On Sunday, 1 January 2017 at 01:47:17 UTC, Eugene Wissner wrote:
Can it be that freebsd64 dub is linked against wrong phobos? I
get:
Shared object "libphobos2.so.0.71" not found, reuired by "dub".
The same was with 2.072.1.
I saw same problem with 2.072.1 on FreeBSD amd64. I just compiled
du
On Saturday, 31 December 2016 at 21:28:43 UTC, Martin Nowak wrote:
Glad to announce D 2.072.2.
http://dlang.org/download.html
This version resolves a number of regressions and bugs in the
2.072.1 release. Most prominently scope classes work again in
@safe code, various rdmd bugs were fixed, a
On 12/31/2016 3:49 PM, Meta wrote:
Does this mean that DIP1000 has been
implemented and is behind a feature switch,
Not until 2.073
Congratulations and thank you for your hard work.
Most prominently scope classes work again in @safe code
I haven't been following too closely. Does this mean that DIP1000
has been implemented and is behind a feature switch, or is the
above entry just a small related bugfix?
Glad to announce D 2.072.2.
http://dlang.org/download.html
This version resolves a number of regressions and bugs in the 2.072.1
release. Most prominently scope classes work again in @safe code,
various rdmd bugs were fixed, and -fPIC became default for all linux
64-bit binaries and packages in o
On Saturday, 31 December 2016 at 14:22:40 UTC, jkpl wrote:
Just an advice to Mike Parker. If it's possible, next time a
project is highlighted you could try to contact the person
before publishing the post so that people are not disappointed
when they try to build the stuff.
Thanks, but I al
On 27 December 2016 at 03:52, Martin Nowak via Digitalmars-d-announce
wrote:
> On Sunday, 25 December 2016 at 19:41:38 UTC, Johannes Pfau wrote:
>>
>> Happy holidays everybody,
>>
>> I'm happy to finally announce the release of new GDC binaries at
>> https://gdcproject.org/downloads.
>
>
> Congrat
On Saturday, 31 December 2016 at 13:27:13 UTC, MrSmith wrote:
On Saturday, 31 December 2016 at 11:48:34 UTC, jkpl wrote:
I don't blame your personally but the last time a blog post
presented a game (it was the one made by the author of dlib)
there was also a similar problem. Were you aware that
On Saturday, 31 December 2016 at 11:48:34 UTC, jkpl wrote:
I don't blame your personally but the last time a blog post
presented a game (it was the one made by the author of dlib)
there was also a similar problem. Were you aware that something
gonna be posted and that necessarily people would t
On Friday, 30 December 2016 at 13:42:10 UTC, MrSmith wrote:
On Friday, 30 December 2016 at 13:28:12 UTC, Mike Parker wrote:
Voxelman is a plugin-driven voxel game engine that is built
around a client-server architecture and sports multi-threaded
world & mesh generation.
I stumbled across a po
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