On Saturday, 19 November 2016 at 21:16:15 UTC, Dicebot wrote:
DIP 1003 is merged to the queue and open for public informal
feedback.
PR: https://github.com/dlang/DIPs/pull/48
Initial merged document:
https://github.com/dlang/DIPs/blob/master/DIPs/DIP1003.md
If you want the change to be
On Sunday, 25 December 2016 at 13:13:32 UTC, Walter Bright wrote:
On 12/25/2016 2:15 AM, Adam Wilson wrote:
The failure of mine was the batteries on the wireless mike gave
out about 14 minutes in, which is where the audio cut off.
Nobody noticed until the video was reviewed. Next time, I
On Friday, 30 December 2016 at 13:28:12 UTC, Mike Parker wrote:
Voxelman is a plugin-driven voxel game engine that is built
around a client-server architecture and sports multi-threaded
world & mesh generation.
I stumbled across a post on /r/VoxelGameDev a few weeks back
and recognized the
Voxelman is a plugin-driven voxel game engine that is built
around a client-server architecture and sports multi-threaded
world & mesh generation.
I stumbled across a post on /r/VoxelGameDev a few weeks back and
recognized the handle of MrSmith33 from these forums. That
prompted me to click
On Sunday, 25 December 2016 at 10:15:00 UTC, Adam Wilson wrote:
I would like to give this talk again as it generated some very
good discussion on the topic. Hopefully, with someone else in
charge of A/V, we will have more luck.
Great topic, would be glad to see this at DConf 2017.
On Thursday, 29 December 2016 at 10:22:24 UTC, ikod wrote:
Hi,
dlang-requests v0.4.0 released.
Major new feature - threaded request pool, which works like
InputRange. You can write code like this:
Nice feature!