On Wednesday, 7 September 2016 at 02:15:30 UTC, Dsby wrote:
On Friday, 2 September 2016 at 03:25:33 UTC, Jeremy DeHaan
wrote:
Hi everyone,
I know I'm super late to the party for this, and sorry for
that. While my work on the precise GC didn't go as planned, it
is closer than it was to be gett
Another small update, v0.1.6, to fix this: Linker error when using dub
to import *just* vibe-d:core, but not all of vibe.d.
At least once code.dlang.org notices the new tag.
On Saturday, 3 September 2016 at 12:22:25 UTC, thedeemon wrote:
On Friday, 2 September 2016 at 14:55:26 UTC, jmh530 wrote:
Anyway, with @safe unions, my thinking is that it would mean
that the garbage collector can be made precise in @safe code
in a way that it can't in @system code (assuming u
On Tuesday, 6 September 2016 at 10:51:16 UTC, eugene wrote:
On Tuesday, 6 September 2016 at 09:42:11 UTC, Lodovico Giaretta
wrote:
There are lot of projects using LLVM [1]. The fact that LDC if
often cited in the release notes means that it's one of the
best. This is free advertisement, as th
On Thursday, 8 September 2016 at 13:11:23 UTC, Stefan Koch wrote:
On Thursday, 8 September 2016 at 10:44:55 UTC, Stefan Koch
wrote:
compiling parts of phobos does no longer crash the new engine.
However it still produces incorrect byte-code :)
I think I have taken care of the incorrect bytecod
On Thursday, 8 September 2016 at 06:50:58 UTC, Suliman wrote:
It's possible to integrate workspace-d with Sublime?
Yes, as long as you can start a process and read its output &
write to its input in binary, you can do it. Message format is
available here:
https://github.com/Pure-D/workspace
Tagged a new release of mysql-native: A client driver for MySQL/MariaDB
written natively in D from scratch via the published protocol specs,
with no dependency on the C MySQL client library. Supports either Phobos
or Vide.d sockets (works with or without Vibe.d).
Despite the seemingly low vers
On Thursday, 8 September 2016 at 14:48:25 UTC, Rory McGuire wrote:
On Thu, Sep 8, 2016 at 3:11 PM, Stefan Koch via
Digitalmars-d-announce < digitalmars-d-announce@puremagic.com>
wrote:
On Thursday, 8 September 2016 at 10:44:55 UTC, Stefan Koch
wrote:
compiling parts of phobos does no longer
On Thu, Sep 8, 2016 at 3:11 PM, Stefan Koch via Digitalmars-d-announce <
digitalmars-d-announce@puremagic.com> wrote:
> On Thursday, 8 September 2016 at 10:44:55 UTC, Stefan Koch wrote:
>
>> compiling parts of phobos does no longer crash the new engine.
>> However it still produces incorrect byte-
On Thursday, 8 September 2016 at 10:44:55 UTC, Stefan Koch wrote:
compiling parts of phobos does no longer crash the new engine.
However it still produces incorrect byte-code :)
I think I have taken care of the incorrect bytecode.
It was not an issue with the engine itself but rather with the
compiling parts of phobos does no longer crash the new engine.
However it still produces incorrect byte-code :)
On Thu, Sep 8, 2016 at 8:50 AM, Suliman via Digitalmars-d-announce <
digitalmars-d-announce@puremagic.com> wrote:
> On Wednesday, 7 September 2016 at 18:27:41 UTC, WebFreak001 wrote:
>
>> On Wednesday, 7 September 2016 at 18:14:29 UTC, Suliman wrote:
>>
>>> You could look my PC with TeamViewer
>>>
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