version that Google released
open source.
[1] https://capnproto.org
I just had a look at Cap'n Proto. From what I can see in the
encoding spec, performan
Le 17/12/2015 17:12, Vadim Lopatin a écrit :
On Wednesday, 16 December 2015 at 13:32:21 UTC, Suliman wrote:
Is it's possible to use some native frontend with dlangui instead of
drawing all controls with OpenGL? I really dislike how all OpenGL
toolkit looks like.
OpenGL is just hardware acceler
On Sunday, 20 December 2015 at 02:11:58 UTC, Adam D. Ruppe wrote:
code here:
http://arsdnet.net/dcode/minesweeper.d
[...]
The code looks easy to understand also. You might consider
writing this up into a blog post.
I suggest to compare also against this [1].
The author, Kenton Varda, was the primary author of Protocol
Buffers version 2, which is the version that Google released
open source.
[1] https://capnproto.org
Will do - at some point. Writing proper benchmarks against other
frameworks / encoding
Hi everyone,
LDC 0.17.0-alpha1, the LLVM-based D compiler, is available for
download!
This release is based on the 2.068.2 frontend and standard
library and supports LLVM 3.5-3.7.
Don't miss to check if your preferred system is supported by this
release. We also have a Win64 compiler availab
On Friday, 18 December 2015 at 10:41:13 UTC, Vadim Lopatin wrote:
On Thursday, 17 December 2015 at 08:27:05 UTC, ZombineDev wrote:
GDB support improvements: stack and local variables windows
added.
This is quick progress! Awesome! I finally have some free time on
my hands, so I deleted my wo
On Sunday, 20 December 2015 at 06:26:43 UTC, stew wrote:
"D-Invaders" under: http://dgame-dev.de/index.php?controller=wip
Nice!
Dgame looks to be a pretty nice little lib too.
a) (the most important for me) I can be as productive in D as I
am in Python but still keep my static typing and nat
On Sunday, 20 December 2015 at 13:25:48 UTC, Karabuta wrote:
I can't seem to wrap my head around using dqml and D backend
for Ubuntu Unity app development. They have this
UnityComponents qml module they use for UI in their SDK plus a
C++ backend.
Has anyone made effort on using dqml and D bac
I can't seem to wrap my head around using dqml and D backend for
Ubuntu Unity app development. They have this UnityComponents qml
module they use for UI in their SDK plus a C++ backend.
Has anyone made effort on using dqml and D backend? Sample code
or any help will be sweet!! I really dislike
I can't
On Saturday, 19 December 2015 at 22:15:14 UTC, Guillaume Chatelet
wrote:
The last version of the code is available here and is feature
complete AFAICT
https://github.com/gchatelet/murmurhash3_d/blob/master/murmurhash3.d
Last concern, I declared blockSize in bytes where
std.digest.digest says i
On Sunday, 20 December 2015 at 01:16:46 UTC, Jakob Jenkov wrote:
[...]
That depends on what API you use, and how much "meta data"
(e.g. class names and property names) you write in the
serialized ION data. ION is quite flexible about how much meta
you want to include.
[...]
I suggest to
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