On Thursday, 31 December 2015 at 17:16:32 UTC, Ivan Kazmenko
wrote:
The game flow is not obvious in multiple respects:
1. Shoot: why only six bullets?
2. Rebuild: huh, what's the plan?
3. If the base is not completely enclosed by walls after
rebuild, the game ends, giving a ?!?!? impression. T
On Thursday, 31 December 2015 at 16:43:53 UTC, rcorre wrote:
"Damage Control" is a game inspired by one of my old favorite
SNES games, Rampart (ok, technically an arcade game, but I had
it on SNES).
The project is on Github:
https://github.com/rcorre/damage_control
Its very incomplete, but
"Damage Control" is a game inspired by one of my old favorite
SNES games, Rampart (ok, technically an arcade game, but I had it
on SNES).
The project is on Github: https://github.com/rcorre/damage_control
Its very incomplete, but if you don't mind spending a few minutes
trying it out I'd real
On Thursday, 31 December 2015 at 06:39:27 UTC, Israel wrote:
This is what hits me the most. Thats why we suggested "user
contributed examples". PHP docs is the only place ive seen
this. What is your stance on this and if you agree, how would
you implement it? How would it work?
I do not agree
On 12/30/2015 10:07 PM, bachmeier wrote:
On Thursday, 31 December 2015 at 02:40:17 UTC, Andrei Alexandrescu wrote:
I agree and I'm sorry we're not moving faster with reviews, but really
that's not ddo(c|x)'s fault.
Any chance you can respond to this question that I posted two days ago?
http:/
On Thursday, 31 December 2015 at 10:10:20 UTC, Jacob Carlborg
wrote:
On Wednesday, 30 December 2015 at 20:55:44 UTC, Dan Olson wrote:
I'm going to start with Plan B.1 though because LLVM does nice
optimizations for TLS.
What is Plan B.1?
--
/Jacob Carlborg
Getting it into llvm:
http://for
On Wednesday, 30 December 2015 at 20:55:44 UTC, Dan Olson wrote:
I'm going to start with Plan B.1 though because LLVM does nice
optimizations for TLS.
What is Plan B.1?
--
/Jacob Carlborg