On Thu, 04 Feb 2016 01:23:14 +, Tofu Ninja wrote:
> Actually, nvm, wouldn't actually work because as soon as you add an
> import derelict.opengl3.gl3; it would error out because it cant find the
> file and it wouldn't print the dependencies.
You could do it with libdparse, since it doesn't do
On Thursday, 4 February 2016 at 00:50:43 UTC, Tofu Ninja wrote:
On Wednesday, 3 February 2016 at 23:35:21 UTC, Tofu Ninja wrote:
...
Actually now that I think about it, you can do with out the
pragma and just define something like this...
mixin template DubDependency(string dependency, stri
On Thursday, 28 January 2016 at 11:25:08 UTC, Laeeth Isharc wrote:
In theory it's completely irrelevant as to whether is something
is in the standard library or can just be imported via dub or a
git clone, but in practice that's not the case.
In support of this statement in particular I'd like
On Wednesday, 3 February 2016 at 23:35:21 UTC, Tofu Ninja wrote:
...
Actually now that I think about it, you can do with out the
pragma and just define something like this...
mixin template DubDependency(string dependency, string vers)
{
// Does nothing but print a dependency
On Wednesday, 3 February 2016 at 11:22:50 UTC, Márcio Martins
wrote:
How would you select the package version you want to use.
Obviously it would be fine for small scripts to pick the latest
version, but no so much for non-trivial projects.
Somewhat related: I would love to be able to instal
On 02/03/2016 02:33 PM, H. S. Teoh via Digitalmars-d-announce wrote:
On Wed, Feb 03, 2016 at 07:25:55PM +0200, Dicebot via Digitalmars-d-announce
wrote:
The problem is how you are going to expose templated stuff which
dominates most useful D libraries.
This is certainly an interesting idea w
On Wed, Feb 03, 2016 at 07:25:55PM +0200, Dicebot via Digitalmars-d-announce
wrote:
> On 02/03/2016 07:05 PM, Nick Sabalausky wrote:
> > Something that's been on my mind for a few months, finally got around to
> > a little write-up about it.
> >
> > We're Overlooking A Key Part of C/C++ to D User
On 02/03/2016 12:25 PM, Dicebot wrote:
On 02/03/2016 07:05 PM, Nick Sabalausky wrote:
Something that's been on my mind for a few months, finally got around to
a little write-up about it.
We're Overlooking A Key Part of C/C++ to D User Migration:
https://semitwist.com/articles/article/view/we-r
On 02/03/2016 07:05 PM, Nick Sabalausky wrote:
> Something that's been on my mind for a few months, finally got around to
> a little write-up about it.
>
> We're Overlooking A Key Part of C/C++ to D User Migration:
>
> https://semitwist.com/articles/article/view/we-re-overlooking-a-key-part-of-c-
Something that's been on my mind for a few months, finally got around to
a little write-up about it.
We're Overlooking A Key Part of C/C++ to D User Migration:
https://semitwist.com/articles/article/view/we-re-overlooking-a-key-part-of-c-c-d-user-migration
On Wednesday, 3 February 2016 at 05:41:52 UTC, Tofu Ninja wrote:
On Wednesday, 3 February 2016 at 03:19:57 UTC, earthfront wrote:
On Friday, 29 January 2016 at 16:07:48 UTC, Adam D. Ruppe
wrote:
When you do `import std.string;` you expect it to just work,
and you find std.string's docs easily f
11 matches
Mail list logo